RimWorld

RimWorld

1,625 ratings
Prepatcher
9
4
3
5
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
4.044 MB
Feb 16, 2023 @ 1:33pm
Apr 28, 2024 @ 8:25am
23 Change Notes ( view )

Subscribe to download
Prepatcher

Description
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads.

The mod manager - Prestarter
Prestarter is still in more of a preview state currently and I'll be expanding it in the near future. It's already very convenient though.

Features:
  • Runs before the game loads
  • Press Space while the game is loading to open (unfortunately only after a message saying you can do so appears on screen)
  • Load, save, copy and paste mod lists
  • Undo/redo while editing (Ctrl-Z/Ctrl-Shift-Z)

Relation to Harmony
With Brrainz's permission, Prepatcher is an alternative provider of the Harmony library for RimWorld mods. This means that:
  • Prepatcher can be used in place of the Harmony mod (brrainz.harmony). In practice, this is done by patching the mod loading system to make Prepatcher satisfy dependencies on Harmony.
  • Having both the Harmony mod and Prepatcher active won't cause any problems

Dependencies
Prepatcher has no dependencies on other mods.

Load order
Prepatcher should go first in the mod list, above Core and expansions. Its placement relative to Harmony doesn't matter, it can be put below or above it.

For modders
Prepatcher doesn't do anything on its own, it's only useful when other mods depend on it.
The library provides patching capabilities beyond those of Harmony. Currently these are:
  • Adding fields to types
  • Free editing of the game's assembly before the game starts
Visit the Github wiki for more information.

Acknowledgements
Prepatcher builds upon other great software. Thanks to Brrainz for Harmony, 0x0ade for MonoMod and jbevain for Mono.Cecil (and anyone who ever contributed to these projects!).

Troubleshooting
When you encounter an issue you think might be caused by Prepatcher, the information on what happened is most likely contained in RimWorld's error log (Player.log).

Please upload your log file somewhere like pastebin.com and paste the link here or, ideally, post a bug report at: https://github.com/Zetrith/Prepatcher/issues

Location of RimWorld's error log file (Player.log):
  • Windows shortcut: Press Win+R, type appdata and hit enter, go to LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
  • Windows path: %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
  • Linux: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Player.log
  • Mac: ~/Library/Application Support/RimWorld/Player.log

Links
Issue reports and suggestions: https://github.com/Zetrith/Prepatcher/issues
Github: https://github.com/Zetrith/Prepatcher
Dev wiki: https://github.com/Zetrith/Prepatcher/wiki
Standalone download: https://github.com/Zetrith/Prepatcher/ (click Code -> Download zip)

[www.patreon.com]
Popular Discussions View All (5)
6
Jul 22 @ 1:17pm
Prepatcher broken
⦃Sค†คn⦄
3
Mar 23 @ 6:32pm
Prepatcher incompatibilities
Aaron
7
Jun 11 @ 3:58pm
black screen when i try to open the mod manager
Nerok
343 Comments
Kilo 2 hours ago 
im sure 500 more "update pls" comments will help

patience people
Flawlessinfinite 4 hours ago 
update plssssssss
mediaman Jul 27 @ 6:33pm 
the creator who made this apparently vanished according to the multiplayer server
Esther_Angerin Jul 26 @ 7:35pm 
I can't play MultiFloors mod 1.6 because it needs this mod. :/
Lunar Nepneus Jul 26 @ 10:36am 
Duh it ain't working anymore dawg
Xiivait Jul 26 @ 5:49am 
not working anymore
blue Jul 25 @ 6:56pm 
1.6 plz
bell Jul 24 @ 9:39pm 
se necesita una version para la 1.6 es un mod muy util
CoolDude Jul 24 @ 5:36pm 
@Scionin It seems to be working when I compiled it though performance fish doesn't work anyways and rocketman spews out quite a bit of errors every minute or so. (Rocketman still improved tps from 1k to 2k with 3 pawns, unless something else affected it). Lowkey wouldn't recommend doing all that work as I doubt rocketman will actually function with heavily modded runs.
Scionin Jul 24 @ 11:59am 
@frodeobaggins I don't know much about to what extent it works, or even if its operational. I just know someone was working on a solution yesterday and the day before on Github. I don't code, and don't even know how to upload to the workshop, though I would if I knew. I've just been checking on any progress being made on the Github link from the Steam Workshop.