Victoria 3

Victoria 3

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Canal Dividend Income
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1.289 MB
Mar 4, 2023 @ 3:34am
Nov 22, 2023 @ 4:32pm
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Canal Dividend Income

Description
Lightweight mod that gives Canals a proper income paid out to you in dividends.




What this mod does
This mod allows canals (the Suez Canal and Panama Canal) to actually generate a proper revenue, which in turn allows them to generate profits which will be paid out to shareholders. Who those shareholders are, is decided on by the usual ownership production methods found in all buildings. This means the dividends can be paid out to capitalists, or the canals can be government run which yields income to the government, or they can be run as a worker cooperative. There's also a unique ownership model dubbed "Partial Privatization", which splits the profits between the government and capitalists. All those laws are as usual limited to your economic system (no rent seeking canal landlords under the glorious leadership of the Dictatorship of the Proletariat). However like the railways, government run remains an option as long as the system is not laissez-faire.

How does this mod work
Canals now produce some Transportation, but also a new good called Canal Toll. The latter has a fixed price and abstractly represents the toll collected from passing ships. Both of these goods are being sold for a profit like any other building. The mod is intended to be balanced, so the income isn't too extreme, but also nothing to scoff at either. To offset the "free" revenue, there's a little bit of an increase in goods required, and a PM that further buffs revenue for the price of some steamers. Further, both Government Owned and Partial Privatization both require some bureaucracy to round things out. Canals still give the normal 100 Prestige.

There's no way to actually measure the amount of convoys passing a canal so Canal Tolls are an abstracted measurement (for any fellow modder, I'm aware that theoretically you might be able pull to the amount convoys in nearby trade node as a variable using some ultra-complicated scoping and then adjust it using a hidden reoccurring event, but there's like no documentation for that and that's way too much work).

Compatibility
This mod is very lightweight and only edits the canal production method "10_canals.txt" and the building file "10_canals.txt", as such it's compatible with anything that doesn't alter canals.


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Popular Discussions View All (2)
1
Nov 25, 2023 @ 11:50pm
Chinese localization 中文汉化
朱温篡唐,唐没了
0
Jun 26, 2023 @ 11:38am
Polish localization
WarpWhistle79
42 Comments
mcd123 Apr 8 @ 11:39am 
Please update or fork someone! This is one of the biggest fixes needed in the game. The productivity / prosperity mechanic for Suez and Panama companies does not work.
Wazter Mar 3 @ 11:40am 
update pls!!!
superduck500 Aug 26, 2024 @ 5:03pm 
Like your idea of adding more canals. think you'll do it?
COMRADE Aug 16, 2024 @ 5:41am 
man!update please
Redeye Aug 11, 2024 @ 5:37pm 
update it
S. Erdem Jul 10, 2024 @ 9:48am 
freakin update it!!!!
Denshua Jul 8, 2024 @ 10:17am 
waiting for update:steamhappy:
ilcherubba Jul 2, 2024 @ 12:19am 
Araxiel even if we have the company, we are forced to subsidize the channel to let people in, with the mod this is not needed which makes it very useful
Carlos May 25, 2024 @ 11:27pm 
等1.7 作者大概是这样说的
Araxiel  [author] Mar 23, 2024 @ 7:50am 
With the new companies added in 1.6 that actually give you money, this mod somewhat lost some of its raison d’être. While canals could still be more interesting, vanilla now kinda does what I wanted it to do.
And now I heard about the complete overhaul of building ownership in Sphere of Influences 1.7 coming out in a bit less than two months and I've got a couple of things going on IRL... so not sure if I'll update it.

If I come back to this mod, I wanna make canals as a whole more interesting and perhaps add some others, which requires a fair deal of work and planning. We'll have to see of 1.7 changes up the game.