Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

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Tower Defense Challenge / 塔防挑战
   
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Contents: Challenge
Tags: Sentry, Defense
File Size
Posted
Updated
67.565 KB
Jan 24, 2023 @ 10:17am
Jun 29, 2023 @ 1:37pm
66 Change Notes ( view )

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Tower Defense Challenge / 塔防挑战

Description
Current version: Release v2.11
(Local installation's version can be checked via console at mission start by every player)

Tower Defense challenge pack
(Includes: ASBI variant + VanASBI variant + RNG variant)
VanASBI by Revenant: https://steamcommunity.com/sharedfiles/filedetails/?id=1098363725
RNG by Dmitriy: https://steamcommunity.com/sharedfiles/filedetails/?id=1448556629

The only starting weapons you have access to are:
- All four types of sentries
- Healing Beacon
- Tesla Cannon

Sentry Upgrade System:
- Sentry Damage: Can be upgraded to up to Level 10.
- Sentry Assemble Speed: Can be upgraded to up to Level 6.
- Sentry Infinite Ammo Upgrade: Can be unlocked.

Swarm has a small chance of dropping one of the following items upon death (Shieldbugs guarantee a loot drop):
- One of the four types of sentries
- Sentry Damage Upgrade
- Sentry Assemble Speed Upgrade
- Sentry Infinite Ammo Upgrade (Shieldbug drops only)
- Fire Extinguisher (can freeze swarms)
- Autogun (single clip; benefits from Sentry Damage upgrades)
- Healing Kit
- Hand Grenades
- Freeze Grenades
- Electric Armor
- Grenade Launcher (single clip; Shieldbug drops only)
- Combat Drone (benefits from Sentry Damage upgrades)
- Defibrillators (can resurrect fallen marines)

Sentries:
- Invincible
- Ammo replenishes to full when dissembled
- Swarms will not bother attacking them (they can still be blocked)
- Grenade Sentries' fire rate has been greatly increased
- Incendiary Sentries' friendly fire has been greatly increased

Allowed Starting Equipments:
- Trip Mines (recharge up to 4 charges by one charge every 15 seconds)
- Tesla Sentry Coil (recharges up to 2 charge by one charge every 15 seconds)
- Incendiary Mines (recharge up to 2 charges by one charge every 60 seconds)
- Gas Grenades (recharge up to 2 charges by one charge every 60 seconds)
- T75 Explosives (recharge up to 2 charges by one charge every 60 seconds)
- Flares (recharge up to 15 charges by one charge every 15 seconds; can ignite Biomasses, Swarm Eggs, Parasites, Xenonites, and Buzzers)
- Healing Kit
- Welder
- Heavy Armor
- Freeze Grenades
- Electric Armor
- Power Fist



目前版本:Release v2.6
(本地版本可在任务开始后控制台查看)

塔防(Tower Defense)挑战包
(包含:ASBI 模式 + VanASBI 模式 + RNG 模式)
RevenantVanASBI: https://steamcommunity.com/sharedfiles/filedetails/?id=1098363725
DmitriyRNG: https://steamcommunity.com/sharedfiles/filedetails/?id=1448556629

你只允许使用的初始武器:
- 所有四种哨塔
- 治愈信标
- 电磁加农炮

哨塔升级系统
- 哨塔攻击力:可以升级至 10 级
- 哨塔搭建速度:可以升级至 6 级
- 哨塔无限弹药:可以解锁

被击杀的异形有低几率掉落以下其中一件物品(盾虫百分百会掉落):
- 四种哨塔的其中一种
- 哨塔攻击力升级
- 哨塔搭建速度升级
- 哨塔无限弹药解锁(仅盾虫掉落)
- 灭火器(可冻结异形)
- 自动机枪(单个弹夹;受益于哨塔攻击力的升级)
- 医疗包
- 手雷
- 冰雷
- 电甲
- 榴弹发射器(单个弹夹;仅盾虫掉落)
- 战斗无人机(受益于哨塔攻击力的升级)
- 除颤器(用于复活阵亡士兵)

哨塔:
- 无敌
- 拆除时弹药填满
- 异形不会攻击炮塔(但仍然可以被阻挡)
- 榴弹哨塔射速大幅提高
- 火喷哨塔友军伤害大幅提高

可用初始道具:
- 绊雷(每 15 秒恢复一次使用,最多恢复至 4 次使用)
- 电磁线圈(每 15 秒恢复一次使用,最多恢复至 2 次使用)
- 火雷(每 60 秒恢复一次使用,最多恢复至 2 次使用)
- 毒气手雷(每 60 秒恢复一次使用,最多恢复至 2 次使用)
- T75 炸药(每 60 秒恢复一次使用,最多恢复至 2 次使用)
- 燃烧棒(每 15 秒恢复一次使用,最多恢复至 15 次使用;可点燃生物质、异形虫蛋、寄生虫、Xenonites、以及飞虫)
- 医疗包
- 电焊
- 重甲
- 冰雷
- 电甲
- 力拳



Special Thanks
Special thanks to many seasoned scripters within the AS:RD community for helping me out with many parts of the script that powers this challenge! This challenge would not exist without the enormous amount of help provided to me!
5 Comments
Arno Dübel Legacy May 25, 2023 @ 2:58pm 
I subsciber and rate 5 star
ModdedMarionette  [author] Feb 26, 2023 @ 9:32am 
I understand your playstyle where you are able to "juggle" just a very few of the sentries throughout the entire map, but that is the exact playstyle I am trying to prevent here. It is proven after many playtesting that such playstyle kills the fun: way too repetitive for many.

At the end of the day, they are just sentries. They are unable to provide any advantages until you give them any areas to secure.

I want players to spend much more time on strategizing with new sentry locations than being a laborer for sentry transporting.
ModdedMarionette  [author] Feb 26, 2023 @ 9:32am 
Both are set to what they are after several playtesting.

Medkit drop chance cannot afford to becoming any higher without harming the purpose of medics.

Current turret drop chance is not high enough to completely break the game. It is high enough for you to cover new areas without having to reposition too many of the previously assembled sentries. It is low enough to feel like there is still a limited supply of specific types of sentries and still have to think about where should you deploy what you have at hand.
Double King 2077 Feb 26, 2023 @ 4:32am 
medkit drop chance needs to be higher, maybe around 0/5%, and turret drop chance is way too high at 2%, try 1.4% maybe?
ModdedMarionette  [author] Jan 24, 2023 @ 2:44pm 
first