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STEAMMOD=2944232649 STEAMMOD=1397421866
These launch parameters cause the music submod to load first and then AotR, causing only AotR music to be played. To fix this you have to launch AotR first and then the music to replace the AotR music.
STEAMMOD=2944232649 STEAMMOD=1397421866 ----------> STEAMMOD=1397421866 STEAMMOD=2944232649
I don't know if this is just a particular case of mine or if it is something more general, I hope it helps.
I have tested this mod with AotR 2.11.6
As for the only constructive criticism I can offer, I personally find most of the tracks that I've heard in this mod to be noticeably quieter than the base AOTR music. Nothing too drastic, and it might just be an issue on my end, but several of the new tracks are in that strange audio-mixing offset of sorts where they are still loud enough to be recognizable, but are more easily drowned out by gameplay sound effects than the base mod's music. Again, it's probably just something with my audio setup, and it does absolutely nothing to diminish this mod's awesomeness.
Again, great work, and sorry for the lengthy comment.
If you want to add other tracks on your own then you'll need to find the tracks you want in the audio folder, move them into the audio folder of this mod then open the musicevents file with notepad and code in the track under whichever faction and/or event you wish for it to play under.