Victoria 3
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Victoria Tweaks Mod
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20.516 MB
19 FEB 2023 a las 12:30 p. m.
18 MAY a las 9:55 a. m.
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Victoria Tweaks Mod

En 1 colección creada por OPB
Brazil Series Modlist
8 artículos
Descripción


Current Version: 1.6.0 "Denmark to the Eider!" (Released 05/18/23, Compatible with vanilla patch 1.6.*)

VTM, or Victoria Tweaks Mod, is a mod that aims to enhance the overall gameplay experience while sticking to the core design philosophies of Victoria 3. Implemented features are designed with a lightweight, easy-to-use feature implementation in mind. Mechanical reworks go hand in hand with extensive changes to AI behaviour and many other elements.

VTM IS IRONMAN AND ACHIEVEMENT COMPATIBLE.

If you liked the mod, feel free to favorite and rate it up!





VTM is unlikely to be compatible with any similar mods as its changes are fluid and touch many aspects of the game. The Extra Topbar Info Mod is compatible with this mod. VTM comes first in the load order, then ETI.



VTM currently touches on many major and minor issues. This is a short list of major features:
  • Population Growth Revamp: Population growth as a whole has been revamped. You will reach your highest growth at a much lower SoL and then drop off much faster. Pop growth worldwide should be closer to historical numbers.
  • Colonial Claims: Great Powers gain claims in Africa, Oceania and Indonesia when their colony has grown large enough to limit other powers from competing in the same state region. A claim is granted when one Great Power controls 50% of a state region - Great Powers with colonies in that state region that own at least 20% of it also get a claim.
  • Colonial Gameplay: Imperialist AI countries now eliminate native countries, challenge one another over colonies more reliably and utilise the new colonisation system seamlessly. Colonial Exploitation is now more exploitative. The overlord of the British India Company can now transfer regional possessions to the BIC similar to what the overlord of the DEI can do.
  • French Internal Gameplay: Various changes have been made to French content. The French Monarchists will form their own parties, cementing your dynasty will take longer and some things have been changed such as the effect of the Natural Borders JE.
  • National Unifications: Scandinavia is no longer a major unification, Austria has more options when winning the Brothers War, the requirements to form Germany have been changed and Italy has some unique strats (WIP however)
  • Ideologies & Laws:Various changes have been made to ideologies and laws to make them more aligned. Radicals are now primarily pushing for civil rights, different IGs are getting slightly different and often more stances.
  • Light Economy Changes: Urban centres are now likely to be profitable as services are much less overproduced, which ultimately leads to the consumer economy and the Petite Bourgeoisie functioning better.
  • New Optional Game Rules: Two new game rules have been introduced that are both off by default - 1.) Whether France has a reduced birth rate and 2.) Whether AI Prussia can form the NGF should it lose the Brothers War to create a more dynamic world.
  • Springtime of the Peoples other Flavour: Springtime of the Peoples is easier to trigger, clearly communicates when it spreads and is generally more impactful, leading to real unrest all over Europe. The Strike JE has been fixed. Romania has its own JE and can unify. Austria can form an SGF vassal should it be influential enough in South Germany.
  • Cold Water Ports: Cold Water Ports by jobarin has been integrated into VTM!
  • Many minor changes: Many other minor changes have been made. Legitimacy levels have different impacts, the AI generally behaves differently and various smaller things have been fixed, altered or expanded.


    While this mod aims to enhance the gameplay experience, please be aware that odd behaviour, weird things, bugs or imbalances could always happen. Please let us know about these in the comments so that we can see whether it is a mod or a vanilla issue.

Discusiones populares Ver todo (13)
4
13 DIC 2023 a las 9:53 a. m.
Italian Unification candidate silently annexing your Italian puppets
Arcimbaldo
2
14 NOV 2023 a las 12:16 p. m.
Japanese Chaos Theory
Trev
1
6 DIC 2023 a las 12:07 a. m.
Suggestion: Right to bear arms law
elwhiteninja
658 comentarios
Coyote 10 JUN a las 12:21 p. m. 
Why does Qing start with open borders and no Poor Laws? Vanilla has those.
pamps_alone 29 MAY a las 2:16 p. m. 
oh i had no idea that was a vanilla bug I'm so sorry! Maybe I just never got to electricity when I first started playing the game, but I just don't remember the issue being this bad until I started playing with mods haha. It's really more annoying than anything else because it eats up like half of the private construction queue at any given time!!! I'm half-tempted to install a mod that lets you prevent the AI from building them entirely and I'll just set all of the power plants to auto-expand smh. Thank you for swift response! HOPEFULLY Paradox can fix it in 1.7 ;-; (me taking the biggest hit of copium known to man)
OPB  [autor] 29 MAY a las 10:26 a. m. 
it's a vanilla bug we can't fix - it is slightly mitigated even in VTM, but they still burn a hole into their pockets. It ain't great!
pamps_alone 28 MAY a las 9:06 p. m. 
OPB I love this mod and the changes it makes, but can you guys PLEASE fix the bug with the AI *massively* overbuilding power plants?Pretty please? There is no reason British Columbia should have 150 power plants ;-; is the AI trying to like pre-build based on the buildings you have with the potential for electricity?? If I could understand *why* the AI is doing it I would at least be less upset
Zsenya 28 MAY a las 7:50 a. m. 
First of all thank you for this great mod, one question tough: sorry I did not read all the commen's and based on the mod description I am not sure if VTM is compatible with AI mods like Kuromi's or Smarter AI? Thank you
OPB  [autor] 23 MAY a las 3:32 p. m. 
Will upload a version with an altered localization tomorrow, thank you!
(shiny) DiamondNova 23 MAY a las 3:28 p. m. 
You should change either description or values in french JE Cementing dynasty. Right now it says it will progress when Legitimacy is or is above Contested (50-74), while code says that it will trickle up only when above 75 (Legitimate).
argo 21 MAY a las 7:34 a. m. 
I seem to have a weird issue with this mod where there are "holes" in the strategic zones for france, occitania, and the rhine. it doesn't seem to actually have any effect on the game. I am able to reproduce this issue consistently with ONLY VTM enabled. current game version, verified integrity of game files through steam.
deltaCorben 11 MAY a las 11:31 p. m. 
Is this mod compatible with "Historic Population Growth and Resources"?
herculesx1000 11 MAY a las 8:30 a. m. 
Is there a list of all the changes somewhere?