Total War: WARHAMMER III

Total War: WARHAMMER III

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Knights of The Round Belly: Remastered (Patch 4 ready)
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File Size
Posted
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102.649 MB
Jan 20, 2023 @ 8:28pm
Sep 10, 2023 @ 9:32am
17 Change Notes ( view )

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Knights of The Round Belly: Remastered (Patch 4 ready)

Description
# Background
In the year IC 2480, endless waves of Greenskins pouring from the Grey Mountains.
Bretonnia forces barely hold out against the Greenskins. Not enough manpower to defend against such an invasion on their own, and the Greenskins took over the region in The Wasteland. Feramand, the leader of the Bretonnia, has decided to hire seven Ogre mercenaries and send them to the Wasteland to help Bretonnian forces against the Greenskins.
The war waged on for months and months, many knights and peasants had died in the battle, but the seven mercenaries finally made a breakthrough and defeated the Greenskins.
Because of the valiant effort of the seven mercenaries, Feramand rewarded them with the title of the 'Knights of The Round Belly'.
Formerly mercenaries, these brute knights were given task to quest around the world to smite evils lurking on Bretonnia frontiers and her colonies. Although some dissenters say this was just a plan to get rid of them...

*Feramand = Louen Leounceur's predecessor.

# About this mod
Knights of The Round Belly is now back as a Warhammer 3 port. In this version, I have revamped how the ogres look with new high resolution textures, every Bretonnian factions can utilise this mod (old version used to work only with Louen, Morgiana, Alberic, and Repanse), and even there is a unique Mournfang mount for Louis himself. Old bugs like broken Grail Quest for the Ogre Champions were also squashed. If there’s no human player is playing a Bretonnian faction, the AI can use the mod as well.
Under the hood, I also redo the game programming using Typescript. I will release the SDK soon, but for now, you can use this mod source code to write your own Warhammer mod using Typescript if you’re interested (source code) https://github.com/admiralnelson/knights-of-round-belly-typescript

# Mod guide
There are 6 ogre paladins and 1 ogre lord scattered on the old world, keep in mind they're mortal and can permanently die if they never sipped from the Grail. Grail ogres are terrifyingly strong.
Each ogre will take 6 peasant slots and may rekt your economy, play your campaign slowly, build farms, and make sure to complete their vows.
Some ogres can only spawn once and only at specific locations on the map.
If you dismiss an ogre, they will be gone for good. So, it's a good idea to strengthen your economy before facing this dilemma.

Far factions like Alberic will probably take a while to discover these guys.


# Installation guide
1. Subscribe to the mod

# Mod compatibility

Probably crashing with following mods:
- Loreful Strategic Threat
Please report if these mods are working for you.

Anyone is welcome to write a compatibility extension/addon since I don't use those mods.

Because of how strong these ogres in late game, I don't really need to balance it for SFO or CTT.
I have implemented multiplayer netcode, I haven't tested it but from static analysis it should work because the script will try to sync if the ogre champion was spawned or there was a change in peasants resource count.
**IMPORTANT: It is recommended to use the mod with fresh, new campaign**

# LoreAccurate® Certification
LoreAccurate® Certified. Fact checked by Bretonnian Experts™

# Credits
Thanks to:
- twiggers, /v/
- Typescript-to-Lua project
- Ole (Kitbasher)
- E.C Hekman
[TW Debugger https://steamcommunity.com/sharedfiles/filedetails/?id=2864762290) , such a lifesaver. It helped me debug my Typescript SDK.]
- Phazer tools

# Additional mods used in the screenshot
https://steamcommunity.com/sharedfiles/filedetails/?id=2854324384
https://steamcommunity.com/sharedfiles/filedetails/?id=2867514081

