Stellaris

Stellaris

83 ratings
Godly Traits - Civics & Perks 3.10
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Mar 11, 2023 @ 8:23am
Dec 5, 2023 @ 6:25am
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Godly Traits - Civics & Perks 3.10

Description
An update to the mod Godly Traits - Civics & Perks: https://steamcommunity.com/sharedfiles/filedetails/?id=2479031671&searchtext=godly+traits+civics
Removes AI access to the civics.
Change admin cap increases to unity.
Megastructure build cost change in Godly Megabuilders requires Gigastructures.

Edited to allow choosing the APs without the traits.
Added new trait Precursor Code, effectively a weakened version of Machina.

Update to 3.8, adding minor artifact cap increases to the civics and increased leader cap.

Update to 3.10
22 Comments
GANK May 7 @ 4:24pm 
Come on, buddy! Looking forward to updates!
Rogueone Jan 23, 2024 @ 3:49pm 
Is this compatible with bug branch?
Matathias Dec 5, 2023 @ 4:57pm 
Also, since Commanders and Scientists can be planetary governors now, you could probably add planet-based modifiers to the Commander and Scientist traits, if you wanted. I haven't tested if this works though
Matathias Dec 5, 2023 @ 4:53pm 
The leader_age modifier has been replaced by leader_lifespan_add, just a heads-up.
Dotakiin  [author] Dec 5, 2023 @ 6:25am 
@Meka, thanks for pointing that out, it has now been fixed.
Meka Dec 5, 2023 @ 1:02am 
I noticed the country_command_limit_add modifier wasn't being properly applied so I messed around a bit. Apparently, it was changed to command_limit_add. The same applies to command_limit_mult
Dotakiin  [author] Dec 2, 2023 @ 8:53am 
I didn't notice any bugs when using the 3.8 version in 3.10, let me know if you find any.
Ced Jun 4, 2023 @ 7:00pm 
Do you plan to add leader traits?
Dotakiin  [author] May 19, 2023 @ 10:01pm 
Turns out I lied. I haven't played any 3.8 yet, but I have added OP council positions for the 2 bio civics.
Dotakiin  [author] May 10, 2023 @ 4:15pm 
@Russian I am not planing on doing anything with the new council system.