Tabletop Simulator

Tabletop Simulator

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Slay the spire board game - Disciple mod (+Playeble Time Eater)
   
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Type: Game
Game Category: Board Games, Card Games
Complexity: Low Complexity
Number of Players: 10+
Play Time: 180+ minutes
Assets: Cards
Language: English
File Size
Posted
Updated
467.634 KB
Feb 23, 2023 @ 1:17am
Mar 30, 2023 @ 8:24am
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Slay the spire board game - Disciple mod (+Playeble Time Eater)

Description
Hi, my brother and I really enjoy playing the board game slay the spire and I decided to make my own character. My idea was not bad, but the implementation just sucks, not only are there no scripts in the mod, the images themselves have a very low resolution, I'm already silent about how badly I use Photoshop. But I decided to share it with you anyway. Anyone who has a desire can take my work and fix everything if they have the skills, of course, unless they are too lazy.
Do not expect updates, even though there is a bag with unused cards in the mod (which I have not found a use for). Just thought I'd share this with you.

It turns out there was such a very good mod, which for some reason I hadn't noticed before https://steamcommunity.com/sharedfiles/filedetails/?id=2915609958 with its help, I easily solved the problem with scripts, which will greatly simplify your life (You just need to put the bag on the magic board, click setup and alluya(The bag also has a separate bag with a Time Eater, it can also be put on a magic board))
But unfortunately there was a problem with the cards resolution. Of course, anyone can fix this by simply redrawing them and publishing the mod in their own name, because I don't care.

If someone is also porting mod characters, you can contact me, I will be happy to help :)
10 Comments
Stormy Apr 2 @ 9:34am 
@Marc sadly, the project isnt finished, plus i have lost the effort in doing so a long while back.
Perdyk  [author] Apr 1 @ 10:44pm 
@Marc Yes, you can find it in his workshop. All the pictures have really been fixed and look good. But he made a very huge rebalance towards the original mod. Although in my version I tried to optimize for a board game. So in his version, there are a lot of cards with cost 2 energy, which are quite difficult to play.
Marc Apr 1 @ 12:32pm 
Has this been updated since Stormy asked for the assets? Is there a fixed version somewhere?
Stormy Oct 30, 2023 @ 8:56pm 
@Perdyk also, are you able to share the assets and everything? i would love to try and fix the things i griped about since your saying your too lazy to work on it...
Stormy Oct 29, 2023 @ 7:35pm 
well...are you at least able to fix the broken english on some things? i can kinda get the gist but its so hard to read certain cards of what exactly they do
Perdyk  [author] Sep 28, 2023 @ 5:41am 
I'm sorry, I'm already too lazy and crooked to fix it
Stormy Sep 26, 2023 @ 9:52am 
hello, your character breaks the game in half when loading it up..it dosent even place the correct cards in place for it when playing in the right places nor does it give you a starting hand..is there a possible way you could fix it?
dda777we Feb 25, 2023 @ 3:32pm 
Ok, thanks. I'll probably try it out the next time our group gets together.
Perdyk  [author] Feb 25, 2023 @ 2:48pm 
@dda777we I knew that there would be such questions, I could write all the details in the FAQ, but I was too lazy. Circle arrow is a separate effect meaning that at the end of the turn you can RETAIN one card in your hand and has nothing to do with the clock, SORRY I idiot forgot to add this to the description. All replicas are tied to one main clock, they do not scale from the number on them in any way, but all replicas played will exhauste out when the number reaches 0. Tempo copies the action only on the enemy that you cast tempo on (the exception includes mass attacks and buffs with a description (all enemes - means for all players)) only buffs getting block and strength are copied, dazed and burns are also added to your deck, which is a minus.
dda777we Feb 25, 2023 @ 1:16pm 
Hello, so was looking at this and was interested. I do have some questions on how the mechanics work though. For the circle arrow (like in second hand) is that supposed to move the clock to a lower number on the clock or do something else? For tempo is it that you copy an action of an enemy, and is it any enemy, and any action or the one that the enemy is currently doing? and is all replicas tied to the same number on the clock? Does recurrence affect allies as well?