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The Sign of Jhebbal-sag
   
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1.551 MB
22 MAR 2023 a las 6:21
22 JUN 2023 a las 8:34
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The Sign of Jhebbal-sag

Descripción
"Like a whisper at the back of his consciousness rose the vague memory of the name
of an ancient god of darkness and primordial fear,
to whom once both men and beasts bowed and whose children -- men whispered -- still lurked in the dark corners of the world."

-- Robert E. Howard: "Beyond the Black River"

All animals, including man, once worshipped Jhebbal Sag, the Lord of Beasts, and spoke the same language.
Now, most have forgotten, and only the largest, smartest and strongest animals remember the earliest days.
Those who remember are bound together, however, and can be controlled by one who serves Jhebbal-sag and knows the language of the animals.

Mod ID: 2950572190

Mod Spotlight
  • Overhauls animal growth schema, so taming beasts other then a mount shall have gameplay merit, with different species filling different roles in more meaningful way.
  • This gets better for devout followers of Jhebbal-sag, as their animal companions get improved, while linked with shaman.

Most beasts start fairly basegame-weak, but have potential to became formidable follower, some moreso then others.
Species originally designated as early game are not utterly useless anymore, level them and you might be positivly supprised.

FAQ
  • Q) What unique roles can pets play? Give an example. Is it like a smaller scale version of ark tames?
  • A) Nothing as advanced, but hey, it's an idea I actually might entertain.
    More like different animals shall grow to be different kind of fighters.
    Big cats for example are good at dealing punishment rather then taking it, while say, rocknoses that used to be raised to farm gold exclusivly, grow to be most armored bastards around.
  • Q) How exactly does being on the Jhebal religion benefit pets, is it a dmg buff? Or health? Both?
  • A) Each religion perk starting Priest shall give beast buff to strength and grit, and that translates to more damage and armor. It works only when they're on folow.

    Note that due to how schema mechanic is coded, changes are not retrospective, already placed beasts won't fully upgrade.

    Load order
    load after other mods that modify listed data table

    Compatibility notes
    - controlled table merges: NPCStatsAndGrowthDataTable
    - editted assets: none

    Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.


    Due to recent influx of witless users leaving baseless and misinformative comments, those got disabled.

    Constructive feedback however is welcome, those with more then pair of functional braincells can join my discord here [discord.gg]