Victoria 3

Victoria 3

174 ratings
Subject Manager
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File Size
Posted
Updated
1.798 MB
Jan 20, 2023 @ 3:22pm
Jun 29, 2024 @ 5:45am
10 Change Notes ( view )

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Subject Manager

Description
A mod that allows to control subjects in greater detail.

Features
Mod implements following Diplomatic Actions:

- Increasing Subject Autonomy
- Decreasing Subject Autonomy (if your relations are at least Amicable)
- Transferring own subjects to different countries (there might be minor issues which are described in the event)
- Changing laws of the subjects
- Penalizing factories throughput of subjects (can be turned on and off, will automatically disappear after 1 year after subject gets independence). It affects both light and heavy industry. disabled for now
- Removing industrial buildings of subjects
- Boosting construction sector for subjects - no longer needed as it's in the base game.
- Expanding subject buildings - no longer needed as it's in the base game.

Future plans
- Moving the interface from events to GUI Not possible without affecting compatibility with other big mods - I'll try to maybe reduce it to one main event instead of 8 options as not to take too much GUI space.
- Changing institution levels of the subjects

Tips
No tips for you (they got depreciated in 1.7)

FInishing thoughts

If you spot a bug/typos let me know in the comments - I'll try to fix it for next release.

Generally mod code is licensed under MIT so you can include it in other mods (with or without attribution). Of course icons are not included in this as they are coming from the base game.


Translations
Chinese translation


Suggested mods
Colonial AI actually prioritises resource buildings
Allows merging subjects
Popular Discussions View All (8)
2
Feb 22, 2023 @ 1:00am
Mod Suggestions
Jorian Drake
1
Jul 5, 2023 @ 6:47am
Russian localisation
Nihillman
0
Aug 24, 2023 @ 6:50pm
Polish localization (transfer)
WarpWhistle79
90 Comments
LEE Mar 17 @ 5:43am 
update plz
大黄太阳枪 Mar 3 @ 8:12am 
I wish this was updated, I use a lot of state transfer tool to annex and release countries for proper borders and roleplay but its impossible to switch everybodys laws when there is like 5 subjects in one area.
NAZWodkamelone Dec 14, 2024 @ 11:55am 
Hey. Even if its deprecated I like to use it like a cheat. I like it to roleplay/cheat also and to fix buggy borders and so on.
p0xus Dec 8, 2024 @ 11:44am 
After looking through the script, I'm pretty sure the restriction that you must be the owner of the state to change PMs, even if you own the building, if hard coded in the exe file.

I suppose you could create a new gui window or perhaps a series of nested and dynamic decisions and events to change the PMs, but I don't think its possible through the normal method.
chernwei5784 Aug 21, 2024 @ 7:35am 
That would be amazing if its possible below
Kurt Jul 12, 2024 @ 6:38pm 
Peccadillo that would be super cool, seems like only bigger AI's like Prussia, Belgium etc. change their PM's when new ones are available and even in those it's a hit and miss, like if a rev hits all buildings still go back to poor PM's and never get's reset.
Peccadillo Jul 6, 2024 @ 8:53am 
With the new update introducing foreign investments, would you consider adding an option to change production methods of buildings you own in your subjects lands? So far, the PMs depend on the tech of the subject, and not of the overlord, even if you built them. This should be changeable aswell.
Kurt Jun 29, 2024 @ 7:41am 
Had to unsubscribe and re-subscribe to make the 1.4 warning triangel go away from the playset screen, but it's gone now and it works!
If anyone else is looking for this (they should be) the button is found in power block screen like other menus specifically for subjects
Kurt Jun 29, 2024 @ 6:56am 
Wow glad to see you back :)
I will try it at once!
R3fr3Sh  [author] Jun 29, 2024 @ 5:47am 
@Kurt it should be now working. I came back from hiatus (though not sure for how long).