Brick Rigs

Brick Rigs

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Advanced Tank Tracks and Suspensions
By Armored Soul
This guide will show you how to build all kinds of tank suspensions, tank tracks, return rollers and how to use them all together. It will show you the basics of how to build everything so that designing vehicles with functional tank tracks and suspension is easy.

Make sure your FPS is a minimum of 100. It is recommended to be at 150FPS or higher if you want a smooth experience.

If the track glitches off, just spam the reset button and it'll fix it. This is brick rigs so glitches can and will happen.

What the finished product looks like:
https://steamcommunity.com/sharedfiles/filedetails/?id=2945828014
   
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Color coding, reference settings and some extra information.
While I have set the suspension rotated upwards at 22.5 degrees, it can be set at just about any degree such as 30 degrees. 22.5 is just the stock rotation.

Stiffer suspension > Too soft suspension. Just try to find the perfect stiffness. Too soft makes the tracked vehicle slow and can make the tracks slightly more glitchy.
Track tightness must be balanced or else there will be problems. Too tight means glitchiness and instability, too loose causes tracks falling off and your tracked vehicle being much slower.
High gear ratio>low gear ratio. Tuning the engine also matters. Make the engines too powerful/fast/low gear ratio and it will simply cause the tracks to glitch. Too slow and well, it'll just be slow.
All three of these affect the performance of your tracked vehicle significantly. So make sure to balance everything out.

Sometimes mirroring stuff can have issues such as mirroring a set of tracks can have missing bricks or rotated bricks for some odd reason. Make sure that you catch that.

Tank tracks are made of tungsten. All other actuators are made of steel. Tungsten also works. Everything else is made of aluminum. Steel works too. As for when you're building a body, a lighter material such as oak is best. A heavier body can lead to the tracks struggling and/or glitching.

Numbers and what they mean:
1s/1s/1s = 1/3 x 1/3 x 1/3
1s = 1/3
1 brick = 3 studs.
1s = 1 stud
4s = 4 studs = 1 1/3 bricks = 1.3 bricks

Colors of actuators for reference.
All actuators are the smallest sized 1s actuators. Larger actuators do work, but they also take up too much space.



Settings for reference.



Building a simple base, suspension arms, and roadwheels.
Make sure the location of the brick is around 0,0,1 so that mirroring all the parts such as tracks is easy to do.
Start with a 13/4/1s brick. Make sure that the side connections are set to none to not interfere with the suspension arms.



Now create a 13/1s/1s temporary brick to help space apart all the suspension arms.



Now to make the suspension arm. Have the light blue (cyan) 1s rotational actuator be set at a stiffness of 1 and the min/max angle at -60/60 so the actuators have a smaller chance of glitching out when in use. Have the suspension arm be rotated at 22.5 degrees. It can be really whatever angle that you want whenever you build. The suspension arm is a 1/1s/1s brick plus a 1s/1s/1s half cylinder. The small half cylinder helps space out the wheels to match how much the powered axle is spaced out when added later.





Now put the angled suspension arm onto the 13/1s/1s brick.



Now to add the roadwheels. Put them on the ends of the two cylinders at the very ends of the suspension arm. For some reason, half spheres are better and easier to use than cylinders.



Now copy and flip the half cylinders. The half cylinders are 2 1s/ 2 1s/1s





Copy and paste the suspension arm + roadwheel. Make sure there is a 1s space between the roadwheels.



Remove the reference brick that was used to help space out the suspension arms + roadwheels.



Torsion Bar suspension
When making suspension, the stiffness matters. It is better to have stiffer suspension than to have softer suspension. The only negative of too stiff suspension is that it can make the ride bumpy. Too soft suspension will slow your tracked vehicle down, slightly higher chance of the tracks glitching and can make the vehicle feel like jelly making it hard to aim if your tank doesn't have a stabilizer.

The red bricks on the sides are quarter spheres. The smaller one is 1s/1s/1s, the larger one is 2s/1s/1s. The long red brick is a 1s/1s/4s half cylinder. The yellow rotational actuator is just a copy of the light blue (cyan) rotational actuator.



Reverse Piston Suspension (Version 1)
Version 1 of the reverse piston suspension. Pretty small and compact.

Should be pretty straight forwards as to how the suspension is made. Just three actuators and the already built suspension arm.



Simply add the suspension onto the already built suspension arm.



Add the wall that the suspension attaches to. Have the wall be connected to the light blue (cyan) actuators so that it is properly connected to the ground and is easy to work with.

Reverse Piston Suspension (Version 2)
Pretty much the same thing as the Version 1. Just have the suspension rotated another 22.5 degrees compared to Version 1. If the suspension is flat like in Version 1, the suspension will interfere with the suspension arm.





As with Version 1, add the wall so that it connects with the suspension.

Reverse Piston Suspension (Version 3)
A somewhat more compact version due to it not using any rotational actuators excluding the one already attached to the suspension arm. It is slightly more complicated than the previous 2 versions, but not really. Like Version 2, also have the suspension be rotated 22.5 degrees upwards.





