Total War: WARHAMMER III

Total War: WARHAMMER III

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Flame Cannons 4th Edition
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Tags: mod
File Size
Posted
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46.504 MB
Jan 19, 2023 @ 7:37am
May 6 @ 11:08am
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Flame Cannons 4th Edition

Description
*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This is a direct port of my Flame Cannons 4th Edition mod from Warhammer 2 with just some minor changes.
This mod adds 5 custom Flame Cannon units partly inspired by the Flame Cannon designs back in third and fourth edition while maintaining some parts of the modern Flame Cannon.
You'll find them in the main Dwarf workshop and the Spirit of Grungni's workshop building chains.
Their stats are identical to vanilla Flame Cannons.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-A barrel's textureless spot may be seen with certain angulation.
-If you are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Why are you giving us the same unit 5 times??"
Because artillery related files are WAY more limited if compared to other unit types.
They do not rely on variants but on single rigid models for both of their normal and destroyed versions, which means that the only way to get my 5 variants working was to split them in 5 separate units.
Sorry for the bloat issue but that's the way it is.
If you prefer a reskin version that doesn't add any new units here you go https://steamcommunity.com/sharedfiles/filedetails/?id=2922611447
You'll have to choose only one of the five variants though.

-"Lord's Red line?Tech buffs?"
I gave them generic Dwarf's artillery and Flame Cannon sets, so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Kimlegar https://steamcommunity.com/profiles/76561198273385743 for his Dwarf Riders mod https://steamcommunity.com/sharedfiles/filedetails/?id=2410312979 and in particular for his Master Brewer since I used that barrel prop as a base for these units.
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
14 Comments
zerg93  [author] Apr 12, 2023 @ 10:59am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
n.pedrazalis Feb 5, 2023 @ 4:11pm 
thank you for this
프로게이(Progaymaster) Jan 25, 2023 @ 1:34am 
love your mod Thanks!
pleeb2 Jan 24, 2023 @ 6:57pm 
If CA ever puts in the Halfing Soup artillery, maybe they'll take inspiration from this 4e model.
yangi.f Jan 24, 2023 @ 7:42am 
Oh damn, big thanks dude
zerg93  [author] Jan 24, 2023 @ 7:17am 
yangi.f Jan 24, 2023 @ 6:55am 
I won't really complain about it tbh, i like this mod, because it looks dwarven, not cathaian like in base game, i won't presdure just would be cool
zerg93  [author] Jan 23, 2023 @ 10:59am 
Yeah, that's doable but again: you'll have only one variant not five.
yangi.f Jan 23, 2023 @ 7:57am 
But is it possible to create another mod as a reskin? i know i ask too much, but maybe you could, thanks in advance
zerg93  [author] Jan 23, 2023 @ 6:16am 
That's rather odd, they literally have the flame cannon unit set assigned.
Sorry about that.
Anyway no, a reskin is not possible since I would be forced to choose just one of the five variants.