Killing Floor 2

Killing Floor 2

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[Whitelisted] Unofficial Killing Floor 2 Patch [Lite Version]
   
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23 Thg04, 2023 @ 2:28am
3 Thg10, 2024 @ 2:45pm
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[Whitelisted] Unofficial Killing Floor 2 Patch [Lite Version]

Mô tả
This mod is a lite version of Unofficial Killing Floor 2 Patch, the benefits of this mod are that it does not need to be downloaded by clients but is limited to serverside only features.

Check the guide for what options are avaliable with this version!

Main Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2875147606

Configuration & Options


Mutator
UnofficialKFPatch_Lite.UKFPMutator

Epic Game Store Compatiblilty
https://www.dropbox.com/s/dik790c2uxdiig6/UKFP_Lite_EGS.7z?dl=1
42 bình luận
Forrest Mark X  [tác giả] 3 Thg10, 2024 @ 2:51pm 
Posting this from the original mod, but if you run a linux server have alot of crashes then add ?LinuxCrashHack=1 to your commandline, this may fix the issue
Forrest Mark X  [tác giả] 29 Thg09, 2024 @ 6:45am 
@Bad_Command Appears the crash is localized to just Linux, an attempted fix has been made to the link below.
Forrest Mark X  [tác giả] 28 Thg09, 2024 @ 9:21am 
I do not get this crash after changing maps quite a few times. The link below has been updated with a new version with a few more logs
Bad_Command 28 Thg09, 2024 @ 7:08am 
I tried that version and it no longer has the discussed issue, however the mod crashes at end of round:
[0178.47] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 --:40745
[0178.48] ScriptLog: StaticOnClientConnectionClose
[0178.48] Join Log: Player Bad_Command (76561198198388438) has left the server!
[0181.28] Unofficial KF2 Patch Lite: Cleaning up left over references!
./launchcmd-hoe.sh: line 12: 2858199 Segmentation fault (core dumped) ./Binaries/Win64/KFGameSteamServer.bin.x86_64 kf-nuked?QueryPort=27016?Difficulty=3?AdminName=--?AdminPassword=--?AllowSeasonalSkins=0?PREFERREDPROCESSOR=1?Mutator=UnofficialKFPatch_Lite.UKFPMutator?ConfigSubDir=hoe
Forrest Mark X  [tác giả] 25 Thg09, 2024 @ 7:10am 
Not a bug sadly due to me misunderstanding how the game actually chooses a all zed wave, I will fix this when I get back from my vacation
Bad_Command 24 Thg09, 2024 @ 5:07pm 
Hi,

There appears to be a bug in UKFPMutator::NotifyWaveEnded. Specifically:
-If Caps(CurrentAllowedSpecialWaves) != default.DefaultAllowedSpecialWaves) is true, and
-KFGIE.bIsInHoePlus is false
It will increment until HoE+ difficulty.

There are two problems here:
1) FP (fleshpound) is in the default allowed special waves. There are no FP waves in vanilla.
2) It kicks endless game difficulty to the max on round 2 when the outbreak/special wave lists are modified.

I just want to run an endless server without fleshpound waves. Also, it would be nice to edit these lists without this logic triggering at all. Some custom maps with zed swaps are problematic with some wave types (alpha clots rounds -> all raged scrakes, etc.)
Forrest Mark X  [tác giả] 4 Thg09, 2024 @ 12:22am 
Debugged this further, it seems to be some sort of SteamAPI crash. Least the version of the crash I managed to cause
Mr. Petrucci 31 Thg08, 2024 @ 3:41pm 
okay, thats interesting. I tested with 28 slots command, which your mutator provides.
Otherwise standard gameplay, 4 waves. Also I tested the mutator alone of course.
Can you do a 2nd or 3rd try?
I was about to message you that it's much better, cause the first 2 runs I could swap til 23 and 25 changes, but run 4 and 5 were not good.
Forrest Mark X  [tác giả] 31 Thg08, 2024 @ 2:09pm 
Hmm strange, I used the .u with a Ubuntu server and swapped maps upwards of 30 times. So this tells me the crash may be related to something within gameplay