Stellaris

Stellaris

61 ratings
One system one subject
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.547 MB
May 2, 2023 @ 7:46am
May 4, 2024 @ 7:47am
14 Change Notes ( view )

Subscribe to download
One system one subject

In 1 collection by Blorg
Blorg的实用小mod
24 items
Description
One Vassal Per Star
In-game English supported, this intro is translated by chatGLM-4, you got what I'm trying to say.
——————————————————————————————
Feature Introduction:
- Added the "Release the Star System" planetary resolution, which allows a single star system to be released as a vassal.
- The vassal will replicate the technology, main species (if not the same as the parent empire's main species, a new one will be generated), and more, allowing it to smoothly join your federation.
- Each vassal will have a rebel origin (which adds stability and attraction to mainstream ideologies).
- Compared to the single-planet vassal mods by other creators, I have done additional "aftercare" work, not simply throwing a bare-bones nation into the void.
- Synchronized technology and a substantial founding deposit can prevent the vassal from immediately falling into a severe deficit situation (though you should not place a highly specialized planet as a vassal, as its inventory will soon be depleted).
- Cohesion and influence assistance will also ensure the vassal's leadership traditions and initial expansion.
- If the starbase is a watchtower when the system is released, it will be upgraded to a starport, and the first slot will be forced to be a shipyard (previous mods I've seen didn't operate on the space station, leaving the vassal without alloys or a shipyard, causing them to wait for a long time).
- This allows the vassal to quickly start producing the first wave of scientific and engineering ships (now directly generating the first wave of civilian and military ships).
- The vassal nation's release requires the consumption of energy coins and influence related to the planet's population, and its name is the name of the star system. If you want to pre-name it, seize the opportunity.
- Added the "Mark Potential Release Star Systems" resolution (yes, the name is a bit awkward, but I couldn't think of a better one).
- This resolution allows you to mark the star systems, and when the "Release the Star System" resolution is executed again, all marked star systems will be released simultaneously.
- With Paradox's changes to Common Fate, releasing a large number of single-planet vassals will result in a terrifying loyalty penalty. To avoid this situation, sometimes we want to release vassals that are far apart and slightly larger in size (especially after you subscribe to my "Infinite Galaxy" mod, where all planets are included in a single star domain, making the original vassal release method almost unusable).
Don't forget to check the policies, where you can control the vassal's politics (whether to copy national ideologies, regimes, and ideologies); the default presets for the vassal when released, no longer needing to negotiate with each vassal one by one when setting up a massive number of vassals; and the technological support scheme for the vassal, which can choose to teach them how to fish or to give them fish, both of which can be activated once every ten years.
- The Teach Them to Fish edict gives the vassal a significant research speed bonus (the original intention was to simulate a protectorate or research agreement where only the suzerain can research technology, but Paradox didn't give us the freedom to do so).
- Additionally, you will gain some research points during discussions with the vassal's experts.
- The Give Them Fish edict (if you want to give technology to a single vassal, other mods in the workshop can achieve this, but this batch sharing is much faster when dealing with dozens of vassals), raises the vassal's technological level to match yours.
- At the same time, you will "borrow" some influence from the vassals (each vassal loses influence up to their current age in years), so don't worry about overflow; excess influence will be converted into cohesion.
- I hope this edict can alleviate some of the high influence pressure caused by a large number of vassals.
——————————————————————————————
Known Bugs:
1.
Content: When a Gestalt empire releases a vassal, it will instantly dismantle all urban districts on the planet.
Status: Abandoned for repair; this mod was not designed with Gestalt in mind (and only occurs when releasing a completed construction planet) (and the strong stabilization buff on the planet allows the AI to quickly recover the lost districts).
——————————————————————————————
Future Plans:
1. Add a suffix to the vassal state's name based on its political system.
——————————————————————————————
Changelog:
1.0.0
- Added the "Release the Star System" planetary resolution.
1.1.0
- Corrected the hint text error and added a buff to the planet to prevent the vassal from collapsing after being released from a war-torn state.
1.2.0
- Added an edict to share technology with the vassal, which can be overwhelming with the number of vassals created by this mod.
1.2.1
- Resolved a conflict between this mod and another mod due to copying.
1.3.0
- Added an effect to the edict that shares technology, allowing the vassal to lose some influence (with a cap on the loss based on the number of years since the vassal was created).
1.3.4
- Added two policies: Vassal Politics and Vassal Preferences.
1.3.5
- Added a tier to the vassal stability buff, which is stronger when activated and decreases over time.
1.4.0
- Added initial fleets and civilian ships to the vassal, along with additional technological support and limitations.
2.0.0
- Added the "Mark Potential Release Star Systems" resolution, allowing the release of vassals with larger populations.
——————————————————————————————
Compatibility Note:
This mod modifies the following files, and any mod that intersects with them may conflict:
Stellaris
|----common
|--------decisions
|--------edicts
|--------policies
|--------scripted_effects
|--------static_modifiers
|----event
44 Comments
BOT_SIMPLE May 28 @ 6:46am 
想提个建议,能否允许附庸直接使用星球上已有的人口而不再创建玩家的人口?
云染墨色 May 19 @ 7:27am 
幻梦镜像 Apr 25 @ 6:41am 
这个是真的好用,就是放太猛导致舰队实力被附庸超过后很容易叛乱,有没有什么办法能让附庸永不反叛或者造不了军事舰船啊:reimu2:
布衣 Feb 18 @ 4:20am 
为什么显示缺少描述符文件
呐奴 Feb 4 @ 3:02am 
甜菜!!!!!!!
请叫我东风 Jan 11 @ 3:17pm 
硕大的根 Dec 21, 2024 @ 6:44am 
释放的附庸类型我希望能加上侠地
shaozhi Nov 26, 2024 @ 8:04am 
你是天才么,我真搞不懂p社为什么给群星的外交做的怎么废,一个能随意殖民外星系的ftl星际文明不可能连建立一个傀儡国这种小事情都干不好。。。:lunar2019crylaughingpig:
猫猫鼠 Oct 3, 2024 @ 9:55pm 
给附庸科研的法令好像不生效,另外没法一开始就谈判条款吗
Blorg  [author] Jul 9, 2024 @ 9:32am 
@劇場の夜空 我之所以创建和宗主一样的物种是因为有些时候打下来的格式塔的球或者被净化的球,如果这时候释放这个星系所有人口都会被净化而导致灭国。所以生成个宗主物种以防止这种事情发生,也将国家种族锁到宗主物种了