Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

47 ratings
R6 Mastery: The Ultimate Player's Guide
By D0minic_884
This Steam Guide for Rainbow Six Siege is your ultimate source of knowledge for all things. It covers tips, tricks, lore, esports, and history, providing valuable insights for both veterans and newcomers alike.
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Will be added or changed in the future: -operator speed (add) -Maps + Callouts (change) -weopen + stats (add) -missing Event gamemodes (add) -R6 Lore (add) -more Tips and Tricks with images (add + change) -esport section (add) -skins & cosmetic (add)

15.04.2023 - 17.04.2023 17.04.2023 - 18.04.2023
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Year 0 Dezember 2015
Year 0 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
OTS-03
PMM
Smoke Grenade
Flip Sight: Glaz has a special flip-up sight that allows him to see through smoke and haze, making him an excellent sniper for providing long-range overwatch and suppressing fire.
-
Gonne-6
Frag Grenade
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AK-12
PMM
Breaching Charge
Cluster Charges: Fuze can place cluster charges on walls and floors that release multiple small explosives, dealing damage to enemies in the surrounding area.
6P41
GSH-18
-
-
Ballistic Shield
-
-
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AUG A2
P12
Breach Charge
Electronics Detector: IQ has a wrist-mounted gadget that can detect and identify electronic devices through walls, such as enemy gadgets and cameras.
552 Commando
-
Claymore
-
G8A1
-
-
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Flash Shield
P12
Smoke Grenade
Blitz can activate a flash shield on his shield to temporarily blind enemies in front of him.
-
-
Breaching Charges
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
F2
P9
Smoke Grenade
Shock Drone: Twitch can use a drone that can shock and destroy electronic devices, such as cameras, traps, and gadgets, from a distance.
417
LFP586
Claymore
-
SG-CQV
-
-
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Le Roc Extendable Shield
P9
Smoke Grenade
Extendable Shield: Montagne carries a fully extended shield that protects him from bullets and explosives. He can also "bump" enemies with his shield to move them out of the way.
-
LFP586
-
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
M1014
5.7 USG
Smoke Grenade
Exothermic Charge: Thermite can place a charge on reinforced walls that destroys them, creating a new passage through the wall.
556xi
M45 Meusoc
Stun Grenade
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
G36C
5.7 USG
Breach Charge
Breaching Round: Ash can launch a special projectile that burrows into walls and detonates, creating a small hole that can be used for a line of sight or to breach through.
R4-C
M45 MEUSOC
Claymore
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AR33
P226 MK 25
Breach Charge
EMP Grenades: Thatcher can throw EMP grenades to disable electronic devices, including cameras, traps, and reinforced walls.
L85A2
-
Claymore
-
M590A1
-
-
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
L85A2
P226 MK 25
Frag Grenade
Tactical Breaching Hammer: Sledge can use his sledgehammer to break open walls, floors, and barricades.
M590A1
SMG-11
Stun Grenade
-
Year 0 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
9x19VSN
PMM
Impact Grenade
Entry Denial Device: Kapkan can place traps on doorways and windows that explode when an enemy passes through, dealing damage to them.
SASG-12
GSH-18
Nitro Cell
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
DP27
PMM
Barbed Wire or Proximity Alarm
Shumikha Launcher: Tachanka's gadget is a mounted LMG that can be deployed on a tripod, providing him with increased firepower and protection.
9X19VSN
GSH-18
Proximity Alarm
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MP7
P12
Barbed Wire
Shock Wire: Bandit can place his Shock Wire on Reinforced Walls and other metallic objects, which will deal damage to any attacker attempting to breach or destroy them using gadgets.
M870
-
Nitro Cell
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
M870
P12
Barbed Wire
Active Defense System (ADS): Jäger can place ADS devices that destroy incoming enemy projectiles, such as grenades and flashbangs.
416-C Carbine
-
Bulletproof Camera
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MP5
P9
Proximity Alarm
R1 Armor Pack: Rook can place armor plates that provide additional armor to his teammates, reducing the damage they take from enemy fire.
P90
LFP586
Impact Grenade
-
SG-CQB
-
-
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MP5
P9
Bulletproof Camera
Stim Pistol: Doc can revive himself or teammates from a distance with a shot from his stim pistol.
P90
LFP586
Barbed Wire
-
SG-CQB
-
-
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
UMP45
5.7 USG
Barbed Wire
Heartbeat Sensor: Puls has a device that can detect enemy heartbeats through walls, allowing him to track their movement.
M1014
M45 MEUSOC
Nitro Cell
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
UMP45
5.7 USG
Proximity Alarm
Armor Panel: Castle can reinforce barricades with his Armor Panels, making them harder to breach and allowing defenders to hold down an area for longer.
M1014
Super Shorty
Impact Grenade
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
M590A1
P226 MK 25
Deployable Shield
Remote Gas Grenade: Smoke can deploy toxic gas grenades that can damage and disorient enemies, as well as deny entry to certain areas.
FMG-9
SMG-11
Barbed Wire
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MP5K
P226 MK 25
Bulletproof Camera
Signal Disruptor: Mute can place Signal Disruptors to jam and prevent enemy drones, breaching charges, and other electronic devices from functioning within their radius.
M590A1
SMG-11
Nitro Cell
-
Year 1 February 2016-November 2016
Year 1 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
C8-SFW
MK1 9mm
Stun Grenade
Skeleton Key: Buck has a shotgun attachment on his primary weapon that allows him to create holes in destructible surfaces and floors.
CAMRS
-
-
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MK17 CQB
D-50
Breach Charge
Rifle Shield: Blackbeard has a shield attached to his primary weapon that protects him from headshots.
SR-25
-
Stun Grenade
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Para-308
PRB92
Claymore
Tactical Crossbow: Capitao can fire smoke bolts to conceal himself or teammates, and fire asphyxiating bolts to damage and deny an area to enemies.
M249
-
-
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Type-89
P229
Stun Grenade
X-KAIROS: Hibana has a gadget that fires pellets that can create small, medium, or large holes in reinforced walls and hatches.
Supernova
Bearing 9
Breach Chrage
-
Year 1 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
SUPER 90
MK1 9MM
Bulletproof Camera
Welcome Mat: Frost can place traps on the ground that injure and immobilize enemies who step on them.
9MM C1
ITA12S
Deployable Shiled
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MPX
D-50
Impact Grenade
Black Eye: Valkyrie can deploy throwable cameras that allow her to gather intel on enemy locations and movements.
SPAS-12
-
Nitro Cell
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
M12
Luison
Proximity Alarm
Silent Step: Cav can move silently, making it harder for enemies to hear her approach.
SPAS-15
-
Impact Grenade
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MP5SD
P229
Impact Grenade
Yokai: Echo can deploy an invisible drone that can disorient enemies with a sonic blast or deny entry by emitting a sonic pulse that destroys enemy gadgets.
SuperNova
Bearing 9
Deployable Shield
-
Year 2 February 2017-November 2017
Year 2 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
C7E
IUSP40
Claymore
Eyenox Model III: Jackal has a unique gadget that allows him to track the footsteps of enemies and reveal their location.
PDW9
ITA12S
Smoke Grenade
-
ITA12L
-
-
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
T-95 LSW
Q-929
Smoke Grenade
Candelas: Ying has special flash grenades that can be thrown and will deploy multiple flash charges. These charges can be used to blind enemies, create distractions, or clear out a room before entering.
SIX12
-
-
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
LMG-E
RG15
Breach Charge
KS79 Lifeline: Zofia's grenade launcher can fire two types of rounds, either a concussion grenade to stun enemies or an impact grenade to destroy gadgets and deal damage.
M762
-
Claymore
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MK 14 6EBR
Gonne-
Smoke Grenade
Logic Bomb: Dokkaebi can hack into enemy phones to activate a loud ringtone, revealing the enemy's position and forcing them to disable the phone.
BOSG.12.2
SMG-12
Stun Grenade
-
Year 2 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Vector .45 ACP
USP40
Proximity Alarm
Black Mirror: Mira's gadget can be placed on a destructible surface, which creates a one-way mirror allowing defenders to see through it, while blocking the attacker's line of sight. It can be triggered to shatter the mirror, creating a new line of sight for both sides.
ITA12L
ITA12S
Nitro Cell
-


PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
SIX12 SD
Q-929
Impact Grenade
Gu Mine: a stealthy trap that can be hidden on floors, walls, or doorways, dealing damage and slowing down enemies caught in it.
T-5 SMG
-
Bulletproof Camera
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Scorpion EVO 3 A1
RG15
Barbed Wire
Grzmot Mines: Ela has access to concussion mines that will detonate when enemies are within range, disorienting and slowing them down.
FO-12
-
Deplayable Shield
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
K1A
C75 Auto
Bulletproof Camera
ERC-7: Vigil's gadget makes him invisible to drones and cameras in the area, but the effect is not permanent and has limited duration.
BOSG.12.2
SMG-12
Impact Grenade
-
Year 3 March 2018-December 2018
Year 3 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Spear .308
PMM
Stun Grenade
Adrenal Surge: Unique ability that allows her to boost the health her entire team for a short period of time.
6P41
Gonne-6
-
-
Sasg-12
-
-
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
V308
Gonne-6
Stun Grenade
EE-ONE-D: Unique drone that can detect enemy movements and reveal their location to the entire team.
417
LFP586
Claymore
-
SG-CQB
-
-
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AR-15.50
1911 Tacops
Frag Grenade
Breaching Torch: Unique gadget that allows him to create small holes in reinforced walls, hatches, and barricades silently.
M4 GS
-
Claymore
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AK-74M
PRB92
Breach Charge
Airjab Launcher: Unique gadget that launches airjabs, which can knock back and disorientate enemies caught in their blast radius.
ARX200
.44 MAG Semi-Auto
Stun Grenade
-
Year 3 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MX4 Storm
Keratos .357
Impact Grenade
Prisma: Alibi has a gadget called the Prisma, which deploys holographic decoys of herself to confuse attackers and reveal their location when shot.
ACS12
Bailiff 410
Deployable Shield
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Alda 5.56
Keratos .357
Barbed Wire
Evil Eye: Maestro has a gadget called the Evil Eye, which is a bulletproof camera that can shoot lasers and damage attackers.
ACS12
Bailff 410
Impact Grenade
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
CCE Shield
P-10C
Barbed Wire
CCE Shield: Clash has a CCE (Crowd Control Electro) Shield that can slow down and shock attackers, forcing them to turn away or making them vulnerable to her teammates' attacks.
-
SPSMG9
Impact Grenade
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AUG A3
.44 MAG SEMI-Auto
Barbed Wire
Rtila Electroclaw: Kaid has a gadget called the Rtila Electroclaw, which can electrify reinforced walls and hatches, as well as deployable shields and barbed wires.
TCSG12
LFP586
Nitro Cell
-
Year 4 March 2019-December 2019
Year 4 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
F90
Super Shorty
Smoke Grenade
Trax Stringers: Unique gadget called Trax Stingers that allows her to deploy a series of spike traps that slow down and damage enemies who step on them.
M249 SAW
SDP 9MM
Breach Charge
-
-
Gonne-6
-
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
FMG-9
5.7 USG
Frag Grenade
HEL Presence Reduction: Unique gadget that allows her to become almost invisible to cameras, drones.
SIX12 SD
D-10
-
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
G8A1
Gonne-6
Stun Grenade
Garra Hook: Unique gadget called Garra Hook that allows her to grapple up to high points, windows, and hatches to quickly infiltrate the objective.
Supernova
Smg-11
-
-





PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
CSRX 3000
SPSMG9
Breach Charge
LV Explosive Lance: Unique gadget called LV Explosive Lance that can destroy reinforced walls and deal heavy damage to opponents on the other side of the wall.
-
C75
Claymore
-
Year 4 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Commando 9
SDP 9MM
Barbed Wire
Pest Launcher: Mozzie has a unique gadget that can hack and take control of attacker drones, allowing him to use them to gather intel on enemy positions and movements.
P10 Roni
-
Nitro Cell
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
M590A1
P-10C
Deployable Shield
Glance Smart Glasses: Warden has a unique gadget that allows him to see through smoke and resist flashbangs, making him a valuable asset in defending against attacker utility.
MPX
SMG-12
Nitro Cell
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Vector .45 ACP
P229
Proximity Alarm
Vulcan Canister: Goyo has a unique gadget that deploys a canister with an explosive charge, creating a fiery explosion that damages and denies entry to attackers who breach it.
TCSG12
-
Nitro Cell
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AUG A2
D-40
Proximity Alarm
MAG-NET System: Wamai has a unique gadget that can capture and redirect enemy projectiles, such as grenades and flashbangs, away from their intended target. This can disrupt the attackers' strategy and create opportunities for the defenders.
MP5K
P12
Impact Grenade
-
Year 5 March 2020-December 2020
Year 5 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
ARX200
MK1 9MM
Frag Grenade
Gemini Replicator: The Gemini Replicator, can create a holographic copy of herself that can move and act like a real operator. The hologram can ping enemy gadgets and players, but it cannot deal damage or capture objectives.
G36C
Gonne-6
Smoke Grenade
-


PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AK-12
P9
Breach Charge
S.E.L.M.A AQUA Brecher: The SELMA Aqua Breacher, can be thrown onto reinforced walls, hatches, or floors, and once attached, it will deploy a set of explosives that create a small hole. Ace can deploy up to three SELMA charges.
M1014
-
Claymore
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
SC300K
5.7 USG
Claymore
Argus Lauchner: ARGUS Launcher that can fire up to four cameras, which can be mounted on any surface, including reinforced walls. Once deployed, Zero can remotely access the cameras and provide real-time intel to his team.
MP7
Gonne-6
-
-
Year 5 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
SPAS-12
Bailiff 410
Barbed Wire
Remah Dash: Oryx's unique ability allows him to dash forward and break through walls, knock down enemies, and climb up hatches.
T-5 SMG
USP40
Proximity Alarm
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
MP5
RG15
Impact Grenade
Banshee Sonic Defense: Melusi's unique ability is a deployable gadget called the Banshee Sonic Defense, which emits a sound wave that slows down and disorients enemies within its radius.
Super 90
-
Nitro Cell
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
P10 Roni
PRB92
Bulletproof Camera
Surya Gate: Aruni's unique ability is the Surya Gate, a laser gate that can be placed on doors, windows, and walls to damage and destroy enemy gadgets, as well as block their entry.
MK 14 EBR
-
Barbed Wire
-
Year 6 March 2021-November 2021
Year 6 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
AR33
GSH-18
Stun Grenade
RCE-Ratero Charge: Flores has a remote-controlled explosive device that can stick to any surface and be detonated from a distance. The device can also roll and climb walls, allowing for creative ways to surprise and eliminate enemies.
SR-25
-
Claymore
-




PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
556XI
PMM
Smoke Grenade
Talon-8 Clear Shield: OSA has a portable shield that can be deployed on any surface, including doorways and windows. The shield is bulletproof and can be electrified to deal damage to attackers who attempt to breach it.
PDW9
-
Claymore
-
Year 6 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
Spear .308
Bearing 9
Impact Grenade
Kona Station: Thunderbird can deploy a Kóna Station which can heal allies within its radius. The station can also revive downed allies, and Thunderbird can retrieve it to reuse after a short cooldown.
SPAS-15
Q-929
Nitro Cell
-



PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
UZK50GI
1911 TACOPS
Deployable Shield
Razorbloom Shell: The Razorbloom Shell sticks to a surface after it's thrown by Thorn. Shortly after detecting a nearby opponent, it automatically propels a set of sharp blades in all directions, delivering lethal damage.
M870
C75-Auto
Barbed Wire
-
Year 7 March 2022-December 2022
Year 7 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
POF9
SDP 9MM
Breach Charge
R.O.U Projector System: R.O.U. Projector System rolls after it's thrown by Sens and drops small projectors to create a screen along its path. Although physical objects can still pass through the screen, it's highly flexible—cutting off multiple lines of sight at once.
417
Gonne-6
Claymore
-


PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
552 Commando
P229
Breach Charge
KAWAN HIVE LAUNCHER: You've heard the buzz, and the Kawan Hive Launcher is here! Firing off a projectile releases a swarm of bots that track the location of opponents who walk through it. Just don't get them in your eyes.
SG-CQB
-
Claymore
-
Year 7 Def
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
9X19SVN
D-50
Impact Grenade
Kiba Barrier: The Kiba Barrier is a modified kunai that sticks to a surface after it's thrown and releases a material that first expands then solidifies, creating a bulletproof barrier to patch up those holes in your defenses.
ACS12
-
Barbed Wire
-


PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
P90
SMG-11
-Impact Grenade
SPEC-IO Electro-Sensor: The truth comes to light with Solis' SPEC-IO Electro-Sensor, a new gadget detection device for Defense operatives. With the ability to mark and ping opponents' electronic devices, there is nowhere to hide.
ITA12L
-
Bulletproof Camera
-
Year 8 March 2023-
Year 8 Season 1 Battle Pass
Y8S1.1 PATCH NOTES
21/3/2023
See the upcoming changes to Rainbow Six Siege with the release of Y8S1.1.

Y8S1.1 Patch Size
Find the download sizes for each platform below.
  • Ubisoft Connect: 1.36 GB
  • Steam: 628.78 MB
  • Xbox One: 1.28 GB
  • Xbox Series X: 1.59 GB
  • PS4: 1.88 GB
  • PS5: 1.36 GB

Bug Fixes
Gameplay
FIXED - Maestro's Evil Eye, Valkyrie's Black Eye, and the Bulletproof Camera cannot be accessed in Online matches with the unique or secondary ability input button.

FIXED - Brava's Kludge Drone does not display out of range feedback on HUD when failing a hack due to distance.

FIXED - Reload animation for 6P41 doesn't start from the same spot when cancelled while inserting the magazine.

FIXED - Hack VFX does not switch team colors after hacking a Defender drone converted by Brava's Kludge Drone, then converted again with Mozzie's Pest.

FIXED - Zero's Argus Camera is destroyed by electrified walls when hacked by a Kludge Drone controlled by Mozzie.

FIXED - Bailiff 410 reload animation does not play properly after firing a bullet during the reload animation.

FIXED - IQ's Electronics Detector doesn't detect Claymores or Nomad's Air Jab that are converted by a Kludge Drone controlled by Mozzie.

FIXED - IQ's Electronics Detector doesn't show wave VFX on Observation Tools converted by a Kludge Drone controlled by Mozzie.

FIXED - Grenade Launcher projectiles and Kaid's Electroclaw are not caught by Wamai's Mag-NET if it's been converted while an elite skin is equipped.

FIXED - Glitch VFX shows on Bulletproof Cameras after Mute's Signal Disruptor converted by Brava's Kludge Drone is destroyed.

FIXED - IQ's Electronics Detector detects Solis at all times.

FIXED - Bullet hole exploit allowed for unfair lines of sight on Kafe Dostoyevsky map.

FIXED - .44 Magnum magazine appears from the top of the screen during reload animation

FIXED - Drone order is incorrect in Observation Tools when switching between a Kludge Drone controlled by Mozzie's Pest and other drones controlled by Mozzie.

Audio
FIXED - Echo's Yokai is missing deactivated state SFX after being hacked by Brava's Kludge Drone and going within range of Mute's Signal Disruptor.

OPERATORS
FIXED - Maestro's Evil Eye open and shoot prompt is missing after being converted by Brava's Kludge Drone.

FIXED - Hack VFX is visible on screen after Brava takes back a Kludge Drone previously hacked by Mozzie's Pest.

FIXED - Brava's Commando Striker Uniform replaces the position of the default uniform in the uniforms menu after unlocking the Brava Guerreira Bundle tile in Battle Pass.

FIXED - Thorn's Razorbloom Shell remains visible after being destroyed by a Mag-NET converted by Brava's Kludge Drone.

FIXED - Zero's Argus Launcher Laser has white team color regardless of what's set in the accessibility options.

FIXED - Echo's Yokai firing VFX is missing in first person and misplaced in third person.

FIXED - Defenders receive negative score points when destroying converted security cameras by Brava's Kludge Drone.

FIXED - Azami's Kiba Barriers are not caught by a Mag-NET converted by Brava's Kludge Drone.

FIXED - Brava's Kludge Drone consumes a charge even when the device is picked up before a successful conversion.

FIXED - Lesion's Gu Mines are not caught by a Mag-NET converted by Brava's Kludge Drone.

USER EXPERIENCE
FIXED - Multiple LOD issues on various maps.

FIXED - Various Shop and Customization issues.

FIXED - Various Localization issues.

FIXED - Play Again button in Play section isn't working.

FIXED - Opening and closing the Battle Pass minimap prolongs item loading times.

FIXED - Operator icon in unique ability loadout preview is displayed multiple times on some operators.

FIXED - Placeholder names and art present for attachment skins instead of a bundle.

FIXED - Parade Companion drone skin is incorrectly listed as a unique drone skin.

FIXED - Penalty sanction pop-ups appear during custom games.

FIXED - Overlapping text is displayed on all weapon skins that are a part of a bundle.

FIXED - Device icons overlap with success icon while Brava's Kludge Drone is converting a device.

FIXED - The Copper card background is displayed instead of the Champion one in the Rank and Rewards section.

FIXED - Detail info aren't displayed after the user switches to another elite while watching a victory celebration.

FIXED - Background doesn't scale properly in different menus after changing the aspect ratio to 21:9.

FIXED - User isn't returned to the Home section if the Battle Pass expires while navigating through the Battle Pass.

FIXED - Operator Guide in Match Replay controls.

FIXED - Brava's Guerreira bundle in Battle Pass contains art from another bundle.

FIXED - Y7S4 rewards in unused token conversion popup appears as locked unless Y8S1 Premium Pass is purchased.

FIXED - Rewards to be received aren't displayed properly when buying Battle Pass levels.

FIXED - Operator Portraits don't display correct Operator icons in the enlarged Battle Pass map.

FIXED - Prices aren't displayed in item previews in the Bravo Collection.

FIXED - Using the Skip Cinematic button before loading completes causes a black screen.

FIXED - Counter-defuser progression bar VFX is unavailable.

FIXED - Shifting textures when firing the 9mm C1 weapon.

FIXED - Input key icon isn't displayed on the Upgrade to Premium, Buy Battle Pass Levels, and Confirm Unlock buttons.
Y8S1.2 DESIGNER'S NOTES
28/3/2023
In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y8S1.2 Balancing Test Server and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator's Win Deltas per Bomb Site.

OPERATOR BAN RATE

OPERATOR BALANCE
CAPITÃO
SMOKE DART
  • Duration: Increased to 11s (from 9).
The Smoke Dart and Smoke Grenade both share the same visuals and utility therefore it's only natural to normalize the duration across the board.

KAPKAN
9X19VSN
  • Sights: Removed 1.5x.
Kapkan has a highly lethal kit. It gives him a variety of different ways to kill his enemies. By removing the 1.5x sight from his weapon, he will need to be more careful with direct engagements and rely a bit more on his utility.

ORYX
T-5
  • Sights: Removed 1.5x.
Oryx's popularity has increased season over season. Players are enjoying his ability to rotate faster than any other defender and surprise attackers. Since the change of his primary weapon, his presence has increased more than 25% and his KD is one of the highest at the moment.

