Portal 2

Portal 2

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Portal 2 Archive Collection
By qu1
   
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Comics
You can read the comic "lab rat" in the game itself, on the website, in the pdf file or in other steam guides

Originally posted by Source:
Soundtrack
Originally posted by Portal 2 OST:
Portal 2 Official Soundtrack[valvearchive.com]
Steam Soundtrack

Other
Scenes, Scripts, TXT files, VCD files, and other stuff. I think it's not so interesting.

Renders
Videos
Other videos[valvearchive.com]
  • Originally posted by Valve Videos:
  • Originally posted by Other Videos:
Art
Here is a lot of stuff...[valvearchive.com]
SEE ALSO for some different pictures.[valvearchive.com]

Originally posted by PRIMARY SOURCES:
http://comicsalliance.com/art-book-portal-2-dark-horse/
http://simoncini.cgsociety.org/art/cave-modo-photoshop-971677
http://www.thinkwithportals.com/coopsurvey/
Portal potatofoolsday ARG (PUT LINK HERE)
http://www.gameinformer.com/mag/portal2.aspx
http://www.lauradubuk.com/
http://steamcommunity.com/id/valve_artists/images/
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/portal_2 (if the full-res images do not load, append "cgsarchive/" onto the BASE url)
[Several images present are in SWFs that are no longer displayed normally without modification.]
https://web.archive.org/web/20130618222944/http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=59
http://www.steamcardexchange.net/index.php?gamepage-appid-620
The Final Hours of Portal 2
http://cargocollective.com/lauradubukportfolio/Concept-Design
http://www.interlopers.net/articles/phil-co-interview
http://www.brennanletkeman.com/blog/2011/concept-art-portal-2/
http://tristanreidford.blogspot.com/2011/05/portal2-70s-style-movie-poster.html
Portal 2 Official Guide (Future Press)
Originally posted by SECONDARY SOURCES:
http://animationtidbits.tumblr.com/post/46700357241/portal-2-concept-art
https://cazzablackabertay.wordpress.com/2015/09/22/case-study-portal-2-concept-art-resources-and-references/
http://www.gamer.ru/portal-2/kontsept-arty-portal-2
http://www.neogaf.com/forum/showthread.php?t=369866
http://combineoverwiki.net
https://www.hl-inside.ru/gallery/portal2-concept-arts/
http://agnmi.roflforum.net/t1366-cool-portal-2-concept-art
Thanks to the Combine Overwiki for locating these images:
Art\Cave Johnson\early_cave2_reference.jpg
Art\Cave Johnson\early_cave_reference.jpg
Art
Game Files
Game Files[valvearchive.com]

