Garry's Mod

Garry's Mod

1,830 ratings
RDR2 Mechanics
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
5.937 MB
Feb 16, 2023 @ 1:53am
Sep 23, 2023 @ 6:17pm
17 Change Notes ( view )

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RDR2 Mechanics

Description
Red Dead Redemption 2 Mechanics
Current features: Deadeye, Killcam, Low HP Effects, Death/Spawn effects

bind "key" "deadeye_mark"
bind "key" "deadeye_toggle"
key can be mouse3, mouse4, mouse5 or whatever the hell you want

  • Deadeye works in multiplayer but with slowmotion forcefully disabled. It gives you a 50% chance of ignoring the damage dealt to you when in it. You can regenerate deadeye faster by smoking a cigarette from the optional mod list. Allows you to mark explosives and grenades to make them explode prematurely. Bind deadeye_mark and deadeye_toggle to use it.
  • Killcam only works for singleplayer. It slows down the game massively so NPC's can't really damage you, but just in case there's damage immunity during the killcam segment.
  • Low HP works everywhere and with no limitations. Only problem is that it's pretty performance heavy.
  • Death and spawn effects can be toggled in the q-menu. Death effect slowdowns the game in singleplayer, in multiplayer it might act funny.

Optionally you may install these mods for extended functionality:

If something doesn't work make sure to try these steps before reporting a bug:
  • Disable anything that might change the pace of time in your game. In ARC9 for example you must disable slow-mo breathing.
  • Disable anything that might do things differently based on time. For example TFA does some sound manipulation and might warp the sounds, so sv_tfa_soundscale must be disabled
  • Play on singleplayer... It's most tested on SP and most features wont work right anyway because you're not able to change timescale or give someone extreme accuracy
  • Disable mods that might interfere with this one. Mods that hook into entityfirebullets and return a non NIL value from it WILL mess with deadeye because it's used to detect shots and reliably remove marks.
  • Disable mods that might change your view. Killcam might interfere and not work reliably if such mods are loaded.
  • SHMovement will cause visual issues due to it relying on timescale for viewbobbing effects.

Check out the options menu for configuration or alternatively modify the cl_rdrm_ commands!
Popular Discussions View All (7)
33
Aug 24 @ 6:16am
PINNED: feedback/suggestions
konstantin fat gucci steak
6
Mar 22, 2023 @ 11:30am
mod
kuta0
0
May 16, 2023 @ 12:40pm
Suggestion
samuelrivera2010
247 Comments
smg729430_amine Nov 21 @ 5:10am 
we kown how to do the keybornd is is missing press:steamsad:
DvD77645 Nov 20 @ 3:53pm 
bind "key" "deadeye_toggle" ps delete key and put whatever key u want
рейдж лубеница Nov 19 @ 3:42am 
bind "key" "deadeye_toggle"
aberksari Oct 31 @ 8:17am 
how do you open dead eye
GMComic Oct 30 @ 1:02pm 
i can't mark npcs
stanwit12 Oct 26 @ 1:30am 
i have a question do you have to turn off the mod so the kill cam dosen't apeer or you have to turn off the mod?
76561199483780757 Oct 4 @ 3:25pm 
i already tried unbinding the keys from the mod but it didn't work, everytime i shoot any gun in the game my screen starts spinning
76561199483780757 Oct 4 @ 3:24pm 
i have been trying to fix it myself by deleting all of my mods and getting them all back but it did not work your mod ♥♥♥♥♥♥♥ sucks
76561199483780757 Oct 4 @ 3:23pm 
♥♥♥♥ your stupid mod it broke the moment i used it but when i got rid of it, it ruined my entire game and i cant do anything about it
Taro Sairasu Aug 30 @ 5:06pm 
One bug i keep having an issue with. Whenever you're in a car, and the killcam triggers, it wont end until you leave the car! Really fun to use but it sucks being stuck in a killcam while a ton of bots are on you..