The addition of the 1.5x sight to Oryx's kit brought attention to him. The T-5 with this sight is an extremely powerful combination (which is why we took it away from Lesion back in Y5S4). So now that players have realized the potential of Oryx's abilities, we'll be removing the sight.

WAMAI
MP5K
  • Sights: Add 1.5x.
Last year, Wamai was hit twice in a row. First by removing the 1.5x from the MP5K and then by increasing the recoil of the AUG. The combination of these two changes have caused his win delta to suffer more than we anticipated, so he will recover the sight.

TACHANKA
SHUMIKHA LAUNCHER
  • Ammunition: Increased to 20 projectiles (from 14).
  • Magazine size: Reduced to 5 (from 7).
9X19VSN
  • Sights: Added 1.5x and 2.0x.
Having a launcher equipped as a defender is dangerous, as it can leave you exposed to a rushing attacker. but we still believe that launchers can be viable on defense, so we will continue exploring ways to find their fit in the game.

We've previously improved Tachanka's Shumikha Launcher, to make it more reliable at ranges other operators can't match, but with this update we want to focus on improving how long he can deny an area. Tachanka was already one of the best in this category but because of his smaller area of denial it left players feeling they needed to use more projectiles to compensate. By increasing the number of projectiles, Tachanka can clearly be seen as the best option to deny a narrow area. However, as the game's fire system can be quite taxing, we will reduce the magazine size to prevent the stacking of too many areas in a short period of time.

WEAPON BALANCE
EXTENDED BARREL
BASE STATS
  • Damage bonus: Reduced to 12% (from 15%).
The initial reaction to the Extended Barrel rework was like that of the Silencer, in that it was the potential dawn of a new meta. It is easier to see the benefit of a flat damage increase with the Extended Barrel versus gaining a perk while leaving damage untouched as with the Silencer.

Normally the pick rate of a new change goes up drastically because of the novelty and starts to fall after time is spent playing to evaluate the pros and cons. While this evolution stays mostly true in high ranks, it hasn't been the case in lower ranks where we have seen the presence of the attachment go up slowly.

While veteran players tend to evaluate the usefulness of the new attachment depending on how they will play, the rest of the population is seeing the damage buff as something good to always have. We, instead want the selection of an attachment to be a thoughtful decision.

We've been happy with the effect the Extended Barrel's adjustments have had on the game, but we will reduce the damage bonus to make the decision to use it a bit tougher.
Year 8 Att
PRIMARY WEAPON
SECONDARY WEAPON
GADGET
UNIQUE ABILITY
PARA-308
USP40
Smoke Grenade
Kludge Drone: Brava's Kludge Drone is a sabotage tool capable of taking over opponents' devices. If the device can't be controlled, it's destroyed instead.
Camrs
Super Shorty
Claymore
-
Year 8 Def
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Tips & Tricks
Quick Peeks
There are multiple variations of peeking.

Guide 1: Rookie Peeks
  • Step 1: Stand behind cover and press the 'E' key to peek to the right, or the 'Q' key to peek to the left.
  • Step 2: Press the same key again to go back behind cover.

Guide 2: Advanced Rookie Peeks
  • Step 1: Stand behind cover and press the 'A' key to move left or the 'D' key to move right.
  • Step 2: While moving left or right, press the 'E' key to peek to the right or the 'Q' key to peek to the left.
  • Step 3: Press the same key again to go back behind cover.

Guide 3: Fast Peeks
  • Step 1: Stand behind cover and lean to the left by pressing the 'Q' key.
  • Step 2: Quickly press the 'E' key to lean to the right and cancel the leaning animation.
  • Step 3: Repeat the process as needed.

Guide 4: Advanced Fast Peeks
  • Step 1: Stand behind cover and strafe left with the 'A' key or right with the 'D' key.
  • Step 2: While strafing left or right, lean to the left with the 'Q' key and quickly press the 'E' key to lean to the right and cancel the leaning animation.
  • Step 3: Repeat the process as needed.

Guide 5: Perfect Peeks
  • Step 1: Stand behind cover and strafe left with the 'A' key or right with the 'D' key.
  • Step 2: While strafing left or right, lean to the left with the 'Q' key and quickly press the 'E' key to lean to the right and cancel the leaning animation.
  • Step 3: After peeking, crouch to mess with your enemy's crosshair placement.
  • Step 4: Repeat the process as needed, alternating between standing and crouching.

Guide 6: Cancer Peeks
  • Step 1: Stand behind cover and strafe perpendicular to the wall you want to peek.
  • Step 2: As you round the corner, turn 90 degrees to the side you want to peek and go prone while pre-firing.
  • Step 3: Land your shots and quickly stand up to go back behind cover.
Note: This tactic is controversial - won't work most of the time.

Peeker's Advantage
Peeker's Advantage is a phenomenon that occurs in multiplayer games requiring quick reactions and tactical decision-making. It arises when a player actively moves around a corner and has an advantage over an opponent who is stationary and peeking around the same corner. The player who moves around the corner sees their opponent first and has more time to react and shoot before the opponent even sees them.

This advantage is due to the way multiplayer games function over the internet, which use a "client-server architecture" technology where a server acts as an intermediary between players. When a player performs an action, it is sent to the server, which then relays that action to all other players in the game. However, this leads to delays, known as "ping," which indicate how long it takes for information to be sent from the server back to the player. A high ping can cause issues, as the player may not be able to react in time to actions.

There are ways to minimize Peeker's Advantage, such as increasing connection speeds to reduce ping or making tactical decisions to minimize the opponent's advantage. For example, holding passiv angles or avoiding angles that allow opponents to quickly peek around corners.

Pre-Firing
Pre-Firing is a technique in multiplayer games where you fire shots at a spot where you expect an enemy to be before actually seeing them. This can be useful to catch the enemy off guard and deal damage before they have a chance to react. If you know that an opponent will push or peek a particular spot, pre-firing can give you a significant advantage.

Drone Usage
Use drones to scout ahead: The most obvious use for drones is to scout ahead and identify enemy positions. This can be done by driving your drone into a room and checking for enemies or by using your drone to peek around corners.
  • Use drones to gather information: Drones can be used to gather all kinds of information, including the location of objectives, the number of enemies, and the layout of the map. Use your drone to gather as much information as possible before entering a room or engaging in a firefight.
  • Use drones to distract enemies: Drones can be used as a distraction to lure enemies out of position. Try driving your drone into a room and then quickly pulling it out to get the attention of any enemies in the area.
  • Use drones to clear out traps: Drones can be used to clear out traps, such as frost mats or Kapkan traps. Drive your drone into a room and use it to identify any traps that may be present.
  • Use drones to coordinate with your team: Drones can be used to coordinate with your team and plan your approach. Use your drone to scout ahead and communicate any information to your teammates.
How to use drones effectively:
  • Don't rush: Take your time when using your drone. Rushing can lead to mistakes, such as driving your drone into an enemy or missing an important piece of information.
  • Keep your drone safe: Your drone is a valuable asset, so keep it safe. Don't expose it to unnecessary risks, such as driving it too close to an enemy.
  • Use your drone strategically: Use your drone strategically to gather information and plan your approach. Don't waste it by driving it aimlessly around the map.
  • Communicate with your team: Use your drone to gather information and communicate with your team. Let them know about any enemy positions or traps that you've identified.

Determine Operator Strength in Rainbow Six Siege
If you're not sure how good your operator is in Rainbow Six Siege, one helpful tip is to check the developer notes. By reviewing these notes, you can get a better understanding of how your operator has been affected and how they fit into the current state of the game.

Another useful metric to consider is operator pick rates in professional play. While pick rates can vary depending on the map and the team's strategy, operators that are consistently picked tend to be stronger and more versatile in the current meta. By playing these operators, you can increase your chances of success and better contribute to your team's overall strategy.

However, it's important to remember that operator strength is not the only factor to consider when choosing your operator. Your own playstyle, map knowledge, and team composition can also influence which operator you should choose. For example, if you're playing a supportive role, you may want to choose an operator like Thatcher or Twitch to disable enemy gadgets and support your team's entry. If you're more aggressive, operators like Ash or Zofia may be a better fit for you.
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Player Protection
Accounts Banned
264,343 (From 2020-2023)
(From 2020)
From (2016-2019)
Mousetrap
(Mouse & Keybourd Penalty on Console)

Mouse and Keyboard on Consoles
On consoles, some players are using external "input spoofing devices" to play with a keyboard and mouse instead of a controller. This gives them an unfair advantage against controller players. This is a common issue in all competitive shooters, including Rainbow Six Siege. The development team agrees that it's unfair and is working on a solution called MouseTrap.

What is MouseTrap?
MouseTrap is a console-centric research and development initiative led by the Rainbow Six Siege team. It is a detection tool that can identify input spoofers. The system has been running in shadow mode for several seasons to gather data on players who use spoofing devices.

Penalties
The goal of MouseTrap is to encourage fair play. Players detected using a spoofing device will receive a "Mouse & Keyboard Penalty" that adds latency to their inputs. The penalty will increase over several games if the use of MnK is still detected. If the player removes their spoofing device, the lag will gradually decrease.

Additionally, not all players will be penalized. The higher your skill level, the more chance you have of being affected by this new penalty.

Accessibility
The development team worked with an accessibility group to ensure that disabled players who use adaptive technology are not unfairly penalized. If a disabled player feels unfairly penalized, they can use an in-game QR code to contact the team.

Current stage
MouseTrap is an experimental solution aimed at restoring a balance between competition and skill while promoting fairness and a positive experience for all players. The team will continue to analyze the results, improve the detection, and adjust the penalties in future seasons.

Release date
MouseTrap will be deployed during Y8S1.2, in April 2023.
Reputation Secore
REPUTATION STANDING
Each player will be given a Reputation Standing which reflects their in-game behavior. There are 5 Standings ranging from Dishonorable at the lowest, and Exemplary at the highest point.

HOW YOUR STANDING IS ATTRIBUTED
The Reputation System tracks various in-game actions, assigning a score to them, and applying effects to player accounts. This generates the Reputation Standing, a rating that indicates how players' actions are perceived. The system aims to be transparent and reliable, allowing players to understand how their actions impact their standing and how to improve it. The objective is to provide feedback, encourage healthy interactions, and discourage toxic behavior. Ultimately, the goal is to foster positivity, inclusivity, and engagement within the game.

EFFECTS OF YOUR STANDING
To start, the Reputation Standing will not have any positive or negative impacts on player accounts. Our aim is for players to become familiar with the system and have time to adjust their behavior accordingly before any effects are implemented.
In Year 8, penalties and bonuses will be activated based on a player's Standing.

Negative Standing:
  • Reduced in-game gains
  • Limited game modes & other restrictions
  • Potential escalation of penalties
  • Opportunity for learning and reform
Neutral Standing:
  • No effects
Positive Standing:
  • Increased in-game gains
  • Benefits persist as long as a player maintains their standing
  • Special exclusive items

FINDING YOUR REPUTATION STANDING
Players can view their Reputation Standing by accessing the Reputation tile on the main menu, their profile page, or the Reputation hub. However, this information will not be visible to other players since it is private. The Reputation hub is the primary location for all Reputation-related activities, and it provides players with more detailed information about the system and their current Standing. Additionally, the Reputation tile has been updated to show players their current Standing quickly, while their Player Profile displays both their Standing and any active penalties.
Battle Pass
Rainbow Six Siege Battle Pass has evolved from its linear system into one with branching paths. Now you can plan your progression and get the rewards you want faster.
  • Play matches to earn Battle Pass Tokens and Breach Charges.
  • Plan your path and use your Tokens to unlock tiles and get rewards (1 Token unlocks 1 tile).
  • Use Breach Charges to open up shortcuts to reach certain rewards even sooner (1 Breach Charge unblocks 1 Breach Path).
Premium Pass holders get a reward from every tile alongside additional perks.






