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A6 Polaris | Weapon ID List + Ammo Chart [V1.0]
By Ekstacy
This Guide Contains almost all the IDs for nearly every Weapon within A6 Polaris - Similar to my Nordic Armory 3.0 Guide with the visuals and aesthetics.
The Ammunition Chart is also embedded in this guide - There will be statistics of how each different Caliber of ammunition will behave.

If there is any Imperfections or Incorrect IDs, I'd heavily prefer if you were to head into my Discord Server[discord.gg] and Alert me from there - I'll do my best to fix it as quick as possible.
   
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Update Logs
v1.0 - 25th Janu 2023

The release of this A6 Polaris Weapon ID List.
< - > Ranged Weapons < - >
Primary Rifles
36534 -=- N4 "Walnut"
Chambered in 5.56mm | STANAG Mags









36597 - For the Camo Variant Range - 500m Firerate Speed - 5 / 600 RPM Base Damage - 24 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 5 Shot Kills to Construction / HAZE Helmets) 4 | Torso Multi - 0.8x 7 6 7 | Arm Multi - 0.6x 7 7 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 5 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 8 7 8 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 8 8 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 9 8 9 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 9 9 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36465 -=- SSB "Niku"
Chambered in 5.56mm | STANAG Mags









Range - 500m Firerate Speed - 10 / 300 RPM Base Damage - 37 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 3 | Torso Multi - 0.8x 5 4 5 | Arm Multi - 0.6x 5 5 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 3 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 6 5 6 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 6 6 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 4 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 6 5 6 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 6 6 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36564 -=- JK47 "Grill"
Chambered in 5.56mm | STANAG Mags









Range - 500m Firerate Speed - 4 / 750 RPM Base Damage - 19 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 6 Shot Kills to Construction / HAZE Helmets) 5 | Torso Multi - 0.8x 9 7 9 | Arm Multi - 0.6x 9 9 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 10 9 10 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 10 10 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 11 10 11 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 11 11 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
Heavy Weapons
36150 -=- F-11 "Fälscher"
Chambered in 7.62mm | 7.62 Mags & Boxes







36594 -=- For the Black Finish Range - 500m Firerate Speed - 8 / 375 RPM 10% Movement Speed Reduction when Equipped Base Damage - 91 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 2 Shot Kills to Construction / HAZE Helmets) 1 | Torso Multi - 0.5x 4 3 4 | Arm Multi - 0.3x 4 4 | Leg Multi - 0.3x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.5x (+ 0.8x Armor Multi) 5 3 5 | Arm Multi - 0.3x (+ 0.9x Armor Multi) 5 5 | Leg Multi - 0.3x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.5x (+ 0.7x Armor Multi) 5 4 5 | Arm Multi - 0.3x (+ 0.8x Armor Multi) 5 5 | Leg Multi - 0.3x (+ 0.8x Armor Multi)



36139 -=- M349 "Penumbra"
Chambered in 5.56mm | 5.56mm Boxes







36595 -=- For the Black Finish Range - 500m Firerate Speed - 7 / 429 RPM Base Damage - 38 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 3 | Torso Multi - 0.8x 5 4 5 | Arm Multi - 0.6x 5 5 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 3 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 5 5 5 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 5 5 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 4 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 6 5 6 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 6 6 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36400 -=- Devastator (Sentry Turret)
To be used in a Sentry.








Range - 50m Firerate Speed - 6 / 500 RPM Base Damage - 20 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 5 | Torso Multi - 0.8x 9 7 9 | Arm Multi - 0.6x 9 9 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 10 8 10 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 10 10 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 11 9 11 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 11 11 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
Sharpshooting Rifles
36335 -=- Merlin
Chambered in 7.62mm | 7.62mm Mags & Boxes







Range - 500m Firerate Speed - 5 / 600 RPM (Bolt-Action Only) Base Damage - 91 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 2 Shot Kills against Construction / HAZE Helmets) 1 | Torso Multi - 0.8x 2 2 2 | Arm Multi - 0.6x 2 2 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36124 -=- Moses
Chambered in 7.62mm | 7.62mnm Mags & Boxes







36519 -=- For the Antique Variant Range - 500m Firerate Speed - 5 / 600 RPM (Bolt-Action Only) Base Damage - 91 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 2 Shot Kills against Construction / HAZE Helmets) 1 | Torso Multi - 0.8x 2 2 2 | Arm Multi - 0.6x 2 2 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36519 -=- Antique Moses
Chambered in 7.62mm | 7.62mm Mags & Boxes







36124 -=- For the Normal Variant Range - 500m Firerate Speed - 5 / 600 RPM (Bolt-Action Only) Base Damage - 91 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 2 Shot Kills against Construction / HAZE Helmets) 1 | Torso Multi - 0.8x 2 2 2 | Arm Multi - 0.6x 2 2 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36559 -=- N200 "Brenter"
Chambered in 12.7mm







36598 -=- For the Camo Variant Range - 500m Firerate Speed - 50 / 60 RPM (Bolt-Action Only) Base Damage - 115 Barricade / Structure Damage - 130 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 1 | Torso Multi - 0.8x 2 2 2 | Arm Multi - 0.6x 2 2 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 1 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 2 2 2 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 2 2 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 2 2 2 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 2 2 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
Shotguns
36125 -=- NP553 "Baal"
Chambered in 12 Gauge | Loose Shells







Range - 65m Firerate Speed - 11 / 273 RPM Base Damage: Buckshot - 8 x 12 Pellets Slugs - 48 ! DAMAGE CHART AVAILABLE IN 12 GAUGE MUNITIONS !



36516 -=- NP663 "Bruteforce"
Chambered in 12 Gauge | Loose Shells







Range - 55m Firerate Speed - 40 / 75 RPM (Pump-Action Only) Base Damage: Buckshot - 17 x 12 Pellets Slugs - 102 ! DAMAGE CHART AVAILABLE IN 12 GAUGE MUNITIONS !



36336 -=- Herdsman
Chambered in 12 Gauge | Loose Shells








Range - 50m Firerate Speed - 0 / INSTANT 2-RND BURST Base Damage: Buckshot - 7 x 12 Pellets Slugs - 42 ! DAMAGE CHART AVAILABLE IN 12 GAUGE MUNITIONS !



36337 -=- Herd
Chambered in 12 Gauge | Loose Shells











Range - 50m Firerate Speed - 0 / INSTANT 2-RND BURST Base Damage: Buckshot - 7 x 12 Pellets Slugs - 42 ! DAMAGE CHART AVAILABLE IN 12 GAUGE MUNITIONS !



36570 -=- Sman
Chambered in 12 Gauge | Loose Shells








Range - 50m Firerate Speed - 0 / INSTANT 2-RND BURST Base Damage: Buckshot - 12 x 12 Pellets Slugs - 72 ! DAMAGE CHART AVAILABLE IN 12 GAUGE MUNITIONS !
Pistols / Sidearms
36565 -=- B50 "Instructor"
Chambered in 9mm | Pistol Mags & Boxes
















Ability to Sprint during ADS, with only 50% more Bullet Spread... Range - 500m Firerate Speed - 20 / 150 RPM Base Damage - 60 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 2 | Torso Multi - 0.8x 3 3 3 | Arm Multi - 0.6x 3 3 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 4 3 4 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 4 4 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 3 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 4 3 4 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 4 4 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36568 -=- B1 "Blicky"
Chambered in 9mm | Pistol Mags & Boxes
















Ability to Sprint during ADS, with only 50% more Bullet Spread... Range - 500m Firerate Speed - 2 / 1,000 RPM Base Damage - 28 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 4 | Torso Multi - 0.8x 6 5 6 | Arm Multi - 0.6x 6 6 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 4 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 7 6 7 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 7 7 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 5 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 8 7 8 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 8 8 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
Submachine Guns
36557 -=- K30 "Krizzy"
Chambered in 9mm | Pistol Mags & Boxes











36596 - For the Black Finish Range - 400m Firerate Speed - 3 / 750 RPM Base Damage - 23 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 5 Shot Kills against Construction / HAZE Helmets) 4 | Torso Multi - 0.8x 8 6 8 | Arm Multi - 0.6x 8 8 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 5 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 9 7 9 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 9 9 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 10 8 10 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 10 10 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36565 -=- NP9 "Kinnie"
Chambered in 9mm | Pistol Mags & Boxes











36599 - For the Camo Variant Range - 500m Firerate Speed - 3 / 750 RPM Base Damage - 19 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 6 Shot Kills to Construction / HAZE Helmets) 5 | Torso Multi - 0.8x 9 7 9 | Arm Multi - 0.6x 9 9 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 10 9 10 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 10 10 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 11 10 11 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 11 11 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36557 -=- NP5 "Rattlesnake"
Chambered in 9mm | Pistol Mags & Boxes