I don't really exactly know, why i show this stuff...
Originally posted by hlcoders:
[15:42:43] Antonio Sergi: i'll never forget the day when i got booted from the internal source dev mailing list, because i ask some questions, but because I was offsite, they got panties in a bunch and were like "who is this guy and why is he asking questions"
[15:42:44] Micah John: wait, they made performance increases in portal 2 in 2008?
[15:42:58] Antonio Sergi: and some people complained
[15:43:41] Micah John: aha, when did you work at Valve?
[15:44:20] Antonio Sergi: 2008 ;p
[15:44:29] Micah John: Just that year? Why so short? haha
[15:44:54] Antonio Sergi: i quit in 2008
[15:44:55] Antonio Sergi: as well
[15:45:01] Micah John: ah
[15:45:16] Micah John: but you said they were making massive performance increases in Portal 2..?
in 2008?
[15:45:20] Antonio Sergi: i got annoyed with the tf2 team, and i was busy with ti
[15:45:25] Antonio Sergi: end of 2009.
[15:45:31] Antonio Sergi: portal2 was released in 2010
[15:45:35] √oidy: lol "annoyed with the tf2 team"
[15:45:36] Micah John: 2011 actually
[15:45:40] √oidy: this is a story i'd love to hear
[15:45:44] Antonio Sergi: was it 2011?
[15:45:46] Micah John: me too
[15:45:49] Antonio Sergi: f*ck me i'm all screwed up
[15:45:49] Antonio Sergi: hahaha
[15:45:50] Micah John: Yeah, April 2011
[15:45:51] Micah John: hahaha
[15:46:00] Antonio Sergi: it was originally supposed to be out in 2010
[15:46:00] Antonio Sergi: haha
[15:46:09] Micah John: I think it was delayed IIRC
[15:46:15] Antonio Sergi: it was deleted and re-created
[15:46:29] Antonio Sergi: the original portal2 was about 3 kids
[15:46:36] Antonio Sergi: who stumbled upon aperture
[15:46:39] Antonio Sergi: and you had a camera
[15:46:46] Antonio Sergi: and coule take pictueres of ghosts and ♥♥♥♥
[15:46:52] Antonio Sergi: and there was no chell or glados
[15:47:09] Steve: some of the code for that version still exists in the l4d2 src ^
[15:47:14] Antonio Sergi: yep
[15:47:18] Antonio Sergi: the camera material proxy
[15:47:19] Antonio Sergi: and stuff
[15:47:22] Steve: the camera
[15:47:23] Steve: yeah
[15:47:35] Steve: could capture entitys and stuff
[15:47:41] Antonio Sergi: one of the kids was a descendent of chell if i remember correctly
[15:47:54] Antonio Sergi: the storyw as massively... ..
[15:48:00] Antonio Sergi: whoever wrote it was on drugs
[15:48:33] Steve: yeah im glad that scrapped that, would have been such a fail if portal 2 didnt have portals
[15:48:36] Antonio Sergi: it was like.. some japanese anime sht
[15:48:52] Antonio Sergi: ..... like the other version of tf2 that was completely finished
[15:48:54] Antonio Sergi: and then scrapped.
[15:49:01] Micah John: humans vs. aliens right?
[15:49:05] Antonio Sergi: the anime tf2
[15:49:08] Micah John: LOL
[15:49:10] Antonio Sergi: that was like ghost in the shell
[15:49:24] Steve: hahah it wasnt anime, well i guess kinda...
[15:49:25] Steve: lmao
[15:49:34] Micah John: but in the original portal 2 you said you could, capture entities, like freeze them?
[15:49:44] Antonio Sergi: yeah
[15:49:45] Antonio Sergi: with the camera
[15:49:49] Micah John: then go and interact?
[15:49:57] Steve: the camera would take a picture of them, then they dissapear and would be in photos in your inventory
[15:49:58] Antonio Sergi: and then there was ♥♥♥♥ like, you take a picture
[15:50:00] Antonio Sergi: and stuff would appear
[15:50:10] Antonio Sergi: that you couldn't actually see
[15:50:15] Antonio Sergi: only in the photo
[15:50:16] Steve: you could then re use them to solve stuff
[15:50:32] Micah John: F-STOP
[15:50:35] Micah John: the name makes sense
[15:50:36] Antonio Sergi: yeah
[15:50:38] Antonio Sergi: f-stop.
[15:50:58] Micah John: and this was in 2008?
[15:51:07] Antonio Sergi: yeah,
[15:51:11] Antonio Sergi: immediatelt after orange box
[15:51:26] Micah John: Oh, LITERALLY after the orange box came out and Portal was a pop culture hit
[15:51:35] Micah John: how long did they work on F-STOP?
[15:51:46] Antonio Sergi: i'm not even sure tbh
[15:51:59] Steve: if you get the making of portal 2 it tells you more about the timeline of fstop
[15:52:18] Antonio Sergi: actually i guess i quit valve in 2009
[15:52:23] Antonio Sergi: like july 2009
[15:52:25] Antonio Sergi: or something
[15:52:42] Micah John: I read the final hours of Portal 2, they mentioned F-STOP and said that they stopped working on it when they didn't get the feedback from testers that they hoped
[15:52:43] Antonio Sergi: but i wasnt really doing much between nov 2008 and july
[15:52:51] Antonio Sergi: which was kinda what led me to just drop it
[15:53:06] Micah John: you weren't in a team or anything?
[15:53:14] Antonio Sergi: no i was just working on the sdk