Distant Worlds 2

Distant Worlds 2

304 ratings
XL
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File Size
Posted
Updated
69.942 MB
Jan 10, 2023 @ 5:03pm
Apr 17 @ 10:40am
136 Change Notes ( view )
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XL

In 1 collection by Mordachai
XL Refreshed
16 items
Description
XL
eXpands and enLarges the game - tech tree, weapons, engines, reactors, sensors, etc.

Requires ALL DLCs!:
  • DLC 1: Ikkuro and Dhayut
  • DLC 2: Quameno and Gizurean
  • DLC 3: Return of the Shakturi
  • DLC 4: Atuuk and Wekkarus

SPECIAL INSTRUCTIONS
  • ALWAYS CHOOSE TO START ON A PLANET, NEVER ON A MOON
  • In order to balance the distribution of worlds, XL removed colonizable moons, so you cannot start on one (sorry)

Mod Compatibility and Ordering
For best results, place XL at the bottom of your list of mods except for ones that are specifically designed to be XL mod-mods and resource-only-mods (last mod wins)
  • Refreshed mods are compatible, and can be in any order
  • Background mods are compatible, and can be in any order (Galaxy Map, Blackness)
  • Music and sound mods are compatible, and can be in any order (Signals Music, Star Wars Music, Alternative Sound Track...)
  • Extra name mods are also compatible, and can be in any order (System Names 2K)
  • XL Mods - such as the "No Independents for XL" - must come after XL, and they must be up to date with latest XL version changes
  • No Tech Stealing XL (please check version for compatibility - as of this writing, it is compatible with 1.32.0)
  • WARNING: XL really is not compatible with anything else!

Please note that I designed it for veteran players [well, really, myself] - though anyone is welcome to pick it up and become a veteran by playing it. But it is not intended to make this game easier to pick up, or easier to succeed with. Just more replayable / rational / epic and with a lot of QOL improvements (that aren't really visible unless you've repeatedly stubbed your toe on the way they work in the base game and no longer have to suffer that here).

Which, all of which, is in fact my definition of "more fun" and why I made and keep expanding this mod.

If you're curious as to the details, many of them are in the Gitlab Repository[gitlab.com].

Special thanks to @Salemonz for contributing:
  • New Component Images (some exclusive to XL)
  • New Facility Images (some exclusive to XL)

Special thanks to @Rah for contributing:
  • Ackdarian Stellar Hangar Bays
  • Zenox Archivist Government

Installation Instructions
  1. Launch DW2
  2. Within the game, In the Modifications menu, enable XL (must be LAST in list!!!)
  3. Return to the main menu
  4. !!! IMPORTANT !!!
  5. Exit the game entirely back to host OS
  6. !!! IMPORTANT !!!
  7. Launch DW2 again and start a new game
  8. Have fun!

NOTE: mods are embedded into your game save - so you cannot update or change mods except by starting a new game after either changing mod selection, or after downloading updates to the game or to the mods.

For best results, place XL at the bottom of your list of mods except for ones that are specifically designed to be XL mod-mods and resource-only-mods (last mod wins)

Most active on the DW2 Discord[discord.com] - come join us!

Read Me!
Please see https://gitlab.com/coyote-wolf/DW2-XL#distant-worlds-2---xl for lots of details!
1,137 Comments
Mordachai  [author] Apr 27 @ 4:09pm 
@Okies - the final energy collector techs are actually a different thing - energy converters - they convert sunlight to fuel rather than energy. Same as vanilla - I don't have much exp. using them - tbh.
ƉϵҢטᴍƛȵɨɀɘʠ Apr 27 @ 3:05am 
Thank you <3
Okies Apr 26 @ 10:26pm 
Hi! Love the mod. Just a question. Is it a bug that the last Energy collecting tech gives fuel bonus instead of energy bonus? Seems like a slight error.
Mordachai  [author] Apr 22 @ 7:10pm 
@Dabro682 - well met :)
Dabro682 Apr 21 @ 7:58pm 
Hello, Just wanted to say thank you for creating and maintaining this mod! I love to see that you're very active in the comments as well!
Mordachai  [author] Apr 20 @ 6:52am 
Selecting where you start has never worked reliably. Ever. Basic game issue.
kokik Apr 20 @ 4:29am 
So... tried new game and seems like selecting the start location as Outer Rim doesn't actually do what it's supposed to. Probably XL issue, haven't tried without mods.
Mordachai  [author] Apr 17 @ 10:42am 
# v1.32.4

Release the beta branch as the main branch now that DW2 has released their "Tactics" release.
Mordachai  [author] Apr 17 @ 10:38am 
@Lulloser - You've already tried verifying files?
I'm afraid nobody else is having issues with that - and I have no understanding of what would cause that other than missing files / missing DLC permissions to load files.
Mordachai  [author] Apr 17 @ 10:36am 
@Semtex - I'd campaign if I were you with Slitherine / DW2 team - probably on their discord of forums or even reddit. I have tried to make this point repeatedly, but so far on deaf ears.

There's nothing about my mod that requires it - except that they do -
by including files that interact with DLC - they force require you to have the DLC.
There's no technical reason. My stuff simply wouldn't care and it wouldn't matter if you didn't have the DLC - it just wouldn't be part of the game experience.

But so far, like I said, fallen on deaf ears.

So, if you can help push them to just handle that - as they do for their own distribution which includes DLC material that simply isn't enabled unless you own the DLC - then we'd be golden.

Short of that, I'm forced to simply tell you it doesn't work unless you have all of the DLCs.