  • New Operator
  • Exclusive skins for drones, Operators, and universal weapon skins
  • 600 R6 credits back
  • Bravo packs
  • 10% discount on all items from the in-game store
  • 30% more Battle Points






  • Get 20 Battle Tokens and 2 Breach Charges
  • New Operator
  • Exclusive skins for drones, Operators, and universal weapon skins
  • 600 R6 credits back
  • Bravo packs
  • 10% discount on all items from the in-game store
  • 30% more Battle Points
Data centres (servers)
The data centers for Rainbow Six Siege are:
  • Asia: Asia East, Asia South East, Japan East
  • Africa and the Middle East: South Africa North, UAE North
  • Europe: EU West, EU North
  • North and South America: US East, US Central, US West, US South Central, Brazil South
  • Oceania: Australia East

To check which data centre you are connected to in Rainbow Six: Siege:

• Launch the game.
• From the home page, select the Settings cog icon on the top-right of the page.





Take a look under the Data Centre heading in the menu that appears to see which data centre you are connected to.

Service Status
Service Status Page Ubisoft[www.ubisoft.com]
You can check on the Page if the Ubisoft Servers are running.
Sound
How sound works in real life
Sound is a physical phenomenon that involves the transmission of pressure waves through a medium, usually air. When an object vibrates, it creates pressure waves that propagate through the surrounding air, causing the air molecules to compress and expand in a series of oscillations. These pressure waves then travel through the air as sound waves, which can be detected by our ears and interpreted by our brains as sound.

The physical properties of sound waves can be described in terms of several key parameters, including frequency, wavelength, amplitude, and velocity. Frequency refers to the number of oscillations per second and is measured in hertz (Hz). The frequency of a sound wave determines its pitch, with higher frequencies corresponding to higher-pitched sounds and lower frequencies corresponding to lower-pitched sounds.

Wavelength is the distance between two consecutive points on a sound wave that are in phase, and is related to the frequency of the wave. Amplitude refers to the height of the wave and is related to the loudness of the sound, with larger amplitudes corresponding to louder sounds.

Velocity refers to the speed at which the sound wave travels through the medium and is dependent on the properties of the medium itself, such as its density and elasticity. In air at room temperature, sound travels at approximately 343 meters per second (or about 1,125 feet per second).

In addition to these basic physical parameters, the behavior of sound waves can be influenced by various environmental factors, such as obstacles, reflections, and absorption. For example, sound waves can be reflected off surfaces like walls and floors, causing them to bounce around a room and create echoes. Sound waves can also be absorbed by certain materials, such as carpeting and drapes, reducing their intensity and creating a more muted sound environment.

OHM
The ohm rating of headphones refers to the electrical impedance of the headphones. Impedance is the measure of resistance that a device presents to the flow of an electrical signal. In headphones, the impedance is a measure of the electrical resistance of the headphones to the audio signal being sent to them.

The impedance of headphones affects the way that they interact with the audio source. Specifically, headphones with higher impedance require more power to drive them than headphones with lower impedance. The reason for this is that higher impedance headphones offer more resistance to the flow of the electrical signal, which means that more electrical power is required to produce the same sound levels.

In general, headphones with higher impedance tend to have a flatter frequency response and more accurate sound reproduction, because they are less likely to be overdriven by the audio source. However, the actual effect of impedance on sound quality can vary depending on the specific headphones and the audio equipment being used.

Sound in Rainbow Six Siege
The game uses a sophisticated audio engine that simulates the behavior of sound waves in a virtual environment, taking into account factors such as distance, direction, and the materials that the sound waves encounter.

The audio engine in Rainbow Six Siege uses a system called occlusion and obstruction, which simulates how sound waves are affected by objects and obstacles in the game environment. For example, if a player is behind a wall or door, their footsteps or gunshots get muffled or harder to hear. The game also uses a system called attenuation, which simulates how sound waves decay over distance, meaning that sounds that are farther away from the player are quieter.

In addition, Rainbow Six Siege's audio engine also simulates the properties of different materials, such as metal, wood, and carpet, which affect how sound waves behave when they encounter these surfaces. For example, footsteps on a metal surface may sound louder and more distinct than on a carpeted floor.

In Rainbow Six Siege, sound changes dynamically based on the environment and destruction happening in the game world. When a hole is created in a wall or floor, the sound waves can now travel through that opening, allowing sounds to be heard more clearly from that direction. Additionally, when a surface is broken, it can change the way that sounds bounce and reverberate, leading to a different acoustic environment.

For example, if a player shoots a hole in a wall, it can create a clear line of sound transmission, allowing players to hear sounds from the other side more easily. If a player uses explosives to destroy a wall or floor, it can create a larger opening and change the acoustic environment in the surrounding area, affecting how sound travels and how it is heard.


Sound is weakened when it diffracts around obstructions​.


Sound heard “through the wall” (red) from source direction is incorrect​. Doors redirect sounds, which is more believable​.


Occlusion is total reduction in loudness from geometry, involving complex propagation and diffraction (diffracted paths in green)​.


Left: Close to the source, direct path (green) is loud compared to reflections (orange), resulting in high clarity and low reverberance. Right: Behind the partition, direct path is weakened from diffraction, causing low clarity and high reverberance, conveying that the source is in a different room.​


Larger rooms reverberate longer.​

How it works


TV - Hi-Fi - Nightmode
The TV, Hi-Fi, and Nightmode sound settings in Rainbow Six Siege work by adjusting the frequency response of the audio output to optimize it for different scenarios and personal preferences.

Equalization is used to adjust the frequency response of an audio system to achieve a desired sound quality. The TV mode in Rainbow Six Siege emphasizes the mid-range frequencies, while the Hi-Fi mode provides a wider frequency range that includes both high and low frequencies. The Nightmode setting reduces the dynamic range of the sound to make it more balanced at lower volume levels.

Smaller speakers such as those found in TVs or laptops may have limited bass response, while larger speakers or headphones may have a wider frequency range. By adjusting the frequency response of the audio output, the sound settings can optimize the sound output for different types of speakers or headphones.

In addition, human hearing has certain psychoacoustic properties that affect our perception of sound. For example, our perception of loudness is not solely based on the amplitude of the sound wave, but also on the frequency content and other factors. The Nightmode setting in Rainbow Six Siege takes this into account by reducing the dynamic range of the sound, which can help to minimize sudden loud noises and make it easier to hear softer sounds.

What to use?
  • Nightmode is the best way to go with in the most cases.
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GameSettings.ini (+multiplier)
Documents > My Games > Rainbow Six - Siege > and clicking on the folder with your Ubisoft ID open GameSettings.ini

The file you will find will look the following:
[DISPLAY] ;InitialWindowPositionX/Y => -1 for centering ;FPSLimit => Limit the game's fps. Minimum of 30fps. Anything below will disable the fps limit. ;NVReflex. 0 : Disable, 1 : ReflexOn, 2 - ReflexWithBoost ;NVReflexIndicator => Enables the in-game latency metrics indication. ;Console => Enables the in-game console which is mapped to `/~. Will only work if the key is not already mapped. GPUInfo=1362756849 GPUAdapter=0 InitialWindowPositionX=-1 InitialWindowPositionY=-1 Brightness=56.000000 FPSLimit=0 NVReflex=0 NVReflexIndicator=0 Console=0 FSRMode=0 [HARDWARE_INFO] GPUVendor=NVIDIA GPUDeviceId=0x1b81 GPUSubSysId=0x37901458 GPUDedicatedMemoryMB=8088 GPUScore=11210.000000 GPUScoreConf=1.000000 SystemMemoryMB=32559 CPUScore=10000.000000 HardwareNotificationEnable=1 [DISPLAY_SETTINGS] ;ResolutionXXX => 0 for autodetection ;RefreshRate => 0 will let DirectX pick it ;WindowMode => 0 fullscreen / 1 windowed / 2 borderless ;AspectRatio => 0 display / 1 resolution / 2..N as options ;VSync => 0 disabled / 1 frame / 2 frames ;UseLetterbox => 0 disabled / 1 enabled ;DefaultFOV => Default vertical field of view (degrees) ;UseAmdAGS => Enables usage of AMD AGS library for additional info in crash reports ;VulkanWhitelistedLayers => Semicolon separated list, with all the Vulkan layers you want to enable, like VK_LAYER_VALVE_steam_fossilize;VK_LAYER_RTSS Monitor=0 ResolutionWidth=1920 ResolutionHeight=1080 RefreshRate=144.000000 WindowMode=0 AspectRatio=5 VSync=0 MaxGPUBufferedFrame=1 UseLetterbox=0 DefaultFOV=90.000000 EnableAMDMultiDraw=1 UseAmdAGS=1 VulkanWhitelistedLayers=VK_LAYER_OW_OBS_HOOK;VK_LAYER_OW_OVERLAY [QUALITY] OverallQualityLevelName=Custom [CUSTOM_QUALITY] AntiAliasing=1 Geometry=0 Lighting=0 Shadow=0 Sharpness=10 Texture=2 VFX=0 TextureFiltering=0 Reflection=0 AO=0 LensEffects=0 DOF=0 AdaptiveRenderScalingTargetFPS=0 RenderScalingFactor=5 DLSSPerfQual=0 [READ_ONLY] EngineSettingsVersion=1 DefaultValuesVersion=12 [INPUT] RawInputMouseKeyboard=0 InvertAxisY=0 InvertMouseAxisY=0 Rumble=1 AimAssist=1 YawSensitivity=20 PitchSensitivity=10 DeadzoneLeftStick=15 DeadzoneRightStick=15 MouseSensitivity=50 MouseYawSensitivity=8 MousePitchSensitivity=8 MouseSensitivityMultiplierUnit=0.020000 MouseScroll=1 XFactorAiming=0.020000 ToggleAim=0 ToggleLean=0 ToggleSprint=0 ToggleCrouch=0 ToggleProne=1 ToggleWalk=0 ToggleGadgetDeploymentGamepad=1 ToggleGadgetDeploymentKeyboard=1 AimDownSights=50 ADSGamepadUseSpecific=0 ADSGamepadSensitivityGlobal=46 ADSGamepadSensitivity1x=35 ADSGamepadSensitivity1xHalf=58 ADSGamepadSensitivity2x=59 ADSGamepadSensitivity2xHalf=59 ADSGamepadSensitivity3x=60 ADSGamepadSensitivity4x=60 ADSGamepadSensitivity5x=61 ADSGamepadSensitivity12x=93 ADSGamepadMultiplierUnit=0.020000 AdvancedGamepadOptions=0 GamepadHorizontalFullTiltBoostModifier=50 GamepadVerticalFullTiltBoostModifier=50 FullTiltBoostRampupDelay=0.000000 GamepadFullTiltBoostRampupTime=0.350000 ADSGamepadHorizontalFullTiltBoostModifier=20 ADSGamepadVerticalFullTiltBoostModifier=15 ADSFullTiltBoostRampupDelay=0.250000 ADSGamepadFullTiltBoostRampupTime=1.000000 OuterDeadzoneRightStick=0 GamepadLookDampeningTime=0.000000 AimDownSightsMouse=46 ADSMouseUseSpecific=1 ADSMouseSensitivityGlobal=50 ADSMouseSensitivity1x=42 ADSMouseSensitivity1xHalf=60 ADSMouseSensitivity2x=65 ADSMouseSensitivity2xHalf=75 ADSMouseSensitivity3x=75 ADSMouseSensitivity4x=60 ADSMouseSensitivity5x=70 ADSMouseSensitivity12x=98 ADSMouseMultiplierUnit=0.020000 ControlSchemeIndex=0 ControllerInputDevice=0 [AUDIO] ;Dynamic Range mode: (0) Hi-Fi, (1) TV, (2) Night Mode ;VoiceChatCaptureMode => 0 Auto / 1 Manual / 2 Push to talk Subtitle=0 Volume=0.400000 VolumeMusic=0.000000 VolumeSoundEffects=1.000000 VolumeVoice=0.100000 DynamicRangeMode=2 VoiceChatPlaybackLevel=89 VoiceChatCaptureThresholdV2=0 VoiceChatCaptureMode=0 VoiceChatCaptureLevel=71 Mute=0 VoiceChatMuteAll=0 VoiceChatTeamOnly=1 [GAMEPLAY] PartyPrivacyEnable=1 GameplayPingEnable=1 [ACCESSIBILITY] TeamColorAllyIndex=0 TeamColorEnemyIndex=1 ColorBlindMode=0 [ONLINE] ;DataCenterHint => ; default (ping based) ; playfab/australiaeast ; playfab/brazilsouth ; playfab/centralus ; playfab/eastasia ; playfab/eastus ; playfab/japaneast ; playfab/northeurope ; playfab/southafricanorth ; playfab/southcentralus ; playfab/southeastasia ; playfab/uaenorth ; playfab/westeurope ; playfab/westus ; ;if UseProxyAutoDiscovery is set to true, http_proxy or https_proxy or all_proxy and no_proxy are going to be looked up and used for all http calls DataCenterHint=default UseProxyAutoDiscovery=0