Range - 500m Firerate Speed - 3 / 750 RPM Base Damage - 17 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 5 Shot Kills against Construction / HAZE Helmets) 6 | Torso Multi - 0.8x 10 8 10 | Arm Multi - 0.6x 10 10 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 11 10 11 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 11 11 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 8 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 13 11 13 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 13 13 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



36557 -=- NP3 "Grit"
Chambered in 9mm | Pistol Mags & Boxes








Range - 500m Firerate Speed - 2 / 1,000 RPM Base Damage - 14 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 8 Shot Kills against Construction / HAZE Helmets) 7 | Torso Multi - 0.8x 12 9 12 | Arm Multi - 0.6x 12 12 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 8 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 14 12 14 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 14 14 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 10 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 15 13 15 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 15 15 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
< - > Special Weapons < - >
Launchers
36528 -=- Flare Gun
Chambered in 12 Gauge | Loose Shells
















Range - 100m Firerate Speed - 50 / 60 RPM Base Damage: Buckshot - 4 x 12 Pellets Slugs - 24 ! DAMAGE CHART AVAILABLE IN 12 GAUGE MUNITIONS !



36002 -=- Grenade Launcher
Chambered in 40mm Shells | Single Shot
















Range - Projectile drops at an Arc, Aim Higher to Compensate for Distant Shots. Firerate Speed - Single Shot Only Explosive Properties: Radius - 12m Damage - 185 [Heavily Armored Targets have High Explosive Resistance]



36563 -=- Bow
Utilizes Arrows | Wooden or Metal Variants











Range - ∞ Firerate Speed - Single Shot Only Base Damage: Wooden - 61 Metal - 97.6 ! DAMAGE CHART AVAILABLE IN ARROW MUNITIONS !



36331 -=- Crossbow
Utilizes Arrows | Wooden or Metal Variants











Range - ∞ Firerate Speed - Single Shot Only Base Damage: Wooden - 61 Metal - 97.6 ! DAMAGE CHART AVAILABLE IN ARROW MUNITIONS !
Throwables
36412 -=- Grenade

















Explosive Properties: Radius - 12m Damage - 185 [Heavily Armored Targets have High Explosive Resistance]



36138 -=- Grenade

















Explosive Properties: Radius - 10m Damage - 5 Zombie Damage - 5,500 Explosive Bounce Multi - x19 [Heavily Armored Targets have High Explosive Resistance]



36467 -=- Snowball

















Explosive Properties: Radius - 5m Damage - 55 Explosive Bounce Multi - x10 [Heavily Armored Targets have High Explosive Resistance]



36578 -=- Energized Snowball

















Explosive Properties: Radius - 10m Damage - 5 Zombie Damage - 1,000 Explosive Bounce Multi - x20 [Heavily Armored Targets have High Explosive Resistance]



36411 -=- Flashbang
Temporarily Stuns Targets | Attracts Zombies




















36006 -=- Smoke Grenade
Generates a Smokescreen for 3 Minutes

















Melee Weapons
36028 -=- Axe
Can Harvest Trees











Base Damage - 34 [or 51 with Overkill Maxed (OVK)]



36410 -=- Axe
Can Harvest Trees











Base Damage - 50 [or 75 with Overkill Maxed (OVK)]



36030 -=- Wooden Axe
Can Harvest Trees











Base Damage - 24 [or 36 with Overkill Maxed (OVK)]



36381 -=- Baton






Base Damage - 33 [or 50 with Overkill Maxed (OVK)]



36380 -=- Nightstick
Can be Hot-keyed






Base Damage - 33 [or 50 with Overkill Maxed (OVK)]



36378 -=- Field Knife
Can be Hot-keyed








Base Damage - 50 [or 75 with Overkill Maxed (OVK)]



36090 -=- Blowtorch
Can be Hot-keyed








Base Damage - 10 [or 15 with Overkill Maxed (OVK)]



36379 -=- Broom











Base Damage - 33 [or 50 with Overkill Maxed (OVK)]



36038 -=- Chainsaw
Can Harvest Trees (Not to be affiliated as Alex or Ash from HM2:WN)











Base Damage - 25 [or 38 with Overkill Maxed (OVK)]



36582 -=- Cotton Swab






Base Damage - 33 [or 50 with Overkill Maxed (OVK)]



36583 -=- Q-Tip






Base Damage - 50 [or 75 with Overkill Maxed (OVK)]



36413 -=- Drill
Can Harvest Trees & Metal Ores











Base Damage - 25 [or 38 with Overkill Maxed (OVK)]



36076 -=- Swordfish






Base Damage - 50 [or 75 with Overkill Maxed (OVK)]



36367 -=- Flashlight
And so God said - Let there be Light!








