METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

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Troublemakers and how to deal with them. (Completed)
By Xddc
This will discuss troublemakers, and removing, dismissing, or sending them to be KIA
   
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Troublemakers and how to deal with them, a rational & completed guide



For this it's much easier to do if you go for the Iscope upgrades right away, ya know, your binoculars.
If you find a troublemaker in the field, your best option is to interrogate them and then kill them, they do more harm than good despite their stats, if you can, off the troublemaker from afar unless he's a mission target that NEEDS to be recruited, escorted, or protected.

If you find troublemakers within your ranks, no matter how good their skill is, dismiss them immediately.
Troublemakers can do 3 things to harm your units.
--- Harassment ---
First we have harassment troublemakers; these make your troops suffer PTSD even if they were never exposed to it before, too many Harassers as I call them can fill up a sick bay fast and overload your physicians with innumerable amount of personnel suffering PTSD. The more harassment dished out at motherbase, the more levels go down, along with morale and progress in the unit being harassed assigned to. Note that all units that have the troublemaker special / ability will affect the entire mother base, not just who they are assigned to work with. If they're weak D / E classes for combat, send them on a high estimated losses field battle that has no unique awards so they're KIA. The quicker method is just to dismiss them, which I recommend for ALL troublemakers going forward.

"You may of been able to harass members of your own unit in the field given your rank, but you answer to me here. You can be put in the brig for re-education (not actually a feature) or we can just send you on a suicide mission, or dismiss you and throw you to the sharks. You answer to me, so straighten up and get your sh't together before I kick it in."

---- Unsanitary -----
This type of troublemaker will infect staff, they never wash their hands, never wipe themselves, they probably have a sick kink about sh'tting somewhere in public, they're overall dirty dirty people who probably would develop and spread C OVID to your base like wildfire. It's best to dismiss this unit immediately before they infect staff.

"Wash. Your. Hands. You wanna spread viruses through the base? Nah, we ain't having anyone whose unsanitary 24/7. You'll be dismissed, consider it being hired to work with sharks."

--- Violence ----

Violent Troublemakers injure motherbase staff, this not only decreases morale but in some rare cases can have your units in the infirmary until they fully heal, dismiss them right away to avoid this.

"We recruited you thinking you'd be helpful, instead your acting just like you were as an enemy, you've injured your last troop. Now you'll die in the ocean blue. You're dismissed. We don't need staff acting like enemy conscripts, get the f'ck out of my sight."
6 Comments
Yulapboy Dec 1, 2024 @ 9:11am 
i feel like i dismissed all of them in my base
Xddc  [author] Dec 24, 2023 @ 1:03pm 
Best yet, scan them on the field of battle for troublemaker status. If they do have it? Put a lethal bullet through them unless their mission critical. Some mission critical NPC's are imparitive to rescue to progress the story, while others are optional to take in or just kill.
And if they are child conscripts? You can only tranquilize them cause of course: "It may be a war but THINK OF THE CHILDREN (who are actively shooting at you)"
HollywoodBigBoss Nov 29, 2023 @ 5:15pm 
Agree 100%. I auto dismiss all trouble makers.
Стикер в Сталкер May 8, 2023 @ 11:18pm 
@BongoFromCongo that's a fucking amazing idea right there boss
Snek Overlord May 8, 2023 @ 12:08am 
Put them on your security team so when someone steals them they get fucked. The top 6-7 guys on my security team are all A++ troublemakers.
Pasta Apr 23, 2023 @ 9:10pm 
Going to the "all staff" tab and sorting by skills is a good way to check if you have any you may have missed. They are right after staff with the Diplomat skill if I'm not mistaken. Also totally agree that you should just dismiss them no matter what.