Originally posted by u/Your_Fathers_Nephew:
0.02 is the default MouseSensitivityMultiplierUnit.
In siege, you can't adjust your sensitivity by the decimals. only whole numbers.
Also, the predefined sensitivity numbers are way too high. nobody needs to play at a sense higher than 20 w/ 400 cpi. (Assuming you're using 83 ADS (which makes your hipfire and aim down sights sensitivity practically the same))
Luckily, there is a way to essentially "zoom in" on the sensitivity number scale.
That's where the MouseSensitivityMultiplierUnit comes into play.
So, if i where to change the MouseSensitivityMultiplierUnit to 0.002 (apposed to 0.02), it would "zoom in" ten times. (effectively adding in a decimal system.)
Example 0.02 multiplier in game sense 1,2,3,4,5,6,7,8,9,10 is the same as 0.002 multiplier in game sense 10,20,30,40,50,60,70,80,90,100.
so... 22 sense with a 0.002 multiplier is the same as 2.20 with a 0.02 multiplier.

To change the Multiplier, search the lines:
  • MouseSensitivityMultiplierUnit=0.020000 Hipfire Sens
  • ADSMouseMultiplierUnit=0.020000 Scope Sens
Attachments
Barrels
decreases the vertical recoil ≈19-20%

decreases the horizontal recoil ≈24-25%

Muzzle break centers the gun much quicker.
So basically after shooting,
your crosshair will go back to its starting point much faster.

  • Eliminates Smoke Trails
  • Removes Threat Indicators
  • Removes Muzzle Flash
  • Lowers noise generated by the shot

Damage bonus: increases weapon damage by 12%

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Rank 2.0
Ranked is the competitive playlist for Multiplayer in Tom Clancy's Rainbow Six Siege. It becomes available to players upon reaching level 50. While similar to standard multiplayer, it offers numerous changes.

A revamped version known as Ranked 2.0 was released in the Operation Solar Raid expansion.

Ranks


Rank Map Pool
(DEZEMBER 2022) (Operation Solar Raid)

Good to know
  • The Rank system is used to track a player's progress in the competitive ladder.
  • A player's Rank is updated after each match based on their Rank Points (RP).
  • The amount of RP gained or lost after a match is proportional to the difference between a player's skill level (represented by the Glicko-2 rating system's μ) and their current Rank.
  • There are no ties in Rainbow Six Siege matches.
  • The Rank system uses a modified version of the Glicko-2 rating system, which incorporates both a player's skill level (represented by the μ value) and their level of uncertainty (represented by the σ value).
  • The new (Y7S4) Smaragd Rank is introduced between Platinum and Diamond to mitigate the steep progress in the upper ranks.
  • At the start of a new season, a player's skill level is carried over from the previous season and they are matched against players with similar skill levels but lower Ranks.
  • As a player progresses towards their true Rank, the weight of their wins and losses will gradually be adjusted to reflect their skill level more accurately.

Ban Phase
Map Ban
Map Ban is a game mode option in Rainbow Six Siege where players can ban maps from the current rotation. At the beginning of a match, each team will have the opportunity to ban one map from a pre-selection of five maps randomly chosen from the current map pool. If both teams ban the same map, then it will be removed, and a random map from the remaining map pool will be chosen for the match. Players also have the option to not ban any map. Map Ban is available for both Ranked and Unranked playlists.

Operator Ban
Operator Ban is a game mode option in Rainbow Six Siege where each team has the ability to ban one Attacking Operator and one Defending Operator for the entire match. At the beginning of a Ranked match, each team has 30 seconds to choose one operator to ban. The operator with the majority of votes will be banned. Each player on the team has one vote, for a total of five votes per team. The operators that are banned are unavailable for both teams for the entire match. Operator Ban is also available for both Ranked and Unranked playlists.

Descent and descent protection
Typically, if you lose a match and the resulting RP is below 0, you will be relegated to the previous division/rank. But we've introduced the new anti-descent system to prevent just that. Instead, you now end up with 0 RP. This only happens if you start the match with more than 0 RP. If you lose a match when you already have 0 RP, you will be demoted as normal.

Calculations
The formula for Rainbow Six Siege's Rank 2.0 system will take into account the degree to which a player has won or lost a match, as well as the estimated skill levels of both the player and their opponent, to update the player's mean skill estimate and skill uncertainty.

The update to the player's mean skill estimate (μ) will be determined by the function:

Δμ = g(σOpp) * ((s - E) + (s^2 - E^2) / 20)

where g(σOpp) is the same function as in the original formula, σOpp is the opponent's skill uncertainty, s is the outcome of the match (1 for a win, 0 for a loss), and E is the player's expected outcome based on their and their opponent's mean skill estimates.

The additional term (s^2 - E^2) / 20 in the formula takes into account the degree to which a player has won or lost a match. If a player wins by a larger margin, the term will be larger, resulting in a larger update to their mean skill estimate. Conversely, if a player loses by a larger margin, the term will be smaller, resulting in a smaller update to their mean skill estimate.

The update to the player's skill uncertainty (σ) will be determined by the formula:

Δσ = sqrt((c^2 * p) / (1 + (c^2 * p))) * ((s^2 - E^2) / 20 + 0.1)

where c is a constant value that determines how much a player's σ value should change with each update, and p is a measure of the player's rating volatility (how much their skill estimate has changed recently).

The additional term (s^2 - E^2) / 20 in the formula takes into account the degree to which a player has won or lost a match, just like in the update to the mean skill estimate. The constant 0.1 ensures that there is always some minimum change in the player's skill uncertainty, regardless of the outcome of the match.

Overall, this formula will allow the Rank 2.0 system to more accurately estimate players' skill levels based on the degree to which they have won or lost matches, resulting in more balanced matchmaking and a more competitive playing experience.

Example
Player A has a skill level of 2500 (represented by the Glicko-2 rating system's μ) but starts the season at Copper V Rank due to their Rank from the previous season. Because their Rank is much lower than their skill level, they will gain a large amount of RP (up to 80 RP in Y7S4) for each win and lose a minimal amount of RP (around -9 RP in Y7S4) for each loss. As they progress towards their true Rank, the weight of their wins and losses will be adjusted accordingly. On the other hand, Player B has a skill level of 2200 and is already at Silber II Rank. They will receive a standard amount of RP (around 40 RP for a win and 30 RP for a loss) as their Rank is already reflective of their skill level. However, they still have the opportunity to climb higher in the ladder with consistent wins.
Training Grounds
Training Grounds (previously known as Terrorist Hunt) is a PVE playlist featured in Tom Clancy's Rainbow Six Siege. While similar to past iterations of the Terrorist Hunt, it features additional game types similar to Multiplayer.

Map Layouts
The White Masks have different methods of impeding the on-site Operators. They will often trap rooms and hide behind shields or other objects.

Lone White Masks
Sometimes, a White Mask on the map will be by themselves. This can include Ambushers hiding behind deployable shields, or Roamers moving around one of the floors and hiding in rooms.

Reinforced Rooms
Generally, a Terrorist Hunt match will only contain one or two reinforced rooms. These rooms usually contain the objective. In a reinforced room, most doors and windows are barricaded. The walls will be reinforced and the room will contain an Engineer, as well as several Ambushers hiding behind deployable shields and other kinds of cover. Roamers that are not patrolling the hallways may be in these rooms as well, but this is rare.

A supply box may also found in those rooms; depending on the difficulty, each box may be used for 7 times or 5 times. In the Article 5 situation, the boxes can be used indefinitely. Supply boxes take 5 seconds to use. In addition to replenishing reserve ammunition, using one also reloads both primary and secondary weapons. They refill most generic gadgets, but do not provide extra Deployable Shields and Operators unique abilities (unless it's castle's armor panels).

Variations
Terrorist Hunt currently features four different game mode variations. Each features three difficulties that increase the stakes of each mode as well as a number of enemies. They are Normal, Hard, and Realistic.

The difficulty modes affect enemy precision, damage, and Operator health on revival. Enemy behaviors also change with increasing difficulty: on Hard games, enemies sometimes guess-fire through walls and flank Operator by going outside; on Realistic games, both behaviors become much more aggressive.

Elimination
Elimination (previously known as Terrorist Hunt Classic) is the normal mode of Terrorist Hunt. Similar to the original Terrorist Hunt, this mode simply involves eliminating a set number of White Masks in a map. The only possible ways to lose is for the entire Attacking team to die or let the timer run out.

Depending on the difficulty setting, the number of enemies and the allotted time will be different:

On Realistic difficulty, not all terrorists are spawned when the map begins. More waves of enemies will arrive, sometimes from outside, after a set amount of kills.

On all difficulties, when the number of living White Masks is down to 3, they will all immediately learn the location of the Operators and will attempt to hunt them down (on hard it is 4, on realistic, 5 enemies).

Protect Hostage
Protect Hostage involves defending a civilian in a room from five waves of an increasing number of enemies.

The Defenders have a preparation phase to fortify their position and create an improvised defense before being assaulted by waves of White Masks.

Upon defeating all enemies in the round, players will then have another short preparation phase before the next round begins.

The Defenders will lose the game if all of them have been eliminated or their hostage has died.

Running outside will cause an Operator's death instead of being simply spotted. They will have 10 seconds to return inside before they die instantly from enemy overwatch.

No Ambushers will spawn on Protect Asset, the main enemy being Roamers and Engineers.

Extract Hostage
Hostage Extraction tasks players with extracting a hostage. In this mode, the Hostage will spawn in a random location from the usual "Hostage" multiplayer choices. The White Masks will usually place the hostage in a reinforced room, and there will often be one other reinforced room on the map, which may be located above or below the hostage room.

Floors containing reinforced rooms will usually contain a large number of White Masks, while other floors will contain a minimal amount of them. If a map has three floors or more, there will often be a floor that is completely empty. When the Hostage has been retrieved, more White Masks will spawn around the Extraction Site. All White Masks in a certain radius, as well as a few from the extraction point, will move to the operator which grabbed the hostage.

If the White Masks kill the hostage (most likely by luring their gunfire via a drone), the Attackers will lose.

Disarm Bomb
Disarm Bombs tasks Attackers with infiltrating the building and individually disarming two chemical bombs the White Masks have set up. Upon planting the defuser within the Bomb's room, the team must defend the defuser from the White Masks attempting to disable it for 60 seconds before moving on to the next Bomb. There will almost always be two reinforced rooms on the map containing the bombs, these may be on the same floor or on two different floors.

