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Certainly more useful than the one provided by CD Projekt network and Steam combined.
We need more people like you to help clumsy people like us.
Gracias por la información.
Sin duda más últil que la que proporciona CD Projekt red y Steam juntos.
Necesitamos a más gente como tú para ayudar a torpes como nosotros.
The DX11 version has all the graphical upgrades (ie updated textures, shaders, models, assets....) but without Ray Tracing/Reflex/DLSS.
DLSS only functions correctly in native DX12 so its not working properly as reported by many players.
Testing the game in DX12 in different resolutions I see no FPS changes when running with DLSS enabled or disabled.
In TW3, because how DX12 was implemented, it has worse performance than running the game in DX11.
Hope this helps clear the air on DX11 vs DX12 for TW3 and why you should change it in the launcher before you use the steps in this thread to disable the launcher.
I WILL ADD: I did set the game to DX11 in the launcher and after an update it was changed back to DX12. Just a reason to maybe NOT disable the launcher.