Crusader Kings III

Crusader Kings III

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More Congenital Traits - Compatibility Version
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Apr 3, 2023 @ 2:29am
Oct 3, 2024 @ 5:17am
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More Congenital Traits - Compatibility Version

Description
Attention: The Positive Giant Trait has been moved to it's own mod , please install that if you want that (former) feature of this mod. This should improve the base compatibility of this mod a bit while maintaining that option for those who preferred it.

This is a version of More Congenital Traits that takes an alternative approach to adding higher tiers of the Congenital Traits that's focused on maximising compatability with other mods.

It doesn't effect anything from the base game and instead makes the new trait levels a new set of leveled traits that are only available to those with Level 3 in the corresponding congenital traits.

A character who inherits a Level 3 congenital trait from both parents has a chance of gaining Level 1 of the corresponding bonus trait (and the chance is increased by the 2nd Blood Dynasty Perk), after the trait is gained it is subject to the usual rules for Congenital traits (for Reinforcement etc) except that inherited Bonus traits will become inactive traits instead if a child is born without the pre-requisite Level 3 trait.

Has a Github:
https://github.com/Kalanyr/ck3_k_mct_c

Update:
2024-10-03
Touch update for 1.13, no code changes should still be backwards compatible to 1.5

2024-03-24
No code changes, just a touch update for 1.12

2023-11-12
No changes needed for 1.11 , touch update to fix old verion warning. Still backwards compatible to 1.5.


2023/09/28
Moved the Positive Giant Trait to it's own mod.

2023/08/23
No changes needed for 1.10 , touch update to fix old verion warning. Still backwards compatible to 1.5.

2023-06-16 / 2023-05-31
No update needed for 1.9.2/1.9.1

2023-05-13 -
-Updated supported version for 1.9. Should be backwards compatible as far back as 1.5 but no further.
- Fixed trait icon format, so Glow works properly in Ruler Designer window and doesn't throw errors.

Added Green Icon for Giant since it's a Good trait in this.
77 Comments
kalanyr  [author] Oct 6, 2024 @ 10:53am 
@twink12kdd
A game that has these traits will break if the mod is removed, an existing game should be able to activate this mod without any real problems (though it'll probably take active effort by you to see these traits in such a game, the AI doesn't understand how to get the 1-Start traits (though it will try and keep/improve it once it spawns ) )
twink12kdd Oct 6, 2024 @ 10:49am 
is this save compatible?
kalanyr  [author] Oct 2, 2024 @ 6:50pm 
Does it need one ? I wouldn't have expected so but yeah I'm still going to go over all my mods, Spouse Designer and it's sub mods just proved pretty taxing so I'm taking a bit of a break before I get back to it.
Lord_Weasel Oct 2, 2024 @ 6:32pm 
Is this getting an update for Roads to Power?
kalanyr  [author] Sep 3, 2024 @ 9:51am 
IIRC AGOT overwrites all the vanilla files as a baseline so it's extremely incompatible, would probably require a comppatch (likely to re-add the triggers that manage initiating these ) .
Dead Sep 2, 2024 @ 10:36pm 
This still work? I never see it naturally. I am using AGOT.
Renown Aug 3, 2024 @ 4:52pm 
I just love the idea of mythical genetic traits etc. Varied varieties of faces, traits, etc.

But I like your mod more because it enables me to have multiple generations of improving children if the circumstances are right. (It's why I also love the Vampire and Lycan mod, because every now and then you get some Hybrids!)
kalanyr  [author] Aug 3, 2024 @ 4:03pm 
Hmmmm. It may be possible to do a compatch for that scenario, I'll have to check if Half-Elves still work the way they used to.
Renown Aug 3, 2024 @ 1:19pm 
Shame this doesnt work with elf destiny. I like the idea of elves but I want my Op humans
kalanyr  [author] Jul 12, 2024 @ 11:31pm 
Yeah it will be because Elf Destiny has it's own Advanced Trait system.