Caves of Qud

Caves of Qud

70 ratings
Playable Snapjaws (Enhanced)
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Character: Genotype, Subtype
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Posted
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98.011 KB
Apr 17, 2023 @ 2:19pm
May 23, 2023 @ 7:50am
6 Change Notes ( view )

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Playable Snapjaws (Enhanced)

Description
((Lilowo art is by TwoHeadedAnimal, find them by the same name on Twitter & Twitch!))

Playable Snapjaws, Enhanced!
Now with Heightened Smell mutation and a natural bite attack!

This mod allows you to play as a snapjaw. Included are six playable "clan roles" with unique skillsets and inventory loadouts. You will be friendly with snapjaws, but other humanoids will be hard to get along with.

Snapjaws now teach Wayfaring: Marshes as a faction skill. In addition, a friendly snapjaw NPC has been added to the Stiltgrounds.

Snapjaw Attributes

All snapjaws have the following abilities:

Snapjaw Bite

Face slot, may be covered. Strength Bonus Cap: 1000 Weapon Class: Axe (cleaves armor on critical hit)


Heightened Smell (lv.1)

You are possessed of exceptionally acute smell. You detect the presence of creatures within a distance typically up to (5 + Level * 4) squares depending on terrain Chance to identify nearby detected creatures


Reputation: Snapjaws will be friendly (+575 rep; 100 initial player reputation), while many factions will not like you (-100 rep for Issachari, Merchants' Guild, Mysterious Strangers, Daughters of Exile, Villagers of Exile, Villagers of Joppa, Water Barons, and Grazing Hedonists.)

Skills: Ability to make camps and sprint. Same starting skills as two base game genotypes.



Clan Roles

Currently there are six playable roles, each representing the types of non-troglodyte snapjaws in the world of Qud.

Scavenger

+1 Agility / +1 Toughness
Short Blades
Scavenger
Disassemble
Harvestry

Hunter

+2 Agility
Bows & Rifles
Survival
Cooking
Butchery

Brute

+2 Toughness
Cudgel
Staunch Wounds
Callousded
Shake it Off

Shotgunner

+1 Agility / +1 Intelligence
Bows & Rifles
Kickback
Tinkering
Tinkering 1
Starts with a Pump Shotgun

Warrior

+2 Strength
Axes
Shield
Charge
Lionheart

Warlord

+2 Ego
Intimidate
Proselytize
Juke

Change Log

1.0 - Initial Release
1.1 - Fixed Shotgunner not working in new game
Rebalanced starting equipment for several roles
Fixed mutations working for all roles
1.2 - Fixed Brute not getting root skills for Endurance and First aid trees, which forced players to buy them
Added friendly NPC to Stiltgrounds
Changed Warrior role to focus on axes to supplement bite attack
Added Wilderness Lore: Marshes as teachable faction skill for snapjaws
Tweaked starting attributes and gear for balance
Improved preview art
1.2.1 - Fixed Lilowo dialogue, wasn't giving correct options for non-snapjaws
1.2.2 - Added Snapjaw random names for character creation and relics
14 Comments
Sarcose Feb 1 @ 4:02pm 
Is it possible to find Agoogo? That feels like an unfinished quest hook I'd like to see fleshed out :P
Brain Skrambla Jan 13 @ 7:03pm 
Ew, kill all Snapjaws.
BeadsJr Nov 2, 2023 @ 3:30pm 
Heya if you have two headed only one head has the bite
ThatShakespeareGuy Aug 1, 2023 @ 3:19am 
The furry mod
Bulwark Jul 31, 2023 @ 10:14am 
PSA, Lilowo is not always friendly. She will big time f--- you up if you had to kill 3 legendary snapjaws in Red Rock and become super detested by them. Wardens Esther didn't help either. Going to have to disable this mod because the stilt should really be a safe place to visit and Lilowo is way too strong to deal with on first visit.
Emderp Jul 21, 2023 @ 12:49pm 
Any chance we'll eventually get to learn a recipe from an appropriate legendary snapjaw to go troglodyte?

Also: Thank you for making this Mod and keeping it up to date! Gra recommended this one!
mel Jul 6, 2023 @ 9:49am 
heya! love the mod, but brain brine gives me the chimera "Your mind begins to morph but the physiology of your brain restricts it." message, even though I'm not a chimera
TGirlsSwagger Jul 3, 2023 @ 11:13am 
i feel like the warlord subtype should have some more snapjaw reputation because they seem to be at the peak of their social hierarchies yea?
Ghost Jun 30, 2023 @ 1:29am 
Welp, found a bug. Any type of temporary face mutation (e.g. Fire breath from cooking) permanently removes the bite mutation. Might also be worth checking if it is gone after your face is dismembered.
nukestar May 18, 2023 @ 2:34pm 
Does this add the Snapjaw bite as a mutation for mutant characters. Because getting an axe class natural weapon would be great.