RimWorld

RimWorld

301 ratings
Dont Hit Allies
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Mod, 1.4, 1.5, 1.6
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791.944 KB
May 3, 2023 @ 9:18am
Jun 24 @ 9:33am
7 Change Notes ( view )

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Dont Hit Allies

Description
No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings. No more problems with your own cannon destroying your own turrets or colonists' heads.

You can choose in the mod settings whether this feature works on enemies as well.



Update:

2023/5/10: Refining the settings, you can choose to temporarily turn off friendly wound protection when pawn is a slave or mentally unbalanced.



Q: Does it work on any unit?
A: Yes. It doesn't matter if it's an animal, a building or a pawn, as long as they have the same faction, there will never be a misfire again.

Q: Is it valid for any damage type?
A: No. To be precise, this mod adds patches to the class damageWorker_AddInjury, so only damage types that use this class will be affected by this mod, such as traditional bullet wounds, explosion wounds, and melee wounds. Some mods may have custom damageWorker in them, and their damage will skip this determination causing the mod to fail.

Q: Is it compatible with CE?
A: Haven't tried it, need more feedback.



Please give me feedback in the comments section if you have questions.

Popular Discussions View All (1)
0
Jul 25 @ 4:47pm
Bug
DARK170
64 Comments
Gentleman2020 Dec 17 @ 8:43pm 
佬,这个模组会导致自己点的火无法熄灭
LoopTube Oct 5 @ 8:33pm 
@oh,船长,我的船长 在mod设置里打开“忽略受害者为奴隶”的选项
oh,船长,我的船长 Sep 15 @ 2:51am 
我的奴隶想逃脱的时候出现了一个bug,我无法对其造成伤害,他也无法对我造成伤害
Azure Sep 10 @ 7:54am 
mod选项有这个功能
Azure Sep 10 @ 7:54am 
暂时禁用就好了
... Sep 10 @ 12:46am 
任务:让摧毁某个建筑
不小心搞成自己的了,发现无法摧毁了,导致卡任务
pone Aug 17 @ 8:26am 
误伤了骑士团的骑士...
彩虹猫 Aug 9 @ 1:19am 
余烬花园的灰姑娘模组中的墓碑机械体的无形陷阱会和同种类陷阱触发连锁爆炸.
一零轻 Aug 8 @ 4:35am 
对载具框架的载具无效啊,载具挡在友军弹道上和友军挡在载具弹道上都会挨打
Nexir Aug 7 @ 11:40am 
可以添加去除建筑的友军保护的选项吗