Crusader Kings III

Crusader Kings III

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Extended Marriage Doctrines
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4.714 MB
Apr 10, 2023 @ 3:56am
Nov 4, 2024 @ 10:05am
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Extended Marriage Doctrines

Description
Inspired by the split of Marriage and Concubine Doctrines from More Religious Doctrines - Updated By Polytheism Reborn this expands Harem Doctrines for 1.8.* .

What this mod does:
In addition to the fixes that allow Concubines / Multiple Spouses to function properly when combined from Harem Doctrines for 1.8.* it

-Sets up separate doctrines for Number of Spouse, Number of Concubines and whether or not the FIrst Marriage is Celebrated, thus removing the need for separate Harem Doctrines.

-Introduces Game Rules that allow you to fine tune the various aspects of this mod. By default apart from the bugfixes everything works as it does in the Base Game. Monogamy (1 spouse + Celebration) / Polygamy (4 Spouses) / Concubines (3 Concubines) are available and you may only choose one.
--Game rules allow the combining of Polygamy / Concubines , and the selection of Celebration for non-Monogamous doctrine combinations.
--There is also a game rule allowing different numbers of Spouses / Concubines to be set: the Granular setting allows for Spouse / Concubine numbers up to the maximum of the number found in the Base Game. The All setting makes all Doctrines available which gives quiet a few choices (including the granular ones) up to 128 Spouses and 127 Concubines.
--The Managed Harem Tradition will only be available if the Combined + All game rules are set.

Bugfixes
- There is also a work around for Kingdom / Emperor Tiers getting penalised for insufficient Concubines if they have a non-0 Concubine doctrine but can only have 1/2 Concubines respectively. Rulers in those situation will be given modifiers that offset the Prestige loss.
- Zoroastrianism had both Monogamy and Concubines set at the Religion level, which means all starting Zoroastrian faiths that do not specify a Marriage Doctrine inherit that. This removes the problematic Monogamy doctrine from all Zoroastrian faiths with both doctrines at game start.
- Inserts a linebreak before Click to Reform Faith in the tooltip for Reforming an unreformed Faith.

If you are a modder who wanted greater flexibility in marriage doctrines and the conflicts of the base game cleaned up, I am hopeful that this can serve as a base. If there are marriage/concubine bugs in the Base Game that I have missed please let me know and I'll do my best to fix them.

And if you're a regular player, I hope that this can be of use to you, if you're looking to customize Faith marriage doctrines in ways the base game does not allow.

(This should be fairly compatible with mods that do not explicitly alter the Marriage Type doctrines and that do not explicitly check for the Polygamy or Concubines doctrines from the Base Game after Game Start. )

Has a Github here: https://github.com/Kalanyr/ck3_extended_marriage_doctrines


Changelog
2024-11-05
Updated for 1.14 , not technically backwards compatible but should be fine for 1.13 temporarily with a few potential extra error.log entries.

2024-10-20
Updated for 1.13.* . backwards compatible to 1.13.0.1 but no earlier ( many changes ( UI / schemes / events )

2024-03-25
Updated for 12.3.2.1 , backwards compatible to 12.0.0.0 but no further (changes to Doctrines / Tenets / UI )

2023-12-9
Fixed a Paradox bug making Alexandrian Catechism/Islamic Rationalism unselectable for New/Reformed faiths.

2023-12-2
- Updated for 11.1.2
- Updated some events / important_action notifications that I had missed to work with the extended doctrines.

2023-11-24
Updated for 1.11.1 , should be backwards compatible to 1.11.0.0 but no further.

2023-11-14
- Updated for 1.11 , not backwards compatible (changes to Tenets, various changes added to marriage interactions/modifiers for FP3 stuff, and Character Window GUI) .
- Fixed a character window bug on high vertical resolution screens
- Work around for certain changes Paradox made to Localization.
- Fixed some typoed localization strings preventing hiding certain parameters for Marriage Traditions.

2023-08-23
Updated for 1.10.0 , not backwards compatible (due to the new education traits, changes to Character Window and Guardian scripting ), if you need older versions see the GitHub

2023-06-20
- Added Russian Localization courtesy of luxorserg

2023-06-17
Updated for 1.9.2 , not backwards compatible due to character window changes (see the Github for a release compatible with 1.9.1)

2023-06-05
-Updated Simplified Chinese Translation

2023-06-02
- Updated for 1.9.1
- Not backwards compatible due to changes to the Jewish Faiths. See the Github for earlier releases if you need them.

2023-05-20
- Fixed a localization error for Realm Celebration First Marriage doctrine

2023-05-18
- Added categories to the Game Rules.
- Fixed the extra piety cost entry Paradox put in Cthonic Redoubts that I missed last time.
- Added Simplified Chinese Localization courtesy of Nayami

2023-05-15
- Updated for 1.9. Not backwards compatible at all due to major changes to the Character Window GUI.
- No longer uses the Character Tab from Better Character UI as that hasn't been updated and instead does it's own thing (Should still be compatible with Better Character UI when that is updated as long as Better Character UI is loaded after)

Old
- Had to edit the Tenets so that Monogamous Heads of Faith block all Polygamous Doctrines for Rite. This isn't great for compatibility because of how Tenets are implemented, but this can be mostly worked around by putting Extended Marriage Doctrines as early as possible in the load order (for the most part the only thing that should come before Extended Marriage Doctrine is mods with Marriage Doctrines that you want to override)
400 Comments
kalanyr  [author] Apr 12 @ 3:35pm 
Tenets are loaded as a block , so you can only ever have one complete set of tenets active at a time, there's no way to add individual tenets or overriding a specific tenet, it's all or nothing ( which is very annoying but that's how Paradox did it).


This mod changes the Rite tenet so that it works correctly with this mod (otherwise the Polygamy vs Monogamy Rite restriction wouldn't work )
Palaverous Apr 12 @ 2:56pm 
One question if you don't mind: Why does this mod include a version of doctrine_core_tenets = {} (The kemd00_core_tenets file)? I'm trying to add a custom tenet of my own to my game, which as far as I know requires messing with that block, but I'm not sure what your version does. As far as I know, you're editing doctrines, not tenets.
kalanyr  [author] Mar 12 @ 1:40pm 
There'll be a bit of a delay to me updating my mods for 1.15 , I thought the maintenance patch would come with the Steppe not the Clothing pack. I have no time this week and probably not next week (?) but I might be able to push some of my other projects that are in a more stable state than CK3 stuff back a bit to fix this mess if things turn out well.
Edski Mar 12 @ 7:56am 
the mod needs updating, love the mod though!
Mad Az Mar 2 @ 8:37am 
Well the mod works for AGOT but it heavily impact the Dragons mechanic for some strange reason
kalanyr  [author] Feb 27 @ 3:26pm 
Then it's a different mod that also overwrites the opinion modifier assignment to use a check that's incompatible with this mod.
Francis Feb 27 @ 3:14pm 
I don't have Rajas of Asia though?
kalanyr  [author] Feb 27 @ 3:06pm 
Mod incompatibility probably Rajas of Asia.
Francis Feb 27 @ 10:48am 
I keep getting a -15 opinion penalty from my spouse because I'm "Blaspheming our Marriage", but I have concubines selected, and Male adultery is accepted. What's going on?
skibum019 Feb 14 @ 11:43am 
Yeah I had kind of expected that to be the answer.