Similar to Extract Hostage, floors without a reinforced room will contain few White Masks, and there may be a floor with none of them.

When the first bomb is defused, multiple Engineers will spawn on the map and reinforce walls around the map.

Attackers are notified when the defuser is being attacked, with the progress shown with a red icon. The White Masks can be interrupted with Stun Grenades and Ying's Candelas, or shooting them outright.

Enemy Archetypes
Main article: White Masks
The White Masks, the primary enemies in Terrorist Hunt mode, are trained to barricade, reinforce and set up traps and ambushes but are separated into archetypes that specialize in different tactics developed to combat against the outnumbered Rainbow team.

Unnamed OPFOR Units
In addition to the White Masks, Situations 1, 2 and 6 feature these enemies of unknown agenda and affiliation. These enemies use the AI and weaponry of the Ambusher enemy archetype when on defense. On attack, they act the same as attacking Roamers and Engineers but non-Ballistic Shield users will only use the L85A2.
Custom Game +Scrim Settings
Custom Game is a playlist creator available in Tom Clancy's Rainbow Six Siege for all players. It allows players to create a playlist with its own set of rules, map rotation, etc. Due to the unofficial variations the playlist offers, matches do not reward Renown or XP.

Scrim ProLeague Settings
Playlist settings
  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: Pro League

Match settings
  • Number of Bans: 4
  • Ban Timer: 20
  • Number of Rounds: 12
  • Attacker/Defender Role swap: 6
  • Overtime Rounds: 3
  • Overtime Score Difference: 2
  • Overtime Role Change: 1
  • Objective Rotation Parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker Unique Spawn: On
  • Pick Phase Timer: 15
  • 6TH Pick Phase: On
  • 6TH Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage Handicap: 100
  • Friendly Fire Damage: 100
  • Reverse Friendly Fire: Off
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off

Game Mode: BOMB
  • Plant Duration: 7
  • Defuse Duration: 7
  • Fuse Time: 45
  • Defuse Carrier Selection: On
  • Preparation Phase Duration: 45
  • Action Phase Duration: 180

Mappool
  • Border
  • Chalet
  • Clubhouse
  • Bank
  • Kafe
  • Oregon
  • Skyscraper
  • Theme Park
  • Villa

good to know
  • If u play 6+6 you just have to put "Number of Rounds" from 12 to 20. After you played the first map, one team needs to leave. They can rejoin when you return into lobby.
  • If you create playlist, create one map with all settings and copy it. It's the fastest method.

Playlist Creation
Players must first select whether or not the custom game will be local or online with dedicated servers. Two playlist types are available: Normal and Tactical Realism. The following options are available for both playlist types.
  • Name - The Playlist name can be created
  • Maps - All maps in the game, aside from those from special events, can be chosen for the custom game. This includes maps that are no longer available in the Quick Match and Ranked playlists.
  • HUD Settings - Normal, Minimal, Pro League
  • Match settings - includes banning, number of rounds, role swap, friendly fire, etc.
  • Gamemodes - Hostage, Secure Area, Bomb
  • Gamemode settings
  • Custom game can then be saved in player's playlist along with other custom games for rotation.
Tactical Realism
removed from the game on May 3rd, 2021 in the Y6S1.3 update
Tactical Realism was a hardcore version of the original gamemode. The gamemode forces players to rely on communications and teamwork instead of the HUD.
Differences
  • Limited HUD (Heads Up Display)
  • Realistic Magazine Management for ammo
    • For guns that use magazines, a player starts with a fixed number of magazines, each fully filled with ammo.
    • Reloading the gun swaps to the next available magazine. If the current magazine is not empty, it is put back into the end of the magazine queue.
  • Kill confirmations removed.
  • Cannot mark enemies.
Newcomer (removed)
Newcomer is the beginner playlist for multiplayer in Tom Clancy's Rainbow Six Siege that was introduced in Operation Burnt Horizon and expanded upon in Crimson Heist. Unlike Quick Match or Ranked, it is only available for players under level 50.

Rules
  • Only available to players below level 50
  • The only available gamemode is Bomb
  • Players are free to leave mid-match and are able to join in-progress matches
  • Each round is 3 minutes long
  • Each match has four rounds, with one overtime round should both team win two rounds
  • Each map will have two possible bomb site locations
  • Bomb sites are randomly chosen
  • Each match will feature the same bomb sites for all rounds

Available Maps
  • Emerald Plains
  • Oregon
  • Clubhouse
  • Chalet
  • Kafe Dostoyevsky
  • Coastline

Trivia
Until the release of the Operation Crimson Heist expansion, the Newcomer playlist originally only featured three maps: Bank, Consulate, and Chalet. Additionally, each available map featured four possible bomb sites instead of two possible bomb sites.
Unranked
Unranked is a playlist available in Tom Clancy's Rainbow Six Siege that was introduced in the Operation Ember Rise expansion. The playlist is available for all players with a Clearance Level of 10 or above.

The purpose of the playlist is for players to practice and prepare themselves for the Ranked Playlist. It features all the rules, gameplay changes, and map rotation as the Ranked playlist but does not affect the player's rank, Ranked Kill/Death ratio, or MMR points. Additionally, any penalties incurred while in Unranked will also carry over to the Ranked Playlist and vice versa.

Rules
  • Does not affect ranking in Ranked
  • The system is based on the principle "best team of 5 rounds":
    • A minimum of 4 rounds must be won by a team to be eligible to win a match.
    • After winning 4 rounds, the team must have 2 points of advantage, unless there's a tie and the next round will be the fifth or subsequent win for either of the teams.
    • A maximum of 9 rounds can be played per match.
  • Yields double the amount of Renown for winning a match in Quick Match
  • Abandoning your team before the end of a match will temporarily render you unable to play Unranked and Ranked for 30 minutes; The length of the penalty will increase after repeated offenses
  • Each round is 3 minutes long
  • Features the same map rotation as Ranked
  • Bomb sites are voted upon by Defending players
  • Teams will swap Attacker and Defender roles at the fourth round and after every overtime round
  • The Map Ban phase allows players to choose between 3 random maps in the rotation and vote which ones to ban
  • This mode features a Pick and Ban phase, allowing both teams to choose and ban an Attacker and Defender

Available Maps

This is a list of maps currently available as of the Operation Solar Raid expansion. The Unranked Playlist shares the same map pool as the Ranked Playlist. Maps will be rotated in and out with the conclusion of each season.
Quick Match

Quick Match (formerly Casual) is the standard playlist for Multiplayer in Tom Clancy's Rainbow Six Siege. This gamemode offers a place for beginner, intermediate, and expert skill levels to play in a fair environment.

Rules
  • Available for all players
  • Does not affect ranking in Ranked
  • Three gamemodes are available: Bomb, Hostage, and Secure Area
  • Players are free to leave mid-match and are able to join in-progress matches
  • Each round is 3 minutes long
  • Each match has four rounds, with one overtime round should both team win two rounds
  • Teams will swap Attacker and Defender roles at the third round
  • Sites are randomly chosen

Map Rotation
Starting with the Crimson Heist expansion, map rotation has been disabled and all standard maps are available in the Quick Match map pool except for Bartlett U..
(DEZEMBER 2022) (Operation Solar Raid)


Trivia
  • This playlist was originally named "Casual" until the release of Operation Shifting Tides.
Team Deathmatch

Deathmatch is a mulitplayer playlist featured in Tom Clancy's Rainbow Six Siege, introduced in the Demon Veil expansion.

Featuring the Team Deathmatch gamemode, it offers a more casual experience for players than other gamemodes.

Overview
Two teams of five players to obtain the most amount of kills in five minute matches. The first team to obtain 75 kills or have the most kills when the timer expires will be declared the winner.

All owned Operators are available on both teams except Blitz, Montagne, and Clash. Contrary to other gamemodes, Team Deathmatch allows more than one player to use the same Operator. Operators may be changed in the spawn menu. Access to Operator abilities and gadgets are restricted, except for Glaz's Scope. Additionally, all secondary gadgets are available except Nitro Cells and Claymores.

Rules
  • Available for all players
  • 5v5 matches
  • Does not affect ranking in Ranked
  • All Operators are available on both teams except Blitz, Montagne, and Clash
  • Access to Operator abilities and gadgets are restricted (except Glaz's Scope)
  • All secondary gadgets are available except Nitro Cells and Claymores
  • Each match is 5 minutes long
Map Rotation
  • Stadium Bravo
  • Favela
  • Skyscraper
  • Coastline
  • Theme Park
  • Villa
  • Emerald Plains
  • Close Quarter
Gallery




Trivia
In Siege, the Deathmatch playlist was originally called Warm-Up and was initially added to the Test Server during the High Calibre expansion.
Arcade

Arcade is a playlist in Tom Clancy's Rainbow Six Siege introduced in the Operation Void Edge expansion. The playlist offers limited-time game modes that modify elements of existing modes and is usually on a smaller scale compared to regular event game modes. The Arcade playlist also includes returning events like Rainbow is Magic.

Each new expansion will see the release of a new limited-time gamemode. Ubisoft plans to eventually release more than one limited-time gamemode for each expansion.

A playlist is set to become permanent in the Year 8 Season 2 expansion.

Gamemodes
  • Golden Gun (VE) (March 19, 2020 - March 23, 2020)
  • Attrition (SW) (July 9, 2020 - July 13, 2020)
  • Golden Gun (SL) (October 1, 2020 - October 5, 2020)
  • Legacy (ND) (December 17, 2020 - January 5, 2021)
  • Rainbow is Magic (Again) (CH) (March 30th, 2021 - April 5th, 2021)
  • Golden Gun (CH) (April 22, 2021 - April 26, 2021)
  • Headshot (NS) (July 15, 2021 - July 19, 2021)
  • Showdown: Back to the West (CG) (September 21, 2021 - September 28, 2021)
  • Snipers (BS) (September 21, 2022 - September 28, 2022)
⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓⁓
Golden Gun
Golden Gun is a limited-time gamemode introduced to Tom Clancy's Rainbow Six Siege in the Operation Void Edge expansion. Playable in the Arcade playlist, the mode is available periodically for a span of four days.

Overview
The mode is a variant of Secure Area. The gamemode does not have a planning phase as the Attackers already know the whereabouts of the objective. Each player only has access to a D-50 adorned with the golden Extravagance weapon skin. The weapon is a one-hit kill to all players but will need to be reloaded after every shot. Knifing is possible which can make up a missed shot or close combat. Rounds are won once all players on the opposing team have been eliminated or the area is secured.

The second incarnation of the mode banned the use of the Deployable Shield. As a result, all defending Operators are given a temporary alternative such as the Bulletproof Camera or Nitro Cell.

Availability
The mode is available several times throughout the year for a span of four days once activated.
  • March 19, 2020 - March 23, 2020[2][3]
  • October 1, 2020 - October 5, 2020[4]
  • April 22, 2021 - April 26, 2021[5]
  • November 12, 2021 - November 16, 2021[6]

Operators
Only 38 of the 57 Operators are available for use due to balancing. All 38 available Operators are unlocked for use by all players. The following Operators are unavailable for use in the gamemode:


Maps
  • Oregon (March 19, 2020 - March 23, 2020)
  • Border (October 1, 2020 - October 5, 2020)
  • Coastline (October 1, 2020 - October 5, 2020)
  • House (October 1, 2020 - October 5, 2020)
  • Chalet (April 22, 2021) - April 26, 2021
  • Kanal (April 22, 2021 - April 26, 2021)
  • Skyscraper (April 22, 2021 - April 26, 2021)

Trivia
  • The D-50 features a special animation that spins the weapon after every reload.
  • The Extravagance weapon skin for the D-50 is available for purchase for the duration of the gamemode for 12500or 300
  • The game mode is inspired by the Golden Gun that is featured in the James Bond video game franchise.
  • The game mode made a brief appearance at the Six Invitational 2021 Community Event as one of the playlists streamed during the event.
  • The info menu for the third appearance of Golden Gun features images of the original Chalet, Kanal, and Skyscraper maps, instead of their reworked versions.

