Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- New mod option: Prophet Trait
- - Default `false`.
- - If enabled, prophets gain a trait that indicates which holy order they are a prophet of.
- The recruitment points tool-tip now states the remaining turns until the next recruitment point.
- (Base Game & DLC) Fixed issue where games saved prior to the addition of the Hooks Registry would not have one.
- (DLC) Fixes, for real this time, that the local action to attack an agent could be performed even when the target agent was on a map layer that the settlement's ruler is unaware of.
- (DLC) The initial dwarven settlements will now only spawn an army if they are a city.
- (DLC) The initial armies spawned for dwarven cities are now registered to the city as existing and beloning to them.
- - Thank you to Kerrr Avon for reporting and finding the issue.
- (Base Game & DLC) Modified `Map.processPeople` so that people can be added and removed during processing, including within traits.
- (Base Game & DLC) The seals tooltip now correctly displays the return value of `God.getSealsDesc()`.
- (DLC) Fixed "Collection modified while enumerating" error for dwarven expansion and surface fortresses.
- (DLC) If a human army is spawned from a dwarven outpost (minor settlement), it now correctly uses the dwarven army graphic, instead of the human one.
- (DLC) Removed the Attack Hero, Attack Army, and Fund Hero local actions for targets on an inaccessible map layer.
- (Base Game & DLC) Fixed crash to desktop that occurred when using The Broken Maker's Eternity power.
- (Base Game & DLC) Fixed "modified collection while enumerating" error in the logic for The Broken Maker's sleep cycle.
- (DLC) The Attack Hero, Attack Army, and Fund Hero local actions for targets on an inaccessible map layer.
-Selecting any of the tutorials lets out a nullreference error
-Using the Broken Maker power "eternity" causes the game to crash
This one is almost back-end stuff for modders. See the Change Notes tab for full details.
It does two in things:
- Change how army challenges and tasks are fed to the UI. This breaks compatibility for older mods that use this feature. Please give developers time to update their mods.
- Allows mods to register delegates instead of using a subclass of `CommunityLib.Hooks`. This has two effects:
- - It's slightly more performant, as the Community Library is no longer having to call empty functions for the mods that make the change.
- - Mods that are not dependent on the Community Library can still make use of these features if the Community Library is also enabled.
- (Base Game & DLC) Fixed minion attack hooks for the defender agent in agent battles not assigning damage correctly.