# Future plans
- Proper Bretonnian voice over for the lads (if you want to volunteer contact this steam)

# Google drive link for Xbox players:
https://drive.google.com/file/d/10kQ2m39RIPuCHAc8Awa3VmyccPEwJwb_/view?usp=sharing

# Debug
Implemented following console commands to debug:
- `kotr-reset-vow "Paladin Name" knightvow|questingvow|grailvow|complete`
usage: `kotr-reset-vow "Hector" questingvow` Hector vow progress will be reset to questing vow.
- `kotr-spawn-louis`
usage: `kotr-spawn-louis` spawns His Enormity, Louis le Gros.
- `kotr-spawn-champion admnelson_bret_ogre_hector_de_maris_agent_key|admnelson_bret_ogre_claudin_agent_key|admnelson_bret_ogre_garravain_d_estrangot_agent_key|admnelson_bret_ogre_yvain_le_batard_agent_key|admnelson_bret_ogre_lucant_le_boutellier_agent_key|admnelson_bret_ogre_gornemant_de_goort_agent_key`
usage: `kotr-spawn-champion admnelson_bret_ogre_hector_de_maris_agent_key` spawns Hector, the tortured paladin.

# Third Party Extensions
Chinese translation https://steamcommunity.com/sharedfiles/filedetails/?id=2932267278
Skill Dump 1 https://steamcommunity.com/workshop/filedetails/?id=2859070463
Skill Dump 2 https://steamcommunity.com/workshop/filedetails/?id=2856230248
Popular Discussions View All (2)
16
Feb 26, 2023 @ 9:01am
Crashing in first 1-3 turns on new campaign
Bus Driver
3
Feb 24, 2023 @ 6:52pm
Couronne AI turn CTD
𓆚 standardheadache 𓆚
214 Comments
MK Black May 12 @ 12:12pm 
Any chance of an update?
Bot easy  [author] May 5 @ 3:59am 
oh no, i will check it later
acedefective13 Jan 27 @ 6:11pm 
got it, but I haven't received message from you, have you sent it?
Bot easy  [author] Jan 27 @ 6:06pm 
@acedefective13
Hello, could you look at your PM inbox? I'm currently trying to investigate bugs.
Thks.
iDon'tSpeakRussian! Jan 26 @ 4:41pm 
if you would like to check the debug / script dumps after you enable logging you should most likely restart the game, logs will start showing in your warhammer 3 folder, same folder where you have warhammer3.exe and all should be in text file format. Once you will be done troubleshooting make sure to disable debug/logging as it could be performance intensive for normal usage
iDon'tSpeakRussian! Jan 26 @ 4:39pm 
Whenever game crashes during the end turn when other factions have their turn, what you can do is the following:
Use MCM menu from "main menu", little settings button on top right, there you can enable debug and enable script logging. I believe same can be done since recently even in WH3MM by Shazbot.
This will dump some sometimes helpful stuff about what's happening in the game under the hood. Whenever game crashes usually last entries in the log could tell you what's causing the CTD, hence making it possible to fix if its just some odd AI interaction or interaction with custom faction.
There is also second maybe sometimes too extreme option that being "deleting" the faction from the game if its doing something which causes the crash by using .lua console mod.
If the crash happens immediately after you press end turn before AI turns begin there could be a whole diferent problem
acedefective13 Jan 20 @ 12:11pm 
I just started a new campaign today and I have been wondering why it kept crashing during end turns, it turns out this mod is the culprit. Dude, this is a really cool mod and I am hoping to use it in my campaign, but in its current state it definitely needs an update, cheers :)
MrKemono Jan 18 @ 2:48pm 
Did this mod work with The Old World Campaign by ChaosRobie?
Is there any plan to make it compatible with it?
Would be awesome ^^
acedefective13 Jan 13 @ 12:36am 
i'll try it again after this, but yesterday i already tried typing that command with his full name on my campaign but it always return the "hero name is not in the system" error
Bot easy  [author] Jan 12 @ 6:40pm 
kotr-reset-vow "Hector" questingvow
maybe check his name, probably he has a title like "the Saviour"