RimWorld
201 oy
Dont Hit Allies
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Mod, 1.4, 1.5
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776.335 KB
3 May 2023 @ 9:18
3 Tem 2024 @ 4:18
6 Değişiklik Notu ( görüntüle )

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Dont Hit Allies

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No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings. No more problems with your own cannon destroying your own turrets or colonists' heads.

You can choose in the mod settings whether this feature works on enemies as well.



Update:

2023/5/10: Refining the settings, you can choose to temporarily turn off friendly wound protection when pawn is a slave or mentally unbalanced.



Q: Does it work on any unit?
A: Yes. It doesn't matter if it's an animal, a building or a pawn, as long as they have the same faction, there will never be a misfire again.

Q: Is it valid for any damage type?
A: No. To be precise, this mod adds patches to the class damageWorker_AddInjury, so only damage types that use this class will be affected by this mod, such as traditional bullet wounds, explosion wounds, and melee wounds. Some mods may have custom damageWorker in them, and their damage will skip this determination causing the mod to fail.

Q: Is it compatible with CE?
A: Haven't tried it, need more feedback.



Please give me feedback in the comments section if you have questions.

48 Yorum
梦里何曾说梦 14 saat önce 
会更新么:steamhappy:
banana 12 Haz @ 7:32 
风佬,快快端到1.6罢
江眠 29 Nis @ 2:30 
有大佬试过ce可以用吗?
业余打手 14 Mar @ 6:50 
开放阵地的神,我的铀炮终于不会一炮毙了我的小机枪了
东方彩虹🌈 21 Şub @ 20:54 
MOD选项哦哦哦
csfireworks 31 Ara 2024 @ 5:34 
@子远 有mod选项的
子远 8 Kas 2024 @ 17:30 
奴隶暴动,就会上演,天马流星拳打一万拳,愣是没有一点伤害,开枪更是上演暴风兵射击术
59式坦克·改II 11 Eyl 2024 @ 4:46 
可以对友好派系也无误伤吗
Khaisz 28 Ağu 2024 @ 17:17 
The "Unnatural/Awoken corpse" event from Anomaly DLC is treated as a "Friendly Pawn" and because of that, it can't kill the victim and instead just spams the "Has killed pawn" thing over and over like every frame.
csfireworks 4 Ağu 2024 @ 5:53 
@Azure 打个lingluo的放弃建筑mod就好了,再打一个把把它移到命令栏的mod