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Ah, if it's warriors Doom Knights can do plenty of work against their air. Just send them in as soon as manticores or furies approach, and maybe flank furies if they hit your ground.
Also manticores and furies should lose reasonably hard against your ground units. They have no ranged, so they have to land to attack.
If you still can't deal with WoC air units, don't move your lord too far away from your army if there's air coming. Then they'll probably go for ground units first.
You should be over 100k with ability spam before they get any chance to overwhelm you.
Also try and keep moving if they chase your lord with flying units (never directly into flying enemies if you can help it), even if those units are faster they'll take ages to deal any meaningful damage as long as they're melee and you keep running. You generally don't need to use your lord in melee too much, his stats aren't very good anyway.
You can use guard mode, yes.
At least for infantry, there's usually not much reason to order them to attack at all.
Just let infantry stand there and hold the line while you spam spells and army abilities.
For dealing with flying units, you can try to shoot them. Aside from that poke them with chosen and flank with cavalry if they get behind you lines.
If it looks like your lines are completely crumbling, you should just run away and possibly hide some units in the trees while spamming spells and army abilities to earn score for as long as possible.
Maybe I should record videos of clears for all the stages and post them here too.
- How do you deal with fliers since spells and army abilities don't affect them?
ty for this
"You could edit it to include tactics like using your lord to fly above massed infantry with the army ability that you lock on a lord or hero for, thats how i got 100k. Also upgrading doesnt instantly reset the cooldown of army abilities for all of them, I think it reduces to 30 sec cooldown on an upgrade."
This info can be already found in the guide, but I edited it anyway for clarity.