Crusader Kings III

Crusader Kings III

178 ratings
Atlantis
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File Size
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356.548 MB
Jan 10, 2023 @ 9:04am
Mar 18 @ 2:29pm
9 Change Notes ( view )
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Atlantis

Description
This mod adds three new islands in the atlantic ocean, which are uninhabited at the beginning of the game. Following a chain of decisions, you can settle the islands and