Gallery


Attrition
Attrition is a limited-time gamemode introduced to Tom Clancy's Rainbow Six Siege in the Operation Steel Wave expansion. Playable in the Arcade playlist, the mode was available from July 9, 2020 to July 13th, 2020.

Overview
The mode is a variant of Siege and is only available on Clubhouse, Consulate, and Coastline. Unlike the standard gamemode, all operators on the team that wins a round are banned from use on subsequent rounds. All operators are unlocked for use at the start of each match. Additionally, the gamemode has the same rules as an Unranked matched except for the lack of pick-and-ban.

Gallery
Legacy
Legacy is a limited-time gamemode introduced to Tom Clancy's Rainbow Six Siege in the Operation Neon Dawn expansion. Playable in the Arcade playlist, the mode is available from December 17th, 2020 to January 5th, 2021.

Overview
This Arcade mode features the Bomb gamemode with the same rules as Quick Match. It features three classic maps prior to their reworks: Hereford Base, House, and Presidential Plane. Players may only select the 20 original Operators that were available during the game's initial release. Each Operator features the same loadout of weapons and gadgets as they did in December 2015. This includes gadgets and weapon attachments such as the ACOG sight for Ash's R4-C, Bandit's MP7, and Jäger's 416-C Carbine. The only exception to this rule is Tachanka and the Recruit who retain their reworked loadouts and abilities

Operators
Attackers
  • Recruit
  • Sledge
  • Thatcher
  • Ash
  • Thermite
  • Montagne
  • Twitch
  • Blitz
  • IQ
  • Fuze
  • Glaz
Defenders
  • Recruit
  • Smoke
  • Mute
  • Castle
  • Pulse
  • Doc
  • Rook
  • Kapkan
  • Tachanka
  • Jäger
  • Bandit

Gallery
Rainbow is Magic

Rainbow is Magic is an April Fools-themed limited time event in Tom Clancy's Rainbow Six Siege that was originally introduced during the Operation Burnt Horizon expansion.

The event initially ran from April 1st, 2019 to April 8th, 2019 but had its end date extended to April 15th, 2019 due to its popularity. The event returned as an Arcade Mode during the Crimson Heist expansion. Known as Rainbow is Magic (Again), it was available from March 30th, 2021 to April 5th, 2021.

Overview
Rainbow is Magic takes place on a special variant of the map Presidential Plane known as Air Cute One. The map features a dramatic visual overhaul, taking place as a toy set within the Kid's Bedroom on the prereworked version of House. The gamemode itself is a variation of Hostage, with the hostage in question called Mr. Bear who has a unique model and animations. The announcer is also replaced with a joyful, feminine voice with special voice lines, describing the game as if it were a children's book instead of a hostage rescue. Available Operators are modeled after army men except for Smoke, Montagne, Tachanka, and Blackbeard who wear bright pink outfits with the themes of a leopard, butterfly, unicorn, and princess, respectively.

Operators
Attackers
  • Thatcher
  • Sledge
  • Ash
  • Thermite
  • Montagne
  • Blackbeard
Defenders
  • Smoke
  • Castle
  • Kapkan
  • Tachanka
  • Bandit
  • Frost

Cosmetics
Alpha Packs
As with other events, Rainbow is Magic features limited-time Alpha Packs containing Headgear, Uniforms, Weapon Skins, and Charms that are themed around the event. There are 21 cosmetic items in the Rainbow Is Magic Alpha Pack collection with no duplicates awarded in packs.

All players are awarded a free Alpha Pack for logging in for the first time during the event. Afterwards, packs are obtained through completing Ubisoft Connect challenges or by purchase. Alpha Packs may be purchased with Renown alongside R6 Credits.

Rainbow is Magic Collection
Headgear

Uniforms

Weapon Skins

Charms

Operator Bundles

Trivia
  • The Presidential Plane map was given several changes to create a magic-like, childish feel, and it also changed some of the normal aspects of the game to further this fantasy.
    • The usual map music that played upon entering the match was replaced with a frollicy music box theme.
    • Shooting, breaking, or exploding holes into soft walls on the updated map would make a star shape. It would also release a flurry of colorful confetti and make a glittery noise. This confetti also appears when you destroy Blackbeard's Rifle-Shield, obscuring some vision for both parties.
    • Environmental blood caused by shooting Operators or the Hostage was given a purple tint.
    • Environmental fog in certain parts of the map was tinted a vibrant green, causing some vision issues, similar to Smoke's Gas Grenades.
    • Attacking Drones were painted pink and given small cat faces. The yellow lights changed to pink as well.
    • Barricades were also given a happy paintjob with a rainbow, but Reinforcements were simply given a slight purple tint. Default and Operator gadgets went unchanged, making them far easier to see against the bright background.
  • The map also had some interactive aspects.
    • Scattered throughout the map were several flower decals on the walls. If you damaged them, their petals would disappear and their happy faces would turn into frowns, crying loudly.
    • A couple radios throughout the map were given new upbeat, frollicy music as well, and could be destroyed to silence them.
    • In a few places, a gift box would sit. If you opened them by damaging them, a stuffed bear would appear and give a (usually sarcastic) voice line.
  • Along with the change of scenery on the updated map, the pilot voice that occasionally gives announcements over the intercom also received new voice lines, making several references to community jokes.
  • All of the Operator's voices were made high-pitched and faster while playing the gamemode.
  • At the end of the game with the MVP sequence, the characters take army men poses on circular pedestals, to which the player in third place will fall over.
  • The Spetsnaz Recruit was originally an available option during the first appearance of the event.
  • The menu screen was replaced with a cutesy, colorful artwork of Smoke, Montagne, Tachanka, and Blackbeard in their pink outfits. The music was also replaced with an upbeat tune, that cut in after the loading screen with a vinyl scratch.
  • The Rainbow is Magic Alpha Pack collection originally only featured 17 items. This was expanded to 21 items two years later with the addition of four weapon skins.
  • The font used in many of the official graphics for the event is the same font used and popularized by My Little Pony: Friendship Is Magic.
  • During the event, the official Rainbow Six Siege Twitter held a contest for fanartists to make GIFs about the event. Ten winners were chosen.
  • The event made a brief appearance at the Six Invitational 2021 Community Event as one of the playlists streamed during the event.
  • In the 2021 version, the Toy Squid in the game mode is wearing a mask, referring to the ongoing COVID-19 pandemic.
Gallery







Headshot (Gamemode)
Headshot is a limited-time gamemode introduced to Tom Clancy's Rainbow Six Siege in the North Star expansion.

Playable in the Arcade playlist, the mode was available from July 15th, 2021 to July 19th, 2021. The gamemode returned during the Demon Veil expansion and was available from March 31st, 2022 to April 5th, 2022.

Overview
The mode is a variant of Secure Area. The gamemode does not have a preparation phase as the Attackers already know the whereabouts of the objective. Players can only be eliminated by headshots and will not enter DBNO. Reinforcements are also unavailable in the mode.

Attackers are adorned in silver all over their bodies except their heads while Defenders are adorned in gold. Operators have fixed loadouts and unique gadgets are replaced with a second regular gadget. Atrackers are equipped with Stun Grenades and Breach Charges while Defenders have acces to Barbed Wire and Bulletproof Cameras.

Operators


Maps
2021
  • Kafe Dostoyevsky
  • House
  • Border
  • Favela
2022
  • Coastline
  • Bank
  • Outback
  • Clubhouse
Showdown

Showdown is a limited time event in Tom Clancy's Rainbow Six Siege that was introduced during the Operation Phantom Sight expansion.

The event initially ran from July 2nd, 2019 to July 16th, 2019. The event returned as an Arcade mode during the Crystal Guard expansion. Known as Showdown: Back to the West, it is available from September 21st, 2021 to September 28th, 2021.

Gameplay
The event features an exclusive map called Fort Truth. It features a unique 3v3 Secure Area gamemode with Tactical Realism rules.

Loadouts are limited to BOSG.12.2 and LFP586. Attacking operators are limited to one frag grenade and two smoke grenades each, while defending operators are limited to one deployable shield and two barbed wires, except Recruit who only has 1 barbed wire. As a result, none of the Operators are able to use any of their unique gadgets or abilities.


Operators
The Law (ATK)
  • Ash
  • Twitch
  • Glaz
  • Capitão
  • Maverick
Graveltop Gang (DEF)
  • Rook
  • Caveira
  • Alibi
  • Maestro
  • Kaid

Challenge


Cosmetics
Alpha Packs
Showdown features limited-time Alpha Packs containing Headgear, Uniforms, Weapon Skins, and Charm that are themed around the event. There are 31 cosmetic items in the Containment Alpha Pack collection with no duplicates awarded in packs.

Showdown Collection
Headgears

Uniforms


Weapon Skins

Charm

Operator Bundles

Players may purchase event cosmetics in bundles for each Operator featured in the event. Bundles cost 1680 apiece.

Trivia
  • The DeLorean from the Back from the Future trilogy could be found when destroying a wall in the mine.

Gallery



Snipers
Snipers is a limited-time gamemode introduced to Tom Clancy's Rainbow Six Siege in the Operation Brutal Swarm expansion.

Playable in the Arcade playlist, the mode was available from September 21, 2022 to September 28, 2022.

Overview
The mode is a variant of Team Deathmatch. As with normal TDM, rounds are played with a 5v5 ruleset with no preparation phase. Each player has access to the CSRX 300 and the .44 Mag Semi-Auto. All Operators are unlocked in the gamemode and each has a 3 speed rating.

A round is won once one team has reached 75 kills. Alternatively, the team with the most kills at the end of the 8 minute time limit will be declared the winners. The gamemode is available on Fort Truth, Chalet, and Hereford Base.
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NIGHTHAVEN LABS
STADIUM
CLOSE QUARTER
EMERALD PLAINS
BANK
BORDER
CHALET
CLUBHOUSE
COASTLINE
CONSULATE
FAVELA
FORTRESS
HEREFORD BASE
HOUSE
KAFE DOSTOYEVSKY
KANAL

OREGON
OUTBACK
PRESIDENTIAL PLANE
SKYSCRAPER
THEME PARK
TOWER
VILLA
YACHT
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Comics
Six Invitational
The Rainbow Six Siege: Six Invitational comic was released on January 28th, 2021. The comic serves as an in-universe promotional tie-in to the Six Invitational 2021.

Plot
In early 2021, Shuhrat "Fuze" Kessikbayev was invited by Jaimini "Kali" Shah to join her and the other members of Nighthaven for a training session at the Stadium kill house. At the end of the session, Kali asked Fuze why he hesitated in firing. Fuze explained that Apha "Aruni" Tawanroong was in his line of fire. Kali informed him that it was Nighthaven's policy to "play hard and take risks" and that friendly fire did not matter as no lives were on the line in the area. Soon after, a Nighthaven Osprey landed in the arena to deliver a piece of equipment to Kali. Fuze requested to tag along with them to see the equipment which Kali agreed to. While the it was offloaded from the Osprey, Fuze asked Kali if it was a problem that each of Nighthaven's members were on different teams for the Six Invitational. Kali stated that it wasn't as any accolade earned by a member of Nighthaven would make their organization more exclusive and allow them to demand higher rates for contracts.

