RimWorld

RimWorld

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Dark Ages : Crypts and Tombs
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.788 MB
Apr 17, 2023 @ 2:33pm
Jul 7 @ 6:27am
22 Change Notes ( view )

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Dark Ages : Crypts and Tombs

Description

Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

Always hated how your medieval crypts lacked that little something ? well i think you'd probably find something to your liking here.

Consider liking and subscribing, it helps me grow and is really appreciated!
























Q: Why don't my sanguophages gain any joy from being around bloodflame candles and so on ?
A: Dear Tynan hardcoded the thought from the bloodtorch, your sanguophages will get a mood buff if Vanilla Framework Expanded is in your modlist.

Q: What's Dark Ages ?
A: See it as a series that would add a bit more flavor around a medieval/fantasy setting.

Q: So is this a Medieval Overhaul related mod ?
A: No but i encourage you to play with it as i will not make anything that isn't already covered by Medieval Overhaul.

Q: I found a bug !
A: If it throws you some error toss the logs, i can't do much without.

Q: Why do i need VEF for the torch ?
A: it uses a comp for it to be placed on a wall and i didn't want to make the whole mod VEF dependent over one building.

Q: Can i suggest something ?
A: Of bloody course you can and i even want to hear your ideas ! I sometimes run short of those myself and good ideas are always appreciated !



Thanks to Det, Zomuro and Cat for the help refining the descriptions.

Thanks to Sandwish and Sovereign for their help figuring out some random stuff within the xml. (i suck at that)

Thanks to Visandar for sketching and helping with some of the designs and the ossuary walls.

Thanks to Inglix for fixing my patchwork XML.

Thanks to Pyon for being such an inspiration and one of the first people that helped me become a rimworld artist.

Bonus thanks to Sovereign that provided the WallTomb c#. It's a more medieval version of the tomb from
Undergrounders: Mortuary Crypts and Catacombs (Go give it some love)

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.
[ko-fi.com]


Popular Discussions View All (1)
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Apr 21 @ 5:07pm
Suggestions! Write yours below!
Kippy
279 Comments
R Tim Jul 24 @ 9:52am 
Can you make the objects paintable?
Lord SilverTooth Jul 23 @ 10:51am 
is anyone else having the darklight sepulchral reliquary not showing relics? i haven't tried with other reliquaries and its not a vanilla relic so it could be a mod incompatibility..
Aarmik Jul 20 @ 4:43am 
I found that a mod named "Sense of Depth for Tall Buildings" helps a lot with the visual issues regarding the added buildings appearing inconsistently behind/under other structures. Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3246956515
Lucabaduka Jul 19 @ 3:38pm 
Kinda disappointed that it doesn't look like these can be rotated. So you can't, therefore have the brazier sepulchral statue flanking a lateral doorway in a way that makes sense.
Kirrouk Jul 18 @ 1:08pm 
@Aarmik I have the same problem.
Aarmik Jul 17 @ 7:28pm 
Does anyone else have an issue where the buildings from this mod are visually behind/under walls and other buildings? This is the only mod affected and I don't remember having this issue in 1.4 or 1.5.
Ghojo Jul 17 @ 1:25pm 
The Emporer approves!
PixiePunchPie Jul 4 @ 9:14am 
Part 1 of 5

In the folder 1.5 there is a Thoughts.xml with the code:
PixiePunchPie Jul 4 @ 9:14am 
Part 2 of 5

<ThoughtDef MayRequire="OskarPotocki.VanillaFactionsExpanded.Core,Ludeon.RimWorld.Biotech">
<defName>DA_BloodflameSepulchralReliquaryThoughts</defName>
<workerClass>VanillaFurnitureExpanded.ThoughtWorker_ThoughtFromNearbyThingDef</workerClass>
<requiredGenes>
<li MayRequire="Ludeon.RimWorld.Biotech">Bloodfeeder</li>
</requiredGenes>
<stages>
<li>
<label>bloodflame sepulchral reliquary</label>
<description>No flame burns as softly as a blood flame.</description>
<baseMoodEffect>2</baseMoodEffect>
</li>
</stages>
<modExtensions>
<li Class="VanillaFurnitureExpanded.ThoughtGiverByProximityDefExtension">
<ThingToGiveThought>DA_BloodflameSepulchralReliquary</ThingToGiveThought>
<DistanceToGiveThought>5</DistanceToGiveThought>
</li>
</modExtensions>
</ThoughtDef>
PixiePunchPie Jul 4 @ 9:14am 
Part 3 of 5

This is throwing me an error when loaded with both Biotech (or Ideology) and Vanilla Expanded Framework. The error is:

Could not resolve cross-reference: No Verse.ThingDef named DA_BloodflameSepulchralReliquary found to give to VanillaFurnitureExpanded.ThoughtGiverByProximityDefExtension VanillaFurnitureExpanded.ThoughtGiverByProximityDefExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()