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a) Adding the vanilla cultures to my modded files, accomodating my submod to the new core-mod system. That would make it compatible, but would notably reduce variety, with some unwanted effects (some cultures won't use the units I want them to).
b) Reworking the mod's culture files, adding slightly tweaked versions of them to my submod (in a similar way to how previously worked). That would probably mean the submod wouldn't work with others that would also cover the culture files. It would still be fully compatible with the core mod, as I would try to keep it updated. This is the most difficult option, but also the one I actually prefer.