Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Hemorrhage AI Mayhem | Endless AI War
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Engine: HaloReach
Game Content: Firefight
File Size
Posted
Updated
827.074 MB
Jan 26, 2023 @ 11:50am
Mar 2 @ 7:11pm
10 Change Notes ( view )
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Hemorrhage AI Mayhem | Endless AI War

In 1 collection by III AVIATOR III
Aviator's Custom Mods
18 items
Description
Hey guys, thanks for checking out my first ever Reach mod! I definitely enjoyed and learned a lot making this one! An all out war is taking place between the Covenant and UNSC in Forge World’s “Hemorrhage” section. Ground troops, vehicles, and aircraft are included. Everything is handled by my custom scripts, which will keep the fight going for as long as the game lasts. Reinforcements are flown in by dropship, and for the first time ever in my maps - dropships also fly in AI vehicles. CO-OP is fully supported too! Lock and load, but most importantly - have fun!


*This mod has been updated to be compatible with the Halo MCC patch released on February 28th, 2025. Everything is fully functional.*


Features:

  • An endless AI War, with all troops and some vehicles being flown in via dropships.
  • *NEW* My custom AI control switch system, that allows players to choose which AI infantry and vehicle squads can join the fight. You are the boss and are fully in control!
  • Over 80 combatants that can optionally take part in the battle, with carefully staggered spawns and controls to not overload the Reach AI system.
  • Pathfinding all over the Hemorrhage section of Forge World.
  • Random compositions of AI squads, so every engagement is different each time.
  • Random warthog spawning script - with chaingun hogs being most common, and rocket/gauss hogs being more rare.
  • Custom placed Forge objects. (Bases, scenery, and more.)
  • Ability to customize the experience by changing the game settings in the pregame lobby.
  • Multiple respawn locations that can be chosen by each team’s players.
  • CO-OP is fully supported with no AI desync! Play with or against your friends seamlessly!
  • Full control over the AI difficulty. Choose between one of the four levels. The AI has been balanced best for Normal and Heroic, but all difficulties work fine.
  • And plenty more to be experienced!

How to install and play:

After subscribing to the mod on Steam and letting the download complete, launch the MCC with anti-cheat disabled. Navigate to Firefight, then Halo Reach Custom Firefight, and there should be an option to see Modded Missions. Choose “Hem. AI Mayhem”, and then select a gametype. Do not choose any game modes that include “generator defense” options enabled, as the map does not support generator placement (yet). Feel free to customize anything in the gametype options. If you want to jump in right away without customizing anything, I recommend choosing the “Firefight Classic” gamemode. Choose your difficulty (Normal or Heroic is recommended, but all work fine) and load in. You are now all set! To play on the Human team, choose red. To join the Covenant, choose blue. If you want to play with your friends, make sure everyone has the mod installed, and launches with Anticheat off. Join your friend’s lobby and proceed as defined above.


A little backstory:

Originally, I had planned this entire mod to function just like my previous two releases. You would load up the map in Custom Games or Forge, and be allowed to mess around as you see fit. However during testing, I discovered that Reach works differently than H3. After the mod was compiled and loaded into the game, all of the AI scripts were stripped out of the mod. So some of the combatants would be flown into the match once, and never respawn again. Others would never appear at all. AI would not comply with team allegiance commands, and other annoying bugs. After doing some research, I found out that Reach multiplayer cannot currently support projects of this type. The good news is Firefight can! So I checked out some tutorials, and got the map up and running in Reach’s Firefight mode. I had to modify and strip out a lot of the Firefight functionality, so the map would play as I desired. This actually was a good thing in the end, as everything functioned as intended, plus now players can face off as Spartans with the UNSC, and Elites with the Covenant. Cooperative now works as well, without any annoying AI desynchronization! So a number of good things came out of moving this project into the Firefight ecosystem.
Popular Discussions View All (6)
0
Jan 17, 2024 @ 1:54pm
PINNED: AI Squad Control Switches Guide - Please Read
III AVIATOR III
0
1
Jan 17, 2024 @ 1:51pm
PINNED: Version 1.4 Update is Out!
III AVIATOR III
0
Feb 19, 2023 @ 5:53pm
PINNED: Weapon and Vehicle Locations
III AVIATOR III
267 Comments
III AVIATOR III  [author] Apr 19 @ 11:09am 
The battle starts 60 seconds after loading in. This is sort of like a preparation phase where players can load up.
spartanscott077 Apr 19 @ 11:04am 
nevermind it works it was just taking forever to start
spartanscott077 Apr 19 @ 10:58am 
its not starting. what do i do?
sa597832 Apr 7 @ 4:34pm 
Hi ! long tmie no see~
Do you remember this?
https://www.youtube.com/watch?v=XlmzhHsmnb4
The idea I recommended to you in August last year
Will you add this in the subsequent updates?
III AVIATOR III  [author] Mar 29 @ 2:09pm 
Hey there Raven. I am planning to improve this mod as well as my other ones. I appreciate your interest very much and take your feedback seriously. The problem is now I have a total of 17 mod projects which all have to compete for my time. I also have a few brand new never released mods in development that are about to join that group. Obviously I don’t want to use up all my free time modding, so that limits the time I can devote to each mod individually.
Dusty Raven Mar 26 @ 10:50am 
Just remembered there was also a mod (no idea what it was called) but it had a some cut content and one of them was the ability to do a form of assassination on marines, would be really cool to see that be a potential thing
Dusty Raven Mar 26 @ 10:47am 
Just a curious question will the player Elites ever be able to assassinate the Ai Spartans
I know on rare occasions it's happened on the covenant campaign mod (may that mod rest in peace) but I think the requirements worked similar to the brutes with them being distracted or unaware
Also great mod only thing that would make it even cooler would be like a phantom and 2 banshees vs 1 pelican and 2 Falcons as a button
III AVIATOR III  [author] Mar 2 @ 7:13pm 
Great news - I just got finished uploading a patch for this map that makes it fully compatible with the MCC update released on February 28th. The map is once again playable! Enjoy!
Creature Jan 25 @ 3:06pm 
Happy to hear that, Aviator. I'll be watching out for it!
Ship Master Utze 'Vordam Jan 25 @ 2:13pm 
Absolutely loving it, definitely need more frequent AI spawns.