No More Room in Hell

No More Room in Hell

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Make your own skin-[basic] 制作您自己的皮肤-基础指南
By Tatara-岩伞
Do you want to make your own weapons skin,for yourself,for others?
Here is some tips to offer an way for your design!



想要创作您自己的专属皮肤,或是为他人分享您的创作么,这篇指南将为您给予一些帮助性的指南


注意:需要您自行掌握PS的基础操作
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1、Know your tools-了解您的工具
No more room in hell is also an source-engine game
just like Counter Strike{CSS and CSGO} and Left 4 Dead
This means you are making texture based on Source code,which is mostly using phongexponenttexture.
For basic texture making,there is no need to adjust any code of phong,but put works on texture itself.
The first thing you need to do for your retexture is get texture,by using
GSFScape(first) and VTFedit(then) you can get one tga.file
You may wonder why tga?
For tga has Alpha channel for your texture,which is indispensable for your night-light or even bump plans.
For now,the light emitting and normal are based on white channel,which i'd show you later





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地狱已满,同CS系列-起源和全球攻势,以及求生之路都是起源游戏,因此都是使用VPK打包处理游戏运行文件的,您可以通过使用
GSFScape 打开 VPK文件
VTFedit 查看,导出或者打包 vtf贴图文件
由于在后续制作法线或夜光纹路时需要涉及阿尔法通道
所以建议您使用TGA格式进行贴图材质的编辑
2、Choose the tool for you Design plan-为您的设计计划选择工具
you can use the tool like 3DMAX or Adobe3Dpainter to handle the texture and see results on model at the same time
but my computer is kind old to use them,So i'm use only Photoshop and AutoCAD to make skins.
PLZ notice that the photoshop is an essential part!


您可以使用3DMAX,ADOBE3DPAINTER等三维绘图软件进行修改贴图和检阅模型位点在同一时间,然而我的电脑配置较老,很遗憾我的设计一直是根据自己手绘和PS这种普通的工具进行,当然,也有使用CAD的绘图获取一些纹路
请注意,PS对于TGA的通道处理是十分必要的,因此PhotoShop成为了皮肤设计不可或缺的一环。
3、Choose the appropriate weapon model-选择合适的模型基础
Weapons from Blender or 3DMAX sometime will pack their texture in a mess,if you seen them,using Adobe3Dpainter to make modify!
Else, when there are enough surfaces,it means good material for skins program,like M500A and M870 from official,they have Large , simple and flat texture,which makes them Perfect choice for skins
But SkS,the worst texture,for Incomplete model cost Unbelievably effect,don't use it


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由3DMAX或者BLENDER配套生成的武器贴图通常会出现一团糟的情况,如果您没有Adobe3Dpainter或其他3D绘图工具,不建议您尝试设计皮肤
而对于皮肤设计,地狱已满官方提供的M870,M500A,SuperX3这样平滑而贴图简洁明了,又又很大受图面的选择使得她们成为了最佳选项!
但是像SKS这样模型甚至不完整的模型,建议您避而远之,否则后果如图所所示
4、Skin style[basic]-决定您的皮肤风格
My skins Design concept is make it Original and fit into the game itself.I'd seen Anime texture a lot in L4D2 workshop,and i'd made some longtime ago
And i'd seen the kind of Solid color and antipathetic with the game style,then i seen skins from Rainbowsix and CS:GO to learn a style, add theme into the game,but also in a Conservative style
So that they looks just cool,cute in the game,but also kind Realistic
The retexture just a way to paint on your weapons,drew by hands(me)and make them in PS like make Stickers,but it is never just paste some thing on your weapons
And one more thing:practicability you will found it is hard to find item in no more room in hell,and dark environment also makes sighting hard,so i always try to add part nightlight texture
But here's an advice for you:try not make your item full-light,wich looks weird in the game don't you think
The degree of completion is also measurement for you,better you can make your weapons fit into the game and make it really an artwork
These are just my style,this is freedom for everyone to make your own style,just like Aperture Science did,makes your own rule!
Solid color=====================
my style=========================


