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If I may, a few nitpicks though:
*The effects on the latter half of F-Air's active frames make the move look as though it reaches farther than it actually does. Its hitboxes are fine, but it'd be cool if the effect were pulled a little back so it wouldn't confuse as much
*The char_height arrow is too close to her head! This is pretty evident if you compare hers with Olympia's for example. Maybe if it were pulled some 6-ish pixels upwards?
*If I mark someone with Side-B and then try to F-Smash them, sometimes absolutely nothing happens. It's as though I jabbed them or something. Is that intentional? I feel like it's supposed to be doing something else.
...See, these are legit nitpicks. The fact this is the best criticism I can give just shows how well y'all did on her. Impressive!
Most of the time when I see characters based off characters from another fighting game, the character is a unique spin on the archetype that character fills. There's tons of Fox/Falco clones on the Workshop, but they each have something that still makes them unique.
It was just odd that their moveset is 1 to 1 Sephiroth, but they're an OC instead. Not bad, just a bit unusual.
Sorry if I came of harsh, it was a first reaction.