Garry's Mod

Garry's Mod

144 ratings
Cores - Portal RTX
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Scenic, Realism
File Size
Posted
Updated
333.071 MB
Jan 21, 2023 @ 2:32pm
Jan 22, 2023 @ 1:07pm
2 Change Notes ( view )

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Cores - Portal RTX

Description
"Who are you? what is that?"

General features:
- Overhauled/enhanced rig.
- P2 core animations. (Portal 2 install required)
- PBR shading.
- Restored internals with bodygroup.
- Updated physics.

Please report any bugs.

Credits:
Valve - original models
Nvidia - RTX remaster
BlueFlytrap - PBR method
LetTric - extracting and porting of models
TechnoPrizm - porting to Garry's Mod

SFM Link - https://steamcommunity.com/sharedfiles/filedetails/?id=2919927243

Q&A
Q: How do I open the eyelids for the model?
A: Use Advanced Bone Tool, it should prompt you to download that addon before downloading this one.

Q: How do I view the model's animations?
A: They can be found using Animated Props tool, also prompted to download before downloading this one.

Q: The models are too shiny/bright! Is this intentional?
A: Yes and no, due to the material properties of the models bright environments with bright cubemaps result in bright models. Darker environments are the most ideal or disabling reflections are ideal.
30 Comments
Juli_tsb May 3 @ 4:41am 
:GDNormal:
xyDominator Apr 2 @ 9:32pm 
cod extinction gmod port when?
Cozmo Jan 4 @ 4:03pm 
@mio They are props, not entities. search "glados_ball_reference" in spawnlists :p2wheatley:
sousatimothyp Dec 6, 2023 @ 9:31am 
how do you comebine them?
The guy who doesn't shower Oct 21, 2023 @ 10:22am 
wow very portal moment :p2wheatley:
MJ_Ricco Sep 1, 2023 @ 4:18am 
also you can bonemerge them with other portal 2 cores if you make the portal 2 core invisible
Blackwolf Jul 5, 2023 @ 10:26pm 
Woah these are rlly cool
MrDarthVR Jun 12, 2023 @ 7:55am 
also can you make entities with the models you made of portal rtx?
MrDarthVR Jun 12, 2023 @ 7:55am 
yeah i found that out
also sorry for swearing
Ω May 6, 2023 @ 1:11pm 
just search "glados_ball_reference" and itll appear.