Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Shire Child
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4.138 MB
12. feb. 2023 kl. 21:33
24. sep. 2023 kl. 0:35
11 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Shire Child

Beskrivelse
This delicately-crafted campaign offers a compelling story of a young group of outcasts in the rural hills rise to prominence or perhaps infamy. The Council rules the lands with a firm grasp but legend tells that the owner of the three Imperial Stones holds the rightful claim to the throne. There are many branching decision trees and campaign paths (10+ endings!) and replayability is off the charts! The designers are excited to release the much anticipated campaign Shire Child!

The campaign spans levels 1-12 (15-25 hours of gameplay) and is a great blend of dialogue, skill checks, player agency, political intrigue between factions, and exciting combat! There are many custom items, monsters, vendors and NPCs in addition to full crafting support.

No class is essential although a balanced party will typically have an easier time. We advise that the difficulty rating for this campaign is challenging but fair. DLC through Inner Strength is required for this campaign but you will not regret it!

We are excited to hear the community's feedback in the comments and want to thank the Tactical Adventures team for the recent updates to the Dungeon Maker that made this project possible and we look forward to future updates!


Stay tuned for a possible Shire Child sequel in the future. Thanks and enjoy!
40 kommentarer
playak0  [ophavsmand] 17. okt. 2023 kl. 22:40 
Thanks @MickMckee77 glad to hear you enjoyed it! Hopefully The Southern Belle treats you well :)
mickmckee77 13. okt. 2023 kl. 5:40 
Fun adventure! Finished this at level 11, must have missed a few places, Shire Child Southern Belle next! Keep these campaigns coming! :)
playak0  [ophavsmand] 8. okt. 2023 kl. 13:27 
Hi @Fus Gring Could you describe what is happening for you in greater detail? I have seen Solasta glitch occasionally where exits fail to send you, but usually closing app for all players in your party and restarting session should work. I don't think this is a campaign-specific issue.
the tube 6. okt. 2023 kl. 21:21 
Hello. The game is bugged on the path to the Marsh. The teleporter at the end doesn't work and our game is softlocked. I also ran into a similar teleporter bug on the world map, so we just ignore the world map. Were really enjoying this so would love to have it fixed.
playak0  [ophavsmand] 6. aug. 2023 kl. 8:44 
Hi @Hyperlexic, interesting I just playtested it. Seems to be working correctly on my end. I've seen Solasta bug before, perhaps you could try an auto -load before you get to marsh and replay it.
Hyperlexic 31. juli 2023 kl. 16:13 
@playak0 - you mean the Emerald Stone Belt of the Barbarian King ? I have that and the stormblade longsword, have both equipped. I just double-checked the throne and there's nothing else there. The only exit from the sewers is back to the fields where Edrof ambushed me ; the only exit from that screen is to the sewers, the entrance through which I came in is disabled.
playak0  [ophavsmand] 22. juli 2023 kl. 22:59 
Hi @Hyperlexic There is a belt with an imperial stone on the back of throne in the sewer that you need to grab to progress to further quests. It sounds like that may be the issue. Let me know if that helps. Thanks.
Hyperlexic 19. juli 2023 kl. 19:05 
hi - i seem to be stuck on a map. I'm in the Swamp Orc Clan Fetch; I cleared the sorak cave to the NE, got the sword, went back to the main map, tried to return it to Edrof but got attacked by him and a group instead but now I can't find any exit from the map to get back to the town or other areas. What am I missing?
Ceana of the Crags 5. juni 2023 kl. 9:03 
Okay. Thanks. I have already been to the town. :-) Great job on this!! Thank you!.:bunnyinablanket:
playak0  [ophavsmand] 5. juni 2023 kl. 7:46 
Hi @Ceana the cave is a dead end yea.It's just there to allow you to get a little exp and loot before heading out on the main quests. The west teleporter to town starts the main quests once you fight the little guard patrol and talk to Bertram.