Base Damage - 25 [or 28 with Overkill Maxed (OVK)]



36377 -=- Hunting Knife






Base Damage - 50 [or 75 with Overkill Maxed (OVK)]



36039 -=- Jackhammer
Can Harvest Metal Ores











Base Damage - 25 [or 38 with Overkill Maxed (OVK)]



36632 -=- Moral Accord






Base Damage - 50 [or 75 with Overkill Maxed (OVK)]



36374 -=- Frying Pan











Base Damage - 33 [or 50 with Overkill Maxed (OVK)]



36376 -=- Saucepan











Base Damage - 33 [or 50 with Overkill Maxed (OVK)]



36032 -=- Pickaxe
Can Harvest Metal Ores











Base Damage - 34 [or 51 with Overkill Maxed (OVK)]



36029 -=- Wooden Pickaxe
Can Harvest Metal Ores











Base Damage - 24 [or 36 with Overkill Maxed (OVK)]



36086 -=- Saw
Can Harvest Trees, Can be Hot-keyed








Base Damage - 25 [or 38 with Overkill Maxed (OVK)]



36086 -=- Bone Saw
Can Harvest Trees, Can be Hot-keyed








Base Damage - 25 [or 38 with Overkill Maxed (OVK)]



36396 -=- Snow Shovel











Base Damage - 33 [or 50 with Overkill Maxed (OVK)]



36632 -=- Officer's Sword






Base Damage - 50 [or 75 with Overkill Maxed (OVK)]
< - > Munitions < - >
5.56mm
Refill Boxes:


36328 -=- 5.56mm Ammo Crate
Holds 40 Bullets

36327 -=- 5.56mm Ammo Crate
Holds 110 Bullets


Magazines:


36151 -=- 5.56mm Drum
60rnd Magazine

36152 -=- 5.56mm Magazine
30rnd Magazine

36140 -=- 5.56mm Box
100rnd Pouch
7.62mm
Refill Boxes:


36329 -=- 7.62mm Ammo Crate
Holds 40 Bullets

36330 -=- 7.62mm Ammo Crate
Holds 90 Bullets


Magazines:


36131 -=- 7.62mm Box
16rnd Magazine

36130 -=- 7.62mm Magazine
8rnd Magazine
12.7mm
Refill Boxes:


36603 -=- 12.7mm Ammo Crate
Holds 10 Bullets


Magazines:


36604 -=- 12.7mm Cartridge
Single Round for the N200 "Brenter"
9mm
Refill Boxes:


36326 -=- 9mm Ammo Crate
Holds 40 Bullets

36325 -=- 9mm Ammo Crate
Holds 130 Bullets


Magazines:


36454 -=- 9mm Drum
70rnd Magazine

36453 -=- 9mm Box
40rnd Magazine

36452 -=- 9mm Magazine
20rnd Magazine
12 Gauge Buckshot
36524 -=- Buckshot

Damage Values for NP553 "Baal":
Base Damage - 8 x 12 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 13 Pellet Kills to Construction / HAZE Helmets) 12 | Torso Multi - 0.8x 21 16 21 | Arm Multi - 0.6x 21 21 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 14 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 24 20 24 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 24 24 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 17 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 27 23 27 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 27 27 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for NP663 "Bruteforce":
Base Damage - 17 x 12 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 6 | Torso Multi - 0.8x 10 8 10 | Arm Multi - 0.6x 10 10 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 11 10 11 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 11 11 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 8 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 13 11 13 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 13 13 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Herdsman / Herd:
Base Damage - 7 x 12 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 15 Pellet Kills to Construction / HAZE Helmets) 13 | Torso Multi - 0.8x 24 18 24 | Arm Multi - 0.6x 24 24 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 16 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 27 23 27 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 27 27 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 19 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 30 26 30 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 30 30 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Sman:
Base Damage - 12 x 12 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 9 Pellet Kills to Construction / HAZE Helmets) 8 | Torso Multi - 0.8x 14 11 14 | Arm Multi - 0.6x 14 14 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 9 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 16 14 16 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 16 16 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 11 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 18 15 18 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 18 18 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Flare Gun:
Base Damage - 4 x 12 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 25 Pellet Kills to Construction / HAZE Helmets) 23 | Torso Multi - 0.8x 42 32 42 | Arm Multi - 0.6x 42 42 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 27 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 47 40 47 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 47 47 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 33 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 52 45 52 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 52 52 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
12 Gauge Makeshift
36526 -=- Makeshift Shells

Damage Values for NP553 "Baal":
Base Damage - 8 x 8 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 13 Pellet Kills to Construction / HAZE Helmets) 12 | Torso Multi - 0.8x 21 16 21 | Arm Multi - 0.6x 21 21 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 14 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 24 20 24 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 24 24 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 17 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 27 23 27 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 27 27 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for NP663 "Bruteforce":
Base Damage - 17 x 8 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 6 | Torso Multi - 0.8x 10 8 10 | Arm Multi - 0.6x 10 10 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 11 10 11 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 11 11 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 8 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 13 11 13 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 13 13 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Herdsman / Herd:
Base Damage - 7 x 8 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 15 Pellet Kills to Construction / HAZE Helmets) 13 | Torso Multi - 0.8x 24 18 24 | Arm Multi - 0.6x 24 24 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 16 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 27 23 27 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 27 27 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 19 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 30 26 30 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 30 30 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Sman:
Base Damage - 12 x 8 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 9 Pellet Kills to Construction / HAZE Helmets) 8 | Torso Multi - 0.8x 14 11 14 | Arm Multi - 0.6x 14 14 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 9 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 16 14 16 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 16 16 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 11 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 18 15 18 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 18 18 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Flare Gun:
Base Damage - 4 x 8 Pellets Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 25 Pellet Kills to Construction / HAZE Helmets) 23 | Torso Multi - 0.8x 42 32 42 | Arm Multi - 0.6x 42 42 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 27 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 47 40 47 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 47 47 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 33 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 52 45 52 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 52 52 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
12 Gauge Flare
36527 -=- Flare

Base Damage - 0 for ALL Weapons Explosive Properties: Radius - 4.5m Player Damage - 0 Explosive Bounce Multi - x16
12 Gauge Slugs
36525 -=- Slug

Damage Values for NP553 "Baal":
Base Damage - 48 x 1 Projectile Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 3 Shot Kills to Construction / HAZE Helmets) 2 | Torso Multi - 0.8x 4 3 4 | Arm Multi - 0.6x 4 4 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 3 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 4 4 4 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 4 4 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 3 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 5 4 5 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 5 5 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for NP663 "Bruteforce":
Base Damage - 102 x 1 Projectile Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 1 | Torso Multi - 0.8x 2 2 2 | Arm Multi - 0.6x 2 2 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 2 2 2 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 2 2 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Herdsman / Herd:
Base Damage - 42 x 1 Projectile Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 3 | Torso Multi - 0.8x 4 3 4 | Arm Multi - 0.6x 4 4 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 3 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 5 4 5 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 5 5 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 4 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 5 4 5 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 5 5 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Sman:
Base Damage - 72 x 1 Projectile Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 2 | Torso Multi - 0.8x 3 2 3 | Arm Multi - 0.6x 3 3 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 3 3 3 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 3 3 3 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for Flare Gun:
Base Damage - 24 x 1 Projectile Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 5 Shot Kills to Construction / HAZE Helmets) 4 | Torso Multi - 0.8x 7 6 7 | Arm Multi - 0.6x 7 7 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 5 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 8 7 8 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 8 8 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 9 8 9 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 9 9 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
12 Gauge Explosive Slugs
36560 -=- Explosive Slug

Damage Values for NP553 "Baal":
Base Damage - 8 x 1 Projectile Explosive Properties: Explosive Damage - 10 Radius - 5m Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 6 | Torso Multi - 0.8x 7 7 7 | Arm Multi - 0.6x 7 7 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 7 7 7 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 7 7 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 8 7 8 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 8 8 | Leg Multi - 0.6x (+ 0.8x Armor Multi) ! EXPLOSIVE DAMAGE ON HEAVY ARMOR IS GREATLY DIMINISHED, YOU MAY NEED MORE SHOTS TO KILL THAN CALCULATED HERE !



Damage Values for NP663 "Bruteforce":
Base Damage - 17 x 1 Projectile Explosive Properties: Explosive Damage - 10 Radius - 5m Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (Or 5 Shot Kills to Construction / HAZE Helmets) 4 | Torso Multi - 0.8x 5 5 5 | Arm Multi - 0.6x 5 5 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 5 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 6 5 6 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 6 6 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 5 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 6 6 6 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 6 6 | Leg Multi - 0.6x (+ 0.8x Armor Multi) ! EXPLOSIVE DAMAGE ON HEAVY ARMOR IS GREATLY DIMINISHED, YOU MAY NEED MORE SHOTS TO KILL THAN CALCULATED HERE !



Damage Values for Herdsman / Herd:
Base Damage - 7 x 1 Projectile Explosive Properties: Explosive Damage - 10 Radius - 5m Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 6 | Torso Multi - 0.8x 8 7 8 | Arm Multi - 0.6x 8 8 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 8 7 8 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 8 8 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 7 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 8 8 8 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 8 8 | Leg Multi - 0.6x (+ 0.8x Armor Multi) ! EXPLOSIVE DAMAGE ON HEAVY ARMOR IS GREATLY DIMINISHED, YOU MAY NEED MORE SHOTS TO KILL THAN CALCULATED HERE !



Damage Values for Sman:
Base Damage - 12 x 1 Projectile Explosive Properties: Explosive Damage - 10 Radius - 5m Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 5 | Torso Multi - 0.8x 6 6 6 | Arm Multi - 0.6x 6 6 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 5 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 7 6 7 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 7 7 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 6 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 7 6 7 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 7 7 | Leg Multi - 0.6x (+ 0.8x Armor Multi) ! EXPLOSIVE DAMAGE ON HEAVY ARMOR IS GREATLY DIMINISHED, YOU MAY NEED MORE SHOTS TO KILL THAN CALCULATED HERE !



Damage Values for Flare Gun:
Base Damage - 4 x 1 Projectile Explosive Properties: Explosive Damage - 10 Radius - 5m Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 8 Shot Kills to Construction / HAZE Helmets) 7 | Torso Multi - 0.8x 9 8 9 | Arm Multi - 0.6x 9 9 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 8 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 9 8 9 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 9 9 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 8 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 9 9 9 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 9 9 | Leg Multi - 0.6x (+ 0.8x Armor Multi) ! EXPLOSIVE DAMAGE ON HEAVY ARMOR IS GREATLY DIMINISHED, YOU MAY NEED MORE SHOTS TO KILL THAN CALCULATED HERE !
Arrows
36333 -=- Wooden Arrow

36334 -=- Metal Arrow



Damage Values for a Wooden Arrow through a Bow / Crossbow:
Base Damage - 61 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x 2 | Torso Multi - 0.8x 3 3 3 | Arm Multi - 0.6x 3 3 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 4 3 4 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 4 4 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 3 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 4 3 4 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 4 4 | Leg Multi - 0.6x (+ 0.8x Armor Multi)



Damage Values for a Metal Arrow through a Bow / Crossbow:
Base Damage - 97.6 Shots To Kill: Unarmored Targets | Headshot Multi - 1.1x (or 2 Shot Kills to Construction / HAZE Helmets) 1 | Torso Multi - 0.8x 2 2 2 | Arm Multi - 0.6x 2 2 | Leg Multi - 0.6x Shots To Kill: Armored Targets (Military / Police Equipment) | Headshot Multi - 1.1x (+ 0.85x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.8x Armor Multi) 2 2 2 | Arm Multi - 0.6x (+ 0.9x Armor Multi) 2 2 | Leg Multi - 0.6x (+ 0.9x Armor Multi) Shots To Kill: Heavily Armored Targets (Mercenary / SWAT Equipment) | Headshot Multi - 1.1x (+ 0.7x Armor Multi) 2 | Torso Multi - 0.8x (+ 0.7x Armor Multi) 3 2 3 | Arm Multi - 0.6x (+ 0.8x Armor Multi) 3 3 | Leg Multi - 0.6x (+ 0.8x Armor Multi)
3 Comments
LunarAntic Sep 24, 2023 @ 10:47am 
Add the Polaris A6+ Mod guns
someone681 Jul 5, 2023 @ 8:16am 
you missed the lmgs
JakeTheDragon Jun 23, 2023 @ 2:16pm 
When i use the Ids with the give command it doesnt give me the item