The wall is much smaller than the other two version due to the wall connecting to parts of the suspension. if you want a full wall, you will need another brick that doesn't have and connections on the side of the suspension. Make sure to add a small brick to connect to the suspension arm's light blue (cyan) rotational actuator.

Piston Suspension
Just your typical suspension. Pretty simple concept.
The suspension arm will have to be modified, though that is optional. Other than a little bit of clipping, it will work the same if you don't modify the suspension arm.





Powered axles and finishing up the base.
Pretty simple addition to the base. Design is up to you.





Make sure that you don't touch the axles. Or at least make sure that there is no up and down movement from the axle's built in suspension; in case an update makes the previous sentence invalid. This can cause problems.
But of course, they can still be used as suspension by themselves instead of using actuator suspension. It would work with something like the British WW2 light tank Tetrarch.



Just two 1s/1s/2s bricks.



And just like how the roadwheels for the suspension are made, it is the same for the powered axles. They're just a bit smaller. 5s/5s/1s.





Now just copy it for the back.

Adding the return rollers and the engine.
As seen with something like that Cromwell tank, it is not always required.

The return rollers have the same design as the roadwheels, just smaller.



After you build one, just copy it between each roadwheel.



Now add the seat and engine. Set the engine to 300 gear ratio and tank steering. Of course it can be at any ratio. Just depends on the tank and what it's capable of. Other engines also work. They will most likely also need some tuning.



When adding the engine, having the engines tuned properly is important. It is better to have a higher gear ratio than a lower gear ratio. If the engine is too powerful/fast, the tracks will start glitching. Slower just means that the vehicle will be slow.
Making the tank tracks.
When making tank tracks, the tightness of the track matters quite a bit. It's important to get a good balance in how tight your tracks are. Tighter tracks, while they look good, are much more buggy and has a high tendency to glitch. Looser tracks are more stable but have a higher chance of just falling off the road wheels and also will make your tracked vehicle slower.

Making the tank tracks. Make sure that it's made of tungsten and the actuators are set to physics
driven. The brick that holds the actuators together is a half cylinder that's one brick wide and 2 studs long. Typically it's a good idea to have the half cylinder to have no connections of the sides of the brick. Mainly so it doesn't interfere with the chassis or body of the vehicle.



While optional, this makes lining up the track under the roadwheels easier. Put a temporary 2s wide brick between the roadwheels.



Then, without moving it, shrink it to 1s wide.



Then add the already made tank track under it.



Remove the temporary brick.



Now copy a bunch of tracks until it reaches halfway under the last roadwheel.



Now copy 5 tracks and rotate them it to -53 degrees. It is recommended that you hide all the wheels to make it easier to connect the tracks. Typically angling tracks to go around wheels is by turning off snapping and rotating it until it looks good. And yes that is what I did to get -53 degrees.



Copy one track and rotate it to -8 degrees.



Copy one track and rotate it to 59.5 degrees.



Now copy a bunch of tracks set at 90 degrees (or just flat upside down).



Copy one track and rotate it to 67 degrees.



Copy one track and rotate it to 13 degrees.



Copy 5 tracks and rotate it to -51 degrees.



Then copy all the tracks and put it on the other side.

And you're done.
If you find that the suspension is too soft, simply just double up on the pistons. Or the rotational actuators for the torsion bar suspension.





And you're finished!





Tank examples.


12 Comments
goose Sep 6, 2024 @ 2:15pm 
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WildfireNate Aug 19, 2024 @ 8:58pm 
The 1.7 track pieces (idler and sprocket) have "sort of" made this guide "outdated". What I mean by that is that you no longer have to build all this to make proper tank treads, however, me and my friend have noticed that the tracks themselves have very little grip. It appears (as of right now) there won't be an option to change what the tracks are made of for better grip. This guide can be useful for making tracks that have some form of grip instead of the near zero grip the new parts provide.
Yarik Feb 25, 2024 @ 1:53am 
please help me, I did everything strictly according to the instructions, the tank can go, but it does not turn
Lendrikx Jan 25, 2024 @ 12:09pm 
Very cool and a good guide. :steamthumbsup: But i have some problems my tracks keep glitching and falling off any ideas on how to stop that?
Cartoonist_Key Mar 18, 2023 @ 6:24pm 
Excellent guide!

I'll have to experiment, hopefully I can make a proper dozer using these techniques.
Buck™ Mar 17, 2023 @ 12:38pm 
why are yo so smart
Krafex_PL Mar 14, 2023 @ 8:38am 
Good job, When I saw your project in workshop "Newest", I immediately tried it. Next I went to your guide about tank tracks by what I must try to do for example tiger II tracks. Thanks for that :)
Studbot Mar 12, 2023 @ 11:48am 
Interesting. Next time I'll try that
Armored Soul  [author] Mar 12, 2023 @ 11:35am 
Cylinders don't seem to work that well. Use half spheres instead for the road wheels.
Studbot Mar 12, 2023 @ 11:16am 
I have tried making the sort of in-out-in styled wheels on the tiger, but always have had collision problems in which it glitches out or barely can pick up speed