SCP: Secret Laboratory

SCP: Secret Laboratory

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All SCP:SL Map Layouts (14.0.0)
作者: EdgelordGreed
Every map layout for all three underground zones as of version 14.0.0
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Introduction
-- SKIP THIS IF YOU ONLY WANT THE LAYOUTS --

Let's start with the basics of what a room and a layout is and how they work, also some navigation tips.

You can imagine every room in SCP:SL as a "block". A layout is a set pattern of blocks, it determines their positions, rotations and types. Each type of block has different sub-types, which vary depending on the zone you're in. Even if you know the structure of every layout, in a match, you still cannot know the position of any specific room in the map before you see it for yourself, with two main exceptions. (North/South Checkpoints and Class-D Cells)

What I'm trying to say is that even if the layout is the same across multiple matches, the positions of rooms of interest are randomized across the same map. Memorizing Layouts will allow you to navigate the facility with maximum efficiency, but not perfectly optimally due to RNG.

Navigation is actually really simple now, even if you don't have the layouts memorized, just pick your right or left wall, and follow it, considering the grand majority of the rooms of interest are located alongside the perimeter of each zone, you'll generally find what you want.

Also, there are only three dead ends in the game now, unlike with previous layouts, where they were common. So it's really easy to loop around a section of the map to stall out an SCP, and you'll rarely die in a chase from running into a dead end.

There are 6 types of blocks in this game: Constants, Straight Hallways, Curved Hallways, Three-Way Intersections, Four-Way Intersections and Ends. And below, lies the relevant sub-types by zone.
Rooms
Constants:
  • Class-D Spawn (CD01)

  • North/South Checkpoint


Straight Hallways:



LCZ:
  • Regular Hallway (HS0X)
  • Airlock [AL01/AL02]
  • Bathroom (WC00)
  • Greenhouse (VT00)

HCZ:
  • Tesla Gate
  • Micro H.I.D Storage
  • Testroom
  • SCP-049/173 Containment Chamber

Curved Hallways:



LCZ:
  • Regular Curved Hallway (HCXX)

HCZ:
  • SCP-939 Containment Chamber

EZ
  • Intercom Room

Three-Way Intersections:



HCZ
  • Alpha Warhead Silo
  • Heavy Armory

Four-Way Intersections:



Ends:



LCZ
  • SCP-914 Containment Chamber (#914)
  • SCP-330 Containment Chamber (TC01)
  • Old SCP-173 Containment Chamber (PT00)
  • Glass Room (GR18)
  • Office (PC15)
  • Armory (##00)
  • Exit A/B (EX-A/EX-B)

HCZ
  • SCP-096 Contaiment Chamber
  • SCP-106 Contaiment Chamber
  • SCP-079 Contaiment Chamber
  • Elevator System A/B

EZ
  • Gate A/B

Disclaimer: The above list does not include all rooms in the game, only the ones named in SCP-079's map.
Light Containment Zone (LCZ)
You can tell what layout you're in based on the first and second rooms in a straight line from CD spawn.

Clothes
If upon leaving spawn, the room you're in is a Four-Way Intersection, and the code right ahead is for a Three-Way Intersection (ITXX), you're in the "Clothes" layout.
















(You can see the shape of a shirt and two boots)

Stool
If upon leaving spawn, the room you're in is a Three-Way Intersection, and the code right ahead is for another Three-Way Intersection (ITXX), you're in the "Stool" layout.

















Brain
If the room straight ahead from CD spawn has the code for a curved hallway (HC0X), you're in the "Brain" layout.

















Controller
If the room straight ahead from CD spawn has the code for a straight hallway (HS0X), you're in the "Controller" layout.
















(Resembles a controller if you turn it 90 degrees counterclockwise)

Skull
If the room straight ahead from CD spawn has the code for any "end" room, you're in the "Skull" layout.
Heavy Containment Zone (HCZ)
I'd love to tell you, the reader, an easy and consistent way to know which HCZ layout you're in, too bad I don't know. Heavy's just memorization.

Good luck.

Fat Man

















Perpendicular

















Tall

















Vortex

















Crawler

















Lungs
















(Resembles lungs if you turn it 90 degrees counterclockwise)

Machine

















Bird

















Enigma
















(It's called that because I have no clue about what to call it)

Tumor
Entrance Zone (EZ)
Entrance Zone is another zone where it depends a lot, and you really just gotta memorize every layout in order quickly to be able to tell which one you're in.

Rectangles

















Mogus

















L
















(Resembles an upside down L)

Handbag
















(Resembles a Handbag when flipped 90 degrees counterclockwise)

Fractured
Notices
  • As of 28/11/2024, this guide will no longer include rooms and hallways that are unnamed in SCP-079's map in the "Rooms" section, in light of the Heavy Containment Zone rework, which has introduced so many new nameless rooms one can hardly bother naming them all.

  • I cannot say with certainty I have documented every HCZ layout added to the game in version 14.0.0, if you find one that is not documented here, please do notify me.

  • Thanks to Brady and SpaceBug for the name suggestions.
40 件のコメント
UIU_Trooper 2024年12月28日 19時23分 
anyone know of any op spots or glitches in the new update
SpaceBug 2024年12月4日 13時12分 
I think gamma can be named "virus" and zeta can be named "bird"
SpaceBug 2024年12月4日 12時35分 
Oh hey finally heavy zone layouts got updat- dear god.
GalacticOreo 2024年11月26日 8時12分 
:steamsalty:
EdgelordGreed  [作成者] 2024年11月15日 17時32分 
Regrettably, I do not have seeds for any specific layouts, nor do I really know how you could get your hands on them, good luck on your search.
лингвистъ. 2024年11月14日 7時49分 
i need seeds
лингвистъ. 2024年11月14日 7時29分 
pls you can said how i can use it on my dedicated server, i want to use Brain, Ci:supplies:rcuit and Handbag layouts
EdgelordGreed  [作成者] 2024年11月7日 11時07分 
Yup, I'm vaguely aware of the next update, but I'll hold off on updating this guide until it is out publicly. Anything in the beta is subject to change, and it's not like I can even access it, so yeah.
SpaceBug 2024年11月7日 0時54分 
Hey if you're still doing these layouts, I believe the 14.0 update will change the heavy layouts.
EdgelordGreed  [作成者] 2024年7月15日 19時02分 
I think you're talking about that straight hallway with four doors, two perpetually locked? I completely forgot it existed back when I made this guide, not a new room though. I'll add it for the sake of completion anyway, it does have a little spot you can take cover in that differs it from regular hallways.