Victoria 3

Victoria 3

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Victoria Tweaks Mod
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20.516 MB
Feb 19, 2023 @ 12:30pm
May 18 @ 9:55am
72 Change Notes ( view )

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Victoria Tweaks Mod

In 1 collection by OPB
Brazil Series Modlist
8 items
Description


Current Version: 1.6.0 "Denmark to the Eider!" (Released 05/18/23, Compatible with vanilla patch 1.6.*)

VTM, or Victoria Tweaks Mod, is a mod that aims to enhance the overall gameplay experience while sticking to the core design philosophies of Victoria 3. Implemented features are designed with a lightweight, easy-to-use feature implementation in mind. Mechanical reworks go hand in hand with extensive changes to AI behaviour and many other elements.

VTM IS IRONMAN AND ACHIEVEMENT COMPATIBLE.

If you liked the mod, feel free to favorite and rate it up!





VTM is unlikely to be compatible with any similar mods as its changes are fluid and touch many aspects of the game. The Extra Topbar Info Mod is compatible with this mod. VTM comes first in the load order, then ETI.



VTM currently touches on many major and minor issues. This is a short list of major features:
  • Population Growth Revamp: Population growth as a whole has been revamped. You will reach your highest growth at a much lower SoL and then drop off much faster. Pop growth worldwide should be closer to historical numbers.
  • Colonial Claims: Great Powers gain claims in Africa, Oceania and Indonesia when their colony has grown large enough to limit other powers from competing in the same state region. A claim is granted when one Great Power controls 50% of a state region - Great Powers with colonies in that state region that own at least 20% of it also get a claim.
  • Colonial Gameplay: Imperialist AI countries now eliminate native countries, challenge one another over colonies more reliably and utilise the new colonisation system seamlessly. Colonial Exploitation is now more exploitative. The overlord of the British India Company can now transfer regional possessions to the BIC similar to what the overlord of the DEI can do.
  • French Internal Gameplay: Various changes have been made to French content. The French Monarchists will form their own parties, cementing your dynasty will take longer and some things have been changed such as the effect of the Natural Borders JE.
  • National Unifications: Scandinavia is no longer a major unification, Austria has more options when winning the Brothers War, the requirements to form Germany have been changed and Italy has some unique strats (WIP however)
  • Ideologies & Laws:Various changes have been made to ideologies and laws to make them more aligned. Radicals are now primarily pushing for civil rights, different IGs are getting slightly different and often more stances.
  • Light Economy Changes: Urban centres are now likely to be profitable as services are much less overproduced, which ultimately leads to the consumer economy and the Petite Bourgeoisie functioning better.
  • New Optional Game Rules: Two new game rules have been introduced that are both off by default - 1.) Whether France has a reduced birth rate and 2.) Whether AI Prussia can form the NGF should it lose the Brothers War to create a more dynamic world.
  • Springtime of the Peoples other Flavour: Springtime of the Peoples is easier to trigger, clearly communicates when it spreads and is generally more impactful, leading to real unrest all over Europe. The Strike JE has been fixed. Romania has its own JE and can unify. Austria can form an SGF vassal should it be influential enough in South Germany.
  • Cold Water Ports: Cold Water Ports by jobarin has been integrated into VTM!
  • Many minor changes: Many other minor changes have been made. Legitimacy levels have different impacts, the AI generally behaves differently and various smaller things have been fixed, altered or expanded.


    While this mod aims to enhance the gameplay experience, please be aware that odd behaviour, weird things, bugs or imbalances could always happen. Please let us know about these in the comments so that we can see whether it is a mod or a vanilla issue.

Popular Discussions View All (13)
4
Dec 13, 2023 @ 9:53am
Italian Unification candidate silently annexing your Italian puppets
Arcimbaldo
2
Nov 14, 2023 @ 12:16pm
Japanese Chaos Theory
Trev
1
Dec 6, 2023 @ 12:07am
Suggestion: Right to bear arms law
elwhiteninja
650 Comments
deltaCorben May 11 @ 11:31pm 
Is this mod compatible with "Historic Population Growth and Resources"?
herculesx1000 May 11 @ 8:30am 
Is there a list of all the changes somewhere?
OPB  [author] May 11 @ 12:51am 
@TheStricker8P Yeah, France's AI strat here is currently based on fulfilling their own JEs more than anything. Depending on how spheres work, I may throw out that AI strat entirely when SoI comes out. I will rewrite it at the very least however!
OPB  [author] May 11 @ 12:50am 
Just fixed that, Gunteraz!
Gunteraz May 11 @ 12:39am 
How do i remove the bugged lines from the gdp mouse over area? I spent an hour trying to figure out where in the code they come from but i can't :(
forerunner398 May 9 @ 4:59pm 
Having a lot more trouble with employment in Japan with this mod versus in vanilla as you industrialize, not super sure why?
TheStricker8P May 9 @ 10:01am 
Hello! I've played with this mod a lot in the past without issue, and it's great fun; however, I feel there is one area I noticed where it might be a bit too intense: Algeria. It is one of the areas that interests me the most in the period, yet it is almost impossible to play there as France is relentless. OPB mentioned the change in a video once. Even if you manage to hold them back once by becoming subservient to Austria or something, they make demands the second the truce is up, and you seem destined to lose. I once had both Austria and the Ottomans on my side, and they still beat us. I get the decision from the point of view of the French AI, but I if the change makes an area almost unplayable, then maybe it should be dialled down a bit. Historically, France took decades to pacify the Algerians (never really succeeding), so they should at least have a chance. Thank you to both the devs and have a good day. PS: I'm eager for more Victoria 3 content from OPB!
J.McCain's Torturer May 8 @ 3:16pm 
There's a Loc issue in the french content where "cementing the dynasty" still says you can make progress on contested govt while it now seems like you have to be at least legitimate. Was pretty confusing for a minute
FlyHunterKFC Apr 28 @ 2:21pm 
Hello Mr proud bavarian, could you pretty please integrate the accurate mexican borders part of the "better borders" mod to this, its impossible to achieve the de jure borders of mexico even if you beat the U.S. colonizing in the main game and unfortunately the mod hasnt been updated in a long time so it would be greatly appreciated
The Prince Apr 19 @ 9:18am 
I started a new game with only VTM on and I noticed Japan doesn't seem to be getting the +5% MAPI increase from the ports. (When hovering over tooltips for ports that is absent. I haven't confirmed if Japan railroads also are missing it.