Victoria 3

Victoria 3

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Forts!
   
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672.127 KB
Mar 9, 2023 @ 12:17am
Jul 31, 2023 @ 6:06pm
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Forts!

Description
INCOMPATIBLE AFTER 1.5

It's compatible with update 1.3!

Changelog:

1.1.3
* Added state level cap. Hope this will fix some issues

1.1.2
* Building_group parent changed to monument : AI builds less forts
* New hidden event code added to make AI build forts more on the capital, colonies, and treaty ports

1.1.1
* file organization
* small AI adjustment
* small workforce adjustments

1.1.0:
* AI's obsessive fort building fixed. Now they build forts about 90% less.
* Fort garrisons now join battles in frontlines more often. (see the code image for reference)
* Forts now recover more morale.
* Building image edited.

1.0.0:

Forts generate battalions called 'fort garrison'.
Unlike regular or conscript battalions, these troops never move around with generals and stay put in their posts.
It's excellent for guarding your capital state from landing attacks or defending your treaty ports from their original owners.

Forts has some distinct traits than your average barracks:
1. construction cost is 3 times more (equal to farms)
2. 2 times stronger defense
3. some changes in maintenance
4. low training rate: this makes it harder to replenish troops when they're wiped out during battle

Enjoy!

Languages: English, Korean, Chinese (https://steamcommunity.com/sharedfiles/filedetails/?id=2880069248)

Many thanks to 牛奶大魔王 for thier translation of this mod!
24 Comments
Reptilian_brain  [author] Sep 3, 2024 @ 7:12am 
Sorry everyone but I have to let this mod go after 1.5 update since the army mechanism changed a lot. Also, I see there's no real need for this mod since now you can station as many battalions as you like. Thanks for everyone for using this mod.
Stopper Aug 13, 2024 @ 9:57am 
Building Forts is impossible for me. Anyone else having the same issue?
[HAN]你能秒我?这不可能 Jul 8, 2024 @ 10:15pm 
Update Request
superduck500 Jul 2, 2023 @ 2:21pm 
could we get an option in the game rules to limit forts? its almost impossibe to invade great britian. a limit of 5 or maybe 10 forts would be nice
Taeostine Jun 17, 2023 @ 11:32pm 
The best mod!
Drago May 31, 2023 @ 2:52am 
how low is the training rate i had a fort in china that never hired a single soul
Betlaken May 21, 2023 @ 12:00am 
It doesn't work well for me
StefanAoBzh May 20, 2023 @ 12:42pm 
Can you translate it in French ? Thank you ! =)
Aero 7 May 6, 2023 @ 11:09am 
Couple notes from doing a whole playthrough with this mod:

First, the obsessive fort building doesn't seem to have been fixed as Austria in my game built 100+ forts in just Bohemia rendering any war with them useless. (Construction caps that progress with fortification type could help limit the issue)

Second, the ability for forts to provide a benefit beyond their state is ridiculous currently. I tried a naval invasion of France's Med.n coast only for Atlantic forts to join the battle as well as ones up in Burgundy.

And third is their strength, I was hoping for the forts to be bit more of a benefit that could be put into provinces but I honestly felt like it made any invasion a slog. There's a possibility that using Victoria Universalis made this problem worse.
Reptilian_brain  [author] Apr 7, 2023 @ 7:35pm 
@Yak It's attached to the HQ. it functions just like a generalless battalions. I agree that technically forts must not move around the battlefield but I think that in the scope of the base game warfare it's fine enough. plus it helps when unexpected flontline splits happen, plugging the gap. so I left it be.