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皮肤风格是每个人自由的选择,对我来说,我的设计风格主要是基于原创的条件下而创作围绕游戏本体氛围的武器皮肤,您也可以选择2次元纯色风格,这在求生之路工坊十分常见
武器皮肤设计风格的同时,也需要注意实用性问题,因为地狱已满的整体黑暗环境使得物品发现比较困难,但是如果您设计了全身发光的物品,游戏里又会看着很突兀而奇怪
当然,完成度是您自己的选择,如果您愿意,让您的小创作变为一个名副其实的作品是很棒的
这只是我个人的偏好,创作的自由权利是大家所有人的
而武器的创作过程,总的来说可以用贴纸来比拟,但是更加困难(取决于您自己决定给予的完成度)
5、Selfluminous,bumps-夜光和法线
By edit an alpha channel in the PhotoShop,you may offer an chance(Make it white) to make weapons glow in the dark,just add
"$selfillum 1"
into the vmt files,if you want Limit brightness of it, add
"$selfillumtint" "[.xx .xx .xx]" PS: [.00<xx<.1]
You may notice that bump also rely on the same channel to aovid it,add
"$selfillummask" "Fill in the path here"
Then the self glow can be separated from the bumpmaps channel
About the bumpmaps,you can generate it just from VTFEDIT,try it yourself then XD
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在TGA支持下,对PS中的阿尔法通道进行修改,您可以给予您的物品在黑暗中发光的机会,只需要保留白色的阿尔法通道(发光部分)并在VMT文件中添加以下参数即可:
"$selfillum 1"
如果您希望限制夜光的亮度,添加以下参数即可:
"$selfillumtint" "[.xx .xx .xx]" X为亮度的数值
您应该会注意到法线贴图的反射也依赖于阿尔法通道,为了避免冲突问题,建议您添加一下通道为夜光通道另辟蹊径:
"$selfillummask" "在此处填写路径"
法线贴图是可以由VTFEDITOR自己生成的,只需要勾选导入选项即可,具体参数建议您亲自摸索体验
6、lightwarp-全息效果
Lightwarp is the effects CSGO---PrintStream,It is not that mysterious,just put an evn-mask on your weapons to make it shift when you move.
You can find the warptexture from CSGO'S "dir01.vpk-material/models/weapons",take it from any holo-stickers to match what you want[TOOLS:GCFSCAPE]
just remeber that you need different color for base and lightwarps
Code add into vmt:
"$lightwarptexture" "Fill in the path here"
PS:lightwarp is based on bump maps, make necessary sacrifices when you use this!
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全息,是CSGO中印花集使用的特殊反射效果,其理论是在武器上覆盖一层反射图层在您移动时随之运动,使用GCFSCAPE从路径: "dir01.vpk-material/models/weapons“中获取标注为HOLO贴纸的全息效果即可套用,您只需要注意让印花的全息效果和底色有所区别即可,在VMT中加入以下代码:
"$lightwarptexture" "在此处填写路径"
需要注意的是,全息效果的基础是法线反射,您需要做出合适的取舍来选择二者,否则后果会很奇怪
7、Animated texture-动画贴图
Just like people do for the Frame animation,add it to your texture and save it as:
01.tga
02.tga
.......
xx.tga
And Import to VTFEditor at same time,save as one vtf
Code add into vmt:
Proxies
{
AnimatedTexture
{
animatedTextureVar $basetexture
animatedTextureFrameNumVar $frame
animatedTextureFrameRate x [change this for animation speed]
}
}
there are also other types of animation texture,but some of them are not able play in this game,try them your self
PS:Animation need Large memory cost,think more before you use,unless you want your game crash
===========================================================================
动画贴图的运行原理和以前的帧动画相同,您只需要在对您的动画帧整理后统一导入VTFeditor来生成动画VTF,在VMT写下以下参数即可:
Proxies
{
AnimatedTexture
{
animatedTextureVar $basetexture
animatedTextureFrameNumVar $frame
animatedTextureFrameRate x [X改变动画的播放速度]
}
}
这里也有其他的动画方法,但是有一部分在地狱已满是难以运行的,具体靠您自己摸索
同时需要注意,动画贴图通常需要消耗很大的内存,仔细考虑,除非您想要您的游戏运行爆炸
8、Pack and upload your skins打包并上传您的文件
Drag your skin files to NMRIH/BIN/VPK.EXE and a VPK file will appear under the same way your skin is,put it into a path you know and you can just upload the game from
"addon management"in the game[upload new addon]
Test it by putting it into the nmrih/nmrih/custom first!
You can also pack and upload by crowbar.exe if you want

通过拖拽您的完成文件夹到 NMRIH/BIN/VPK.EXE来生成封包文件,您也可以通过撬棍工具来进行封包上传,具体取决于您的选择
9、Some personal words-一些自己想说的话
it will be hard and tired to design such high quality skins,not mention most of time people won't care how much you paid behind the mod,but all you need is your own Inspiration and love
Give it a like is the biggest encourage for us
The future of workshop in everyones hand,have a great time and have fun with your friends

Tribute to all the authors who have contributed to the workshop

设计高完成度的皮肤,模型制作需要消耗大量的精力,而这些是经常会被人忽视的,但是没关系,我们投入的只是自己的灵感和对游戏的热爱
如果您愿意给予一个免费的赞,那就是对咱最大的鼓励了
工坊的未来在每个玩家的手中创造,和您的朋友一起度过这美好的时光吧
向所有社区奉献者表达敬意


1 Comments
🅾️rder💲 Feb 6, 2023 @ 8:17am 
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