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In CE, weapons had their bulk calculated according to the formula (length in meters * 10), whereas ammo - including canisters for reusable launchers - uses a more complicated volumetric estimate. This is *fine* when the ammo is small, but results in rockets having wildly inflated bulk values compared to their launchers. After two days of playing around with formulas, I came up with a more sensible way of calculating the bulk of rocket launchers and respective ammo, using the M72 LAW bulk of 6.3 as a reference.
The new formula should hopefully yield more forgiving and, above all, coherent values. I also took the liberty of recalculating and patching in new bulk values for the RPG-7 from CE Guns and the Carl Gustaf from Gun Nut. The XML error fix and the new bulk values will be uploaded tomorrow!
In any case, I tried to translate some of the advantages of reusable launchers IRL to this mod, namely the higher range and accuracy allowed by non-discardable optical elements. I'll see what else can be done to improve balance, though.
Also many thanks to the previous commenters who found errors in the XML; I'll push a fix ASAP!
@tanitanino, you can do it also temporary yourself. Modify file "<...>\steamapps\workshop\content\294100\2919231977\Defs\ThingDefs\M141.xml".
Either remove or comment the line 118. Commented:
<!-- <explosiveRadius>1.5</explosiveRadius> -->
https://gist.github.com/HugsLibRecordKeeper/f9e0702f2224126380f1b34321aa617f
Thanks!