Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The Forsaken Isle (6-man Party Version)
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5.480 MB
5 mar. 2023 às 11:33
28 de mai. às 14:42
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The Forsaken Isle (6-man Party Version)

Numa coleção por Artyoan
Artyoan's Campaigns
7 itens
Descrição
The Rundown: This is The Forsaken Isle rebalanced and retooled for a six man party. It is intended to be played using the Unfinished Business mod and setting the party size to six.
-To change party size go to Gameplay > Tools > Adventure > Override party size to 6
-Link to the mod itself: https://github.com/SolastaMods/SolastaUnfinishedBusiness
-Do not turn on the option to 'Hide exits and teleporter visual effects if not discovered yet' as *I think* this will make a certain door transition within a wall unable to be seen. This is under Interface > Game UI

Substantial changes have been made to the campaign including:
-Every encounter contains more enemies, some encounters are changed entirely
-The original Forsaken Isle has 43 custom monsters, this has 163
-Significant area and prop changes to accommodate six players, the Witch Hut is now an entirely new area
-All blue square transitions save for the final export have been made into highlighted doors for ease of use

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The Lord of New Shorehaven has called for aid from anyone who will risk their lives for riches and renown. An abandoned island housing the remains of his ancestral castle appears to be occupied by an unknown guest. As war approaches, all threats must be dealt with.

Details: This is a full campaign with a balance of storytelling and encounters throughout.

Duration: Should last roughly 40 hours on average. A lot of content is optional.

Levels: Starts at level 1 and ends at 11 to 13 depending on optional content completed.

Difficulty: The difficulty is intended to be moderate (on authentic). Anyone looking for a seasoned challenge should try Scavenger difficulty or higher. Since this requires the Unfinished Business mod, using the capabilities of the mod are expected. Many of these are quite powerful options.

Suggestions: A balanced party is likely best but nothing is necessary. I would advise at least one high ac tank character (sentinel fighting style works excellent for them as well) and taking increased defensive options for any melee characters. Buffing spells such as bless or debuffing spells like blindness were very valuable in my personal playthrough as well. Some decent ranged damage capability is also recommended. Good party synergy will go a long way.

Special Considerations:
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented but isn't necessary
-There are numerous custom weapons
-There are several side quests
-This can be played with less than six characters for a challenge (UB is not required)

Known Bugs:
*If you are playing multiplayer, if the ending lore on leaving the final area does not properly transition you to allow for exporting characters, try saying 'No' on the prompt. If that doesn't work, going through on single player, saving, then loading up back in multiplayer will work. Its a base game bug for any exit that has lore text attached.*

Link to the original version off of which this is based: https://steamcommunity.com/sharedfiles/filedetails/?id=2867325315

Mod.io version: https://mod.io/g/solasta/m/the-forsaken-isle-six-man-party-version

Morrows Deep, a 'soft' sequel to The Forsaken Isle: https://steamcommunity.com/sharedfiles/filedetails/?id=2914649745

Morrows Deep 6 man party version: https://steamcommunity.com/sharedfiles/filedetails/?id=2956040726

Enjoy.
230 comentários
Artyoan  [autor] Há 43 minutos 
Unfortunately any spells that are able to target a trajectory will go through walls and thats a problem with Solasta's baseline design. Only silver lining is that you can do the same thing, like using a cone of cold through a wall. Dragon's breath will do the same thing. It's silly and something we all hope they can get rid of for their sequel.
johndewitch Há 1 hora 
So he can shoot straight through the stone wall just because two people are in a straight line? I'm in a corridor, he's around the corner, through a room around another corner and in another room. There's like 30-40 feet of stone between us and a bunch of orcs between me and him.. there's at least 5 orcs between me and the room he's in and another half dozen or so in that room. He's one-shotting my team, by the time i get to him i'll have half a party if i'm lucky. I don't understand how he's shooting through that wall.
Artyoan  [autor] Há 20 horas 
If you're level 3, you can gun for the shaman with ranged but in general, don't line up for him. The shaman will usually not cast it if he can't get at least two people in a straight line. If you're not level 3, there is enough exp to be that prior to the fight, which is highly recommended.
johndewitch Há 23 horas 
OK, how is an Orc Shaman throwing lightning bolts through 30-40' of solid rock and one-shotting my casters. How am I supposed to be able to fight this when he can throw through solid rock before i can even get line of sight on him.
Artyoan  [autor] 17 de abr. às 7:49 
Thanks Oltex. Any other components you find missing would be welcome. I don't think I ever revised the vendor lists for this one after more were made available in PoI so wouldn't be surprised if some are missing. Only red crow and grave rush were more thoroughly done and actually shared some vendors via export/import in the DM.
Oltex 17 de abr. às 7:38 
Replaying with a different party and noticed, on the exotic artifacts vendor, there seem to be all the pelts EXCEPT badlands ape. Have a recipe for Boots of First Strike but no ape pelts to craft it.
CavityCommunion 14 de fev. às 8:19 
@Artyoan ok, thank you.
Artyoan  [autor] 14 de fev. às 6:27 
@CavityCommunion, they do not. The scavenger functionality isn't possible to use in the dungeon maker, unfortunately.
CavityCommunion 13 de fev. às 20:46 
Does Forsaken Isle or your other created campaigns use scavangers like the base game?
Artyoan  [autor] 5 de fev. às 6:39 
Thanks Executor888. The main downside of 6-man adventures will always be the time commitment. Especially for Solasta since the animations are quite slow and movement is sluggish. UB can speed things up considerably but it's still long and that feature doesn't work for multiplayer. In the end though, I found I like six man combat more than the four. :steamthumbsup: