Rivals of Aether

Rivals of Aether

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Anthem
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2.176 MB
22. dub. 2023 v 7.48
31. srp. 2024 v 11.56
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Anthem

Popis
An alternate version of Anthem, made as an improvement to the Plantoid version.

Gimmick: Reaper's Impulse

Reaper's impulse activates when Anthem is "in danger". The time when it activates depends on damage and stock differences from other players.

In this form her stats change. Her walk speed, dash speed, air speed, gravity, and fall speed increase.
Damage given is also increased.

Anthem loses this form when she is KO'd, or if she deals enough damage to the opponent.

NSpecial: Flare
Anthem charges up a flare of vine energy into a projectile. Once the projectile either reaches its distance or hits someone, a burst of dark energy comes out all at once. Its last charge does a lot of damage but takes the longest to activate!

FSpecial: Reaper's Shadow
Anthem shoots a beam of light. If it hits an opponent, projectiles will circle arond them for a few seconds before homing into them.
You can stack a max of 5. Hitting a sword sweetspot during Impulse auto activates them.

USpecial: Teleport Slash
Anthem preps her sword and aims towards a portal that can be angled upwards. Once USpecial is let go, she teleports to the portal and bursts out of it with one slash.
In Impulse the uncharged version is jump cancellable on hit, however the move cannot be executed again.

DSpecial: Reaper's Revenge
On the ground, Anthem creates a portal that summons a plant tentacle that stabs forward, similarly to her old NSpecial. This is actually a counter. If countered the portal will grab the target and drag them towards Anthem, as well as stack 3 Reaper Shadows.

This character differs a lot from Plantoid Anthem, refer to the forum post for more information.

Character is made for Reaper's Warning, a world created by SpiderBoi, InnerOtaku, and DiChiDu.
Počet komentářů: 37
MedK 3. srp. 2024 v 11.33 
She has so much range wtf! Too fun! I never played Sephiroth in Ult, so I'm finding her a whole lotta fun here. Great job — she's among my most liked for sure!

If I may, a few nitpicks though:

*The effects on the latter half of F-Air's active frames make the move look as though it reaches farther than it actually does. Its hitboxes are fine, but it'd be cool if the effect were pulled a little back so it wouldn't confuse as much
*The char_height arrow is too close to her head! This is pretty evident if you compare hers with Olympia's for example. Maybe if it were pulled some 6-ish pixels upwards?
*If I mark someone with Side-B and then try to F-Smash them, sometimes absolutely nothing happens. It's as though I jabbed them or something. Is that intentional? I feel like it's supposed to be doing something else.

...See, these are legit nitpicks. The fact this is the best criticism I can give just shows how well y'all did on her. Impressive!
Spubbily01 6. říj. 2023 v 18.42 
I wish I was the cat
Rath 17. srp. 2023 v 13.14 
This is literally freaking Sephiroth, and I'm here for it
Isolated Cupcake 7. čvc. 2023 v 22.58 
As a Sephiroth main in Smash, this character is wonderful.
NoneYaBuissness 6. čvn. 2023 v 4.25 
This character is really good but it needs heavy nerfs. For one her fair is spammy and it can rack you up to incredibly high percents without giving you the ability to DI until your at like 40-50 percent. For two her recovery is beyond broken. It's not a bad recovery it just kills way too early and it has no drawbacks. I get you were trying to base it off sephoroth's or something but it's way too busted. For instance many times I tried to DI at the top of the screen to an Anthem but they would just rotate the upspecial to my direction giving me absolutely no time or way to avoid it. For 3 for heavens sake nerf that kill power. Lastly why was a counter needed... This character is really good and she has a lot of great combos and moves but they just need to be nerfed in some way.
neurosis51 29. dub. 2023 v 13.03 
I think Anthem's f-special's initial laser needs a base range increase for the uncharged version (at least the same distance as f-tilt) and more hitsun for both versions; currently it's minus on hit and i've gotten punished right after landing it multiple times. The move is just overall weaker than the smash counterpart; it does only 10% at max orbs (Seph's does like 40%), can be completely negated by getting hit before the explosion (Seph's orbs makes you deal with the pressure where parrying/blocking or reflecting is the only out), and it doesn't even serve as a kill move since the knockback isn't high; the added instant explosion during Anthem's Impulse doesn't offset the cons since orbs are weak to begin with and impulse with orbs and sweetspot is too situational to perform all three conditions reliably in a match to be worth it.
EM0RY 28. dub. 2023 v 16.24 
That's makes sense. Sorry if I sounded a bit like a smart-ass.
Most of the time when I see characters based off characters from another fighting game, the character is a unique spin on the archetype that character fills. There's tons of Fox/Falco clones on the Workshop, but they each have something that still makes them unique.
It was just odd that their moveset is 1 to 1 Sephiroth, but they're an OC instead. Not bad, just a bit unusual.
Harbige12  [autor] 28. dub. 2023 v 16.07 
If you want a real answer, there are Workshop Major tournaments in events like Riptide and Genesis where workshop characters are allowed to be played on a stream and everything. The only thing is the characters have to be original or if it belongs to another IP, needs to have permission. Some of my characters have been in these tournaments but because there isn't a Sephiroth like on workshop, I decided to make one that can be used in these majors. Obviously I can't freely use Sephiroth so I made something that plays like Sephiroth but looks different.

Sorry if I came of harsh, it was a first reaction.
EM0RY 28. dub. 2023 v 16.01 
If you want to make Sephiroth so badly just make Sephiroth
Harbige12  [autor] 28. dub. 2023 v 15.42 
If you want to play as Sephiroth so badly go play Smash Ultimate.