Once inside the Stadium, Kali presented the Masterframe Prototype I to Fuze and the other members of Nighthaven. Kali explained that it was rated to absorb or deflect most conventional high-caliber rounds. She also stated that it was light weight, increased reaction time, reduced muscle strain, and was sealed against the majority of biological and chemical weapons. Fuze asked Kali if the equipment was Rainbow compliant and was told it was "more or less". He reminded her that she was supposed to wear her uniform for the Six Invitational. Kali dismissed this comment, saying that the Masterframe would be her uniform and that it was only the beginning. Fuze was then told by Kali that her people always had the best equipment and that he knew where to find her if he was looking for a career shift to join Nighthaven.

Gallery
Crimson Heist
The Rainbow Six Siege: Crimson Heist comic was released on May 10th, 2021. The comic serves as an in-universe promotional tie-in to the Crimson Heist expansion.

Gallery
North Star
The Rainbow Six Siege: North Star comic was released on August 9th, 2021. The comic serves as an in-universe promotional tie-in to the North Star expansion.

Gallery
Crystal Guard
The Rainbow Six Siege: Crystal Guard comic was released on September 14th, 2021. The comic serves as an in-universe promotional tie-in to the Crystal Guard expansion.

Plot
At the Nighthaven QCR facility, Anja Katarina "Osa" Janković was working on a military drone with a Nighthaven engineer named Phil. She told him about her favorite film, the Empress of the Plutomatons and was in disbelief that he hadn’t seen it yet. She then insisted that she would bring him a copy of the movie the next day and asserted that she was making it mandatory for all of her team members to watch it. She then sent Phil home for the night and was reassured that he had deactivated the drone's targeting system. Shortly afterwards, however, Osa activated the drone and discovered that its targeting system was still active as it started firing at several Nighthaven guards. She then ordered the remaining guards to stand down and entered the room. With her Talon 1 prototype, Osa managed to disable it by lodging the device into the drone's head.

The next day, Phil walked into the building and began praising Osa's favorite film when he noticed the damage caused by the drone. Phil was relieved that Osa was okay and asked about the guards. Osa told him they were fine as she was the one who built their armor. Phil apologized, swearing he had turned the targeting system off but was cut off by Osa who showed him a blueprint of the Talon 2. She then told him he could keep his job if he built it and to check the Talon 1, which was still lodged in the drone's head, for reference.

Gallery
High Calibre
The Rainbow Six Siege: High Calibre comic was released in December 2021. The comic serves as an in-universe promotional tie-in to the High Calibre expansion.

Gallery
Demon Veil
The Rainbow Six Siege: Demon Veil comic was released on March 30th, 2022. The comic serves as an in-universe promotional tie-in to the Demon Veil expansion.

Plot
In a flashback, Azami and Masayuki Yahata have a short conversation regarding Yahata's trust in her. In the present, Azami and Hibana are riding the latter's motocycle to the site of Yahata's death. Upon arriving, they meet with Jackal and Thatcher who surveyed the area. Jackal finds two sets of footprints leaving the area and notes that one of the assailants was badly injured. All of them then follow the footprints to a nearby abandoned factory. After entering the building and cornering one of the assailants, Azami locks eyes with him as the other three operatives remain behind cover. Hibana yells for the assailant to drop his weapon but is ignored. Thatcher then throws an EMP grenade to disorient and detain the man.

Azami approaches him and demands to know where they got their weapons from. The assailant explains that they had received an encrypted message about assassinating Yahata but believed it was a joke until they had received a crate full of Nighthaven weapons, intel, and money. Shortly after, Jackal finds the crate and the other injured assailant beside it. The man tells Jackal that they had received another message once they returned to the factory telling them to stay put.

Moments later, a helicopter opens fire on them, killing the first assailant. Azami throws several Kiba barriers for cover, enabling Jackal to pick up the injured assailant and allow all of them to run to safety. As they watch the helicopter leave, Hibana remarks that if their attacker works for Nighthaven, then they have just 'declared war' on Rainbow. Azami states that it doesn't matter who they work for as everyone involved in Yahata's assassination will pay. This prompts Hibana to ask her to join Rainbow so that they can work together to find those responsible.

Gallery
Vector Glare
The Rainbow Six Siege: Operation Vector Glare comic was released on July 15th, 2022. The comic serves as an in-universe promotional tie-in to the Operation Vector Glare expansion.

Plot
With the successful rescue of the Nighthaven employee known as the The Architect from a local militia, Rainbow got their hands of the schematics for Nighthaven's Headquarters in Singapore. Wolfguard squad leader Gustave "Doc" Kateb briefed the unit on the next steps of their investigation of Nighthaven's involvement of Masayuki Yahata's assassinstion. He stated that it would involve using the Architect to infiltrate Nighthaven's headquarters to gain access to QCR's private servers. As the mission required a "quiet approach", Taina "Caveira" Pereira and her squad were taking the lead. However, Ngoma "Sens" Mutombo expressed concern about the Architect's safety, stating that they were worried Caveira's squa would just use him as a disposable tool. Unable to deter them, Doc approved Sens request to accompany the Architect

Sens and the Architect later flew to the outskirts of Nighthaven's headquarters on a V-280 Valor and were met by Karina "Nøkk" Gaarddhøje who was disguised as a guard. Sens donned a guard disguise as well and the pair accompanied the Architect to facility. They were soon noticed by Håvard "Ace" Haugland and Jack "Pulse" Estrada, who questioned their arrival by saying that work on the next sector would only start in a month's time. The Architect managed to trick Ace by saying Kali ordered him to recalibrate materials for testing. He also mentioned a project proposed by Ace himself: a volleyball area for recreation. Convinced, the two allowed them to pass.

As they reached a security door to the servers, they discovered the Architect's biometrics had been revoked after he was captured by the militia. While discussing what to do next, they were noticed by a NIGHTHAVEN guard. Nøkk quickly disarmed and knocked out the man. As she was about to execute him, Sens intervened. They reiteriated that NIGHTHAVEN had not yet been confirmed as their enemiey, and that having the man wake up later would be a better outcome than possibly killing someone who might be "innocent". Nøkk agreed and then used the guard's biometrics to unlock the door. She then pointed out that the facility had many guards and that she could not spare them all. With Nøkk's infiltration complete, Sens and The Architect departed the complex and returned to the V-280 Valor. During the ride back, The Architect asked Sens if Nøkk would be alright. Sens stated that she was a "one-woman army" and that they were more worried about anyone that got in her way. Sens then pondered with The Architect if the mission was worth it or if they had made the situation worse. Meanwhile, Nøkk disposed of her disguise and readied her weapon as she went deeper into the facility to access the servers.

Gallery
Brutal Swarm
The Rainbow Six Siege: Operation Brutal Swarm comic was released on November 2nd, 2022. The comic serves as an in-universe promotional tie-in to the Operation Brutal Swarm expansion.

Plot
Three hours after the incident at the Nighthaven server building, Kali gathered every operative in a meeting room and displayed a surveillance photo of the intruder. She demanded they find out who stole the data and why. As Anja "Osa" Janković tied to explain the data was useless as she had encrypted it herself, Kali interrupted by saying that they needed to assume the intruder was capable. She then tasked Charlie “Grim” Boon with interviewing each member individually to learn anything about the intruder. After questioning several operatives, he was informed by Osa that the infiltration could only have been done by Karina "Nøkk" Gaarddhøje. He then met with Kali and told her of his findings. Angered by Rainbow's actions, Kali told him that retrieving the stolen data was no longer part of the mission. Instead, she told him to find out Nøkk's identity and who she's protecting to blackmail her. She also made it clear that he was not to infiltrate any Rainbow facilities or kill any Rainbow personnel as she did not want to make an enemy out of them just yet.

Using the knife she left behind as his lead, Grim brought it to a weapon store and threatened the worker to find out who crafted the custom knife. This led him to a banker associated with a black market. After obtaining an address for the banker's contact, he went after a group of mercenaries and killed all but one of them. Grim then threatened to torture man for information. The next day, he traveled to an amusement park and ambushed a man who held classified information and promised to kill him unless he was given information on Nøkk. The man relented and told Grim everything about her.

The following day, Grim broke into Nøkk's secret home and waited for her to return inside from gardening. Nøkk noticed her house door open and investigated, finding Grim sitting at her dining room table. After offering him tea, Nøkk asked him what his name was and how he found her home. As he pulled out her knife to show her, Nøkk splashed his face with tea and attacked him. She took back the knife and lunged at him but was blocked with a butcher knife. Moments later, Nøkk subdued him to the floor and held the knife to his throat. Before she could kill him, Grim told her he was not there to kill her and pulled out an envelope. He revealed that it contained all of her redacted information, including her real identity and the ones she was trying to protect. Grim then proceeded to blackmail her with this information, threatening severe consequences if Rainbow crossed Nighthaven again.

Gallery
Solar Raid
The Rainbow Six Siege: Solar Raid comic was released on February 15th, 2023. The comic serves as an in-universe promotional tie-in to the Operation Solar Raid expansion.

Gallery
Commanding Force
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Rate the Guide, share it with friends! would help a lot :D
13 Comments
D0minic_884  [author] Aug 10, 2023 @ 4:18pm 
I'm aware that this guide is no longer current. Currently, I'm uncertain whether I should remove the sections that undergo frequent changes, while retaining information about crucial aspects such as special mechanics and features like sound dynamics and the rank 2.0 system. Alternatively, I'm contemplating finding someone who would be interested in assisting me with the ongoing task of keeping the guide updated. If anyone would like to contribute and help, please don't hesitate to contact me. (Date: 11th of August 2023)
D0minic_884  [author] Apr 18, 2023 @ 1:34pm 
Thank you so much for donating your awards and leaving kind comments. Your support truly brings me joy. Unfortunately, the guide went offline again due to an investigation. While I completely understand Steam's need to review the content, as a lot of it was collected from various platforms, I am pleased to report that after a second analysis, Steam determined that I was authorized to use the content. I hope that the guide will not go offline again.

I would also like to take a moment to commend Steam Support for their prompt response and efficient resolution of the problem. As for the missing points that I plan to add, please bear with me as it may take 2-3 weeks for me to include them. I want to ensure that each update does not result in a ban, and I also have other commitments besides Steam. Thank you for your understanding and patience. Much appreciated <3.
Monke Monke Apr 18, 2023 @ 6:25am 
Thanks homie:goldcrownz:
Semre Apr 16, 2023 @ 7:04pm 
Happy to see your guide again! :steamhappy:

I think they banned your guide because you copied and pasted most of the images and informations from Fandom, but idk

Hope they don't do it again :thumbalift:
D0minic_884  [author] Apr 15, 2023 @ 6:11pm 
Why was the guide offline, or might it go offline again in the near future? (Written while it's offline, 01:41 (GMT+1), 16th of April 2023). Currently, I have no clue where the issue comes from, and I have to wait for further responses from Steam Support. But my guesses are:

1. R6Guides because I used a few of their maps. I feared that already because they "claim" them as copyright, which I think is pretty silly since Ubisoft holds the copyrights to them, and a few words won't change that fact.
2. The guide's profile picture because it's from a YouTuber. I can't really imagine that he would claim it and ask Steam to remove it, but I wouldn't really mind.
3. Ubisoft because of posting their comics. However, that can't be true because many have done it before, and they are free to use on their website.
D0minic_884  [author] Apr 15, 2023 @ 6:11pm 
I added the images already from the "Command Force" Story Line. Going to put it inside the Guide soon. But atm i got bigger problems with Steam Guidelines taking down the Guide :(
Semre Apr 15, 2023 @ 11:50am 
New comic has been released can't you find that in Fandom?
D0minic_884  [author] Apr 13, 2023 @ 9:29am 
Thanks a lot <3
AggressiveSlav Apr 13, 2023 @ 8:43am 
awesome guide, will give reward later :neon_happy:
D0minic_884  [author] Apr 11, 2023 @ 4:21pm 
i will, thank you