Serious Sam 3: BFE

Serious Sam 3: BFE

243 ratings
BFE Enhanced (Old Version)
   
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File Size
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216.423 MB
Aug 6, 2014 @ 12:33pm
Nov 13, 2016 @ 7:27pm
26 Change Notes ( view )
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BFE Enhanced (Old Version)

In 1 collection by Biomechanoid
My collection of workshop stuff I mainly use
39 items
Description
NOTE: If you are looking for the updated version of this mod for Serious Sam Fusion, click here.

NOTE#2: Disable or uninstall the Unity mod before playing this as it overwrites some of the scripts in the original BFE campaign that BFE Enhanced shares and it may bug out some parts in Enhanced.

BFE Enhanced is a custom campaign that aims to bring back the classic SS1 action and feel to the BFE campaign. Inspired by my own The Grand Obelisk Enhanced map which is an improved version of the Grand Obelisk level from SSHD: TSE's Legend of the Beast DLC that also aims to bring back the SS1 action and feel.

Features in this campaign include:

- Brings back some classic baddies from SS1 such as the reptiloids, fiendian demons, lava golems, zorgs, arachnoid juveniles, electro fishes, beheaded firecrackers and bombers and the invisible gnaars
- More extra multiplayer enemies for more intense coop action
- More weapons and ammo in the levels
- New secrets to be discovered and some old secrets were modified
- New Time of Day lighting in the levels so it's not just broad daylight 95% of the time
- New Sam quotes by John J. Díck himself
- Sniper Rifle and Lasergun are no longer secret only and can be found throughout the levels
- Player running speed is no longer decreased in certain parts of the levels
- Adds some gates and doors in some parts of the levels to prevent rushers
- Slightly different ending

Requirements:
- Ultimate Resource Pack
- Jewel of the Nile DLC
- Serious Sam HD Enemy Resource Pack

Keep in mind that this does not modify the original BFE campaign so you can play both the regular BFE campaign and the BFE Enhanced campaign.

Anyway, I hope you enjoy it and stay serious!


Credits:
- Croteam for the original levels
- All the people who beta tested it
- John J. Díck for the new Serious Sam quotes
- Artyom Havok for the trailer
- Solais and Ryason for helping me with scripts
- tf3dm.com for a couple of models
- MetalFortress for his Boss Fight Strings (Guitar Cover) track
211 Comments
Game_ Jan 19 @ 9:59am 
This mod was one of the best that I played.
BUBLIC May 31, 2023 @ 11:53am 
Very cool mod:coolsam:
Thebigmix Oct 29, 2022 @ 7:32pm 
Theres a real simple fix for that Tixonlay, just dont play the DLC levels if you don't like them. Use brain before complain. To Biomechanoid and others that helped (solais & ryason) they have done a fine job with this Mod. it really does bring an essence of the SS1 combat back.
Синяя птица Jun 17, 2022 @ 1:37am 
Interesting mod. i only start play with him. But on first level yet meet with problem, what i dont find last secret. (I think, last secret open secret keys, but i dont find what this keys open). Help please)) + 7 monsters i dont find, but i run all area many time.
RaPloky Apr 19, 2022 @ 12:17pm 
Best mod of all games I've ever played. As a HUGE fan of Serious Sam games, this mod gave me a new piece of pleasure and gave me a CHALLENGE. It was AWESOME! Thanks, author - it deserves more popularuty, as Serious Sam series at all

Stay SERIOUS!:coolsam:
springfield Aug 19, 2021 @ 11:56am 
Do you plan to do the same for SS4 ? (please say yes...)
Shockwave Jan 26, 2021 @ 5:57pm 
Absolutely amazing mod
Zidel168 Oct 3, 2020 @ 8:07pm 
Just curious, now that SS4 is out, when the workshop launches for that do you have plans to make a version of this for SS4 when enough mods come out for it?
FireStar Aug 12, 2020 @ 11:48am 
Hey I played in the past a Mod that I believe was called SS3 Extreme from Solais. Doesn't this exist anymore? I saw some discussions were going here in the comments. Seems the mod is quite similar maybe even better but I actually wanted to play that one mod again.
Biomechanoid  [author] Aug 31, 2019 @ 6:25pm 
Are you subscribed to any of the required items listed in the page? If so, check to see if they are disabled in the in-game workshop package menu.