Victoria 3

Victoria 3

64 ratings
Simple Graphics Overhaul (SGO)
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227.700 MB
Apr 21, 2023 @ 3:09pm
Mar 7, 2024 @ 7:38am
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Simple Graphics Overhaul (SGO)

Description
No longer supported:
I've made the decision to stop developing SGO, its addons and my other Victory 3 mods. I just don't play the game anymore and lost interest in maintaining my mods.

Dark mode:
https://steamcommunity.com/sharedfiles/filedetails/?id=2967795129

Addons:
Non-papermap:
https://steamcommunity.com/sharedfiles/filedetails/?id=2968799410

Description:

This is a comprehensive map mod that includes a bunch of changes to the vanilla map according to my personal needs.

Very similar to the "Revenge of the Political Map Mode" by Andy's Take: https://steamcommunity.com/sharedfiles/filedetails/?id=2880479137

This mod started off as a minor modification to Revenge but I have since started from scratch (from the vanilla files) using my own scripts.

I have not tested this mod together with other map mods, but let me know if you discover good combos or issues.

Folders/files modified:
This mod modifies folders and files in primarily the "map" folder. The folders with content modified are:
  • borders
  • environment
  • fog_of_war
  • gradient_border_settings
  • map_object_data
  • post_effects
  • rivers
  • textures
  • water
  • In the "borders" folder I have modified 2 files: border_country.dds and border_state.dds, giving country and state borders a somewhat different look (mostly darker), state borders are a bit wider and are more visible.

  • In the "environment" folder I have modified the "environment.txt" file. It changes two bloom properties, as I found the vanilla bloom to be too strong and distracting. They are thus a bit more subtle now.

  • In the "fog_of_war" folder I have simply included a modified "fog_of_war.settings" text file. This file effectively lowers the strength of the clouds and fog of war to make them more subtle.

  • In the "gradient_border_settings" folder I have modified the "gradient_border_settings.txt" text file. This is a primary part of the mod and makes the countries look the way they do.

  • In the "map_object data" folder I have modified the "layers.txt" text file. This file handles which models to render on the map, such as trees, cities, static props. I have modified it so that cities appear at a lower zoom level, tried to make tree pop-up a bit more gradual rather than all of it appearing at the same zoom level.

  • In the "post_effects" folder I have included a "colorcorrection_neutral.tga" file (that has not been changed for this mod) and a "posteffects_volumes.txt" file. In the latter volumes .txt file I have changed it so that the brightness of the map is uniform across the world (otherwise it is adjusted in different parts of the map).

  • In the "rivers" folder I have modified the riverwater.settings file in order for river graphics to be a bit more consistent with the changes to the water (such as the color of rivers).

  • In the "textures" folder I have modified the "flatmap_noise.dds" this helps giving the papermap a flatter look and adds some granularity to the papermap surface. I have also included a "colormap.dds" file which changes the overall color of the terrain somewhat (using a custom texture composited by me using satellite imagery).

  • Lastly in the "water" folder I have modified the "water.settings" text file. I have only modified the water foam strength property in this file, because the foam turns into a pixelated noisy mess when I'm not fully zoomed in on the map. I have also included files for "flow_normal_temporary.dds" and "foam.dds" both which simply use new (experimental) mipmaps. Moreover a new "watercolor_rgb_waterspec_a.dds" file is included in this mod which adds lots of new ocean topographic (bathymetry) detail, which has been modified by me (beyond simple coloring) to accommodate certain quirks with the Victoria 3 map (certain islands on the V3 map seem to have been slightly moved around). A new "ambient_normal.dds" file is also included, this file changes how the game lighting interacts with water (specular highlighting).

New textures:


This mod also includes its own defines file ("aa_sgo_graphics_defines.txt") that changes some vanilla constants. This file can be deleted if you think the changes it includes are undesired (affects where country names can be rendered).

Credits:
National Aeronautics and Space Administration (NASA, Jesse Allen, NASA's Earth Observatory). SGO uses bathymetry and other satellite data provided by NASA for it's very large textures.

Tools used:
Adobe Photoshop (2023+)
NVIDIA Texture Tools Exporter
FlexProjector
Blender
Popular Discussions View All (1)
0
Apr 29, 2023 @ 3:28am
PINNED: Compatibility questions
gotaa
49 Comments
Montechgamer Jan 20 @ 6:36am 
every modder keeps leaving and not letting anyone else try and maintaining it
Calista Calliopée Manstainne Jun 27, 2024 @ 5:18am 
Oh no the latest ver is so interesting......
gotaa  [author] Jun 26, 2024 @ 9:04am 
Hey all

I don't plan on updating SGO (that includes addons and dark mode) for the latest patch or future ones. I simply don't play the game anymore and the new update doesn't interest me.
Declava May 15, 2024 @ 12:10am 
Is there a way to bring back the flatmap noise? Looks dull without it, I like everything else. To the guy below, agreed.
Gunteraz May 3, 2024 @ 9:52pm 
There are things i like about this mod, such as borders and water but some of the colors are very ugly and map looks overall much more flat and boring. Especially bad are the greens (Russia, Mexico, Brazil) and Canadian pink. Overall - do not recommend :(
gotaa  [author] Mar 7, 2024 @ 7:52am 
The size of the mod has increased dramatically (~90mb to ~200mb), this is because I am now shipping an uncompressed texture for the water bathymetry. I couldn't eliminate some major banding in it and because it is featured so prominently (thus under more scrutiny) while playing I opted to treat it similar to the games papermap which is also not compressed. It still has some artifacts but they are not nearly as bad as the compression artifacts.
gotaa  [author] Mar 6, 2024 @ 8:32am 
Hello everyone. 1.6 for Vic3 just released and seems to work fine with the current version of SGO. Please let me know if there are any issues!
xIBooIx Feb 28, 2024 @ 6:01am 
I'm going to reinstall the game and remove all the other mods, maybe there's a conflict between them.
Thank you very much for the response and keep up the great work
gotaa  [author] Feb 28, 2024 @ 5:50am 
Hey xlBoolx!

I just tested this mod along with the optional non-papermap addon and I don't experience the issues you are describing. Are you only using SGO and the non-papermap addon when this happens?

The primary mod (the mod on this page) should work with the latest version, the papermap addons haven't been updated for the latest version of the game but in my tests they still seem to run (with some issues, not ones you mentioned though).

Fronts may be difficult to see on the non-papermap addons since they weren't really designed to be viewed from high zoom levels without the papermap. I used to ship shader files to address this but they were cumbersome for me to keep up-to-date.
xIBooIx Feb 28, 2024 @ 5:30am 
Hi, first I want to say what a wonderful mod. It gives the game a new look, much cleaner and more pleasant.

I would like to know if the mod works with the current version of the game, because I tested playing your mod + Non-papermap and the units and fronts do not appear on the map.


(I apologize for any mistakes in English, I'm using Google Translate)