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Perry Rhodan Unser Mann im All
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16 ABR 2023 a las 7:01
6 MAY a las 5:18
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Perry Rhodan Unser Mann im All

Descripción
***PRUMIA v.0.14 Stellaris 4.0.x compatible ***

Major Content Upgrade, adding Marco Polo and auxiluary craft, adding prumia tech tiers 4-7 (LFT and beyond) with advanced LFT ship sizes, LFT start option, empty Wega System etc.
At the moment this is a content plus "cheat" mod based on the Perry Rhodan universe.
I am a big fan of the big content addon mods like Gigastructural Engineering, ACOT and ZOFE, so instead of a Total Conversion this will
work like a content addon mod that should be compatible with other mods.

In order to play it is HIGHLY recommended to install and use the excellent UI Overhaul Dynamic mod, put it last in the list to make sure everything is displayed correctly.
Once in the game you simply start a game with the prescripted empire "Solare Imperium or LFT" for the full experience or use your
own empire with the origin "Heirs of the Universe" to get everything except the custom heroes.
No time for elaborate storytelling yet, so tech arrives via events in set intervalls if you pick one of the options above.

This mod contains:
89 new techs, in 7 tiers starting roughly at ACOT delta tier !for tiers 5-7 use debug console commands (see mod balancing discussion)
21 new ship sizes including XS size for fighters (tech tier 4-7 require you to use the new ship sizes from the LFT period)
8 Hero ships
37 custom leaders who probably look somewhat but not quite familar
19 events (mostly to give out goodies at set intervalls and pose no extra challenge)
1 origin

What is Perry Rhodan, and why is this a cheat mod?
The terrans in Perry Rhodan are basically better at assimilating and stealing tech than the Borg,
they have stronger psionics than the Protoss, stronger bioengineered subspecies than the Zerg,
they are favored by one or at times several cosmic godlike entities and many of their leaders are immortal.
Not to mention that their main leader invented plot armor more than 60 real life years ago, and it worked out pretty well for him so far.
The impressive part is though that while this series was written continuously for 60 years it accumulated a mountain of
hundreds of weird and interesting candidates that would make terrific ingame crises.

The mod is available in English and German.
Since many of the other content mods do not have a german version I would advice to play in english, even though the original series is in german.
Many Item names are still in German, they sound more badass that way. However if there are enough requests I will consider putting in the correct English names.

Contributors:
A big thanks to a-tlantis who allowed me to use his Kugelraumer shipset and DarkCrimson21 for providing some lore systems
The new visuals were created using dream.ai by Wombo
And of course big thanks to the Perry Rhodan Team

Looking for Collaborators:
I am very busy with job and family and can therefore only add content sporadically. A huge update like this time will be difficult to repeat in the mid term.
If you are a Perry Rhodan fan that wants to add content to the mod please reach out to me, It is a lot of fun and not that hard.
The more contributors we have the more stuff we can add, and there is lot of cool things we could add.

Disclaimer:
The copyright of Perry Rhodan belongs to the Pabel-Moewig Verlag KG. This Mod is fan fiction with all content created by fans. If the copyright owners have any issue with the content I will remove it or the problematic parts asap.


v.0.14

New Content:
-added 4 new techs and 4 ship classes (sections) to mod the Marco Polo and its auxiluary craft for tech tier 3
-8 new LFT ship sizes that start smaller but are much more efficient
-Tech Tier 4 (LFT), the new LFT era ship sizes need to be used to mount the new tech , should be enough to stop the highest level kattail
-Tech tier 5-7 (beyond LFT), also non canonically installable only on the new LFT ship sizes to try them out, for these tiers the only feasible way to get them is with event balance.105 -7
-LFT start empire with an advanced Sol System and some cosmetic adjustments (the year does not change due to modding constraints, a fix for this would be a submod or changing the start date in the files manually)
-Wega and Arkon system for galaxy generation, for now without inhabitants

Bugfixes:
-fixed translation mistakes for xl knk and paratronschirm, and korvette hangar
-added missing translation for perry rhodan species (no species are in the game, just the names)
-changed van moders research boni so he works as a councilor with different strengths to the alternatives
-fixed that some higher tier ship sections were unlocked without having the technology researched
-improving the look of the 1971 sol system
-changed size multiplier of small auxiluary craft to a minimum of 1 making big small ship fleets less viable but probably solving some ctd when splitting fleets or watching fights

Balancing:
-reduced t2 and t3 reactor sizes for 2.5km ships
-increased destroyer t3 reactor size, increased spacejet t2 and t3 reactor size
-increased fiktivtransmitter damage to be more in line with later tech
-added shield hardening to paratron and higher tier shields
-improved habitatbility for barren habitats from 50% to 75% (lets see if this fixes some PD issues)
-title change to avoid confusion

Roadmap:
I learned a lot about galaxy generation and adding compatability with other mods, I would like to improve in that regard.
Adding tier 6 auxiluary craft, a haluter species start and a little bit of playable ferron vs. topsider conflict is an enticing idea..
Please do not expect much soon though, I will not have much time to mod in the mid term. I will still keep the mod up to date when Stellaris updates, of course. Teile ändern.
Discusiones populares Ver todo (4)
9
11 ENE 2024 a las 21:13
Bugreport and Workarounds
Bloodwolf
2
7 ABR 2024 a las 1:34
No Ship Models
Toreador
1
11 MAY 2024 a las 3:57
Mod Balancing
Bloodwolf
110 comentarios
Humberto hace 7 horas 
For me the mod made the screen too big to operate.
Bloodwolf  [autor] 6 MAY a las 5:23 
The Mod should now work with 4.0. However, I had no time to test more than the beginning of the game so please share problems here. If anyone knows a fix to the dark models in the design creator class selection, please share.
Bloodwolf  [autor] 5 MAY a las 3:27 
Danke, ich bin schon gespannt wie es heute mit der neuen Version funktioniert. Es wurde einiges bei den modulen geändert, vermutlich ist da jetzt alles durcheinander. Ich weiss nicht genau wieviel Aufwand es wird, ich peile nächstes Wochenende für ein Update an.
Jalgorn 4 MAY a las 6:27 
Liebe das Mod, Spitzenleistung! Daher jetzt die unvermeidliche Frage: Kannste absehen, ob und wann du es für 4.0 aktualisieren willst?
Bloodwolf  [autor] 11 ABR a las 20:22 
If the race is modified it changes all the portraits of the leaders. Every 50 years they should reset back to the PR portraits when that happened. If not, please tell me the year you are playing in.
jjts01757 10 ABR a las 2:18 
Why do my portraits keep reverting to generics whenever I return to a saved game?
ILMO 15 MAR a las 10:40 
Ja cool, ich bin seit letzten Jahr ins Perry Universum eingestiegen. NEO Reihe heute mit Band 100 abgeschlossen 🙈

Stellaris hab ich seit ewigen Zeiten nicht mehr gespielt, mal sehen, mit diesem Mod evtl mal wieder eine runde starten. ☺️
Matthew 7 FEB a las 7:03 
Awesome. Thanks :-)
Bloodwolf  [autor] 7 FEB a las 4:55 
The mod should still be compatible, I am not aware of any issues. The message should not appear , there must have been a minor update.
In general even very old mods can still work if they are from an older version. If anyone finds a bug, please share here.
Matthew 6 FEB a las 7:06 
I get a ! Message when I start the game that informs me, that the mod is for another game version. Is the mod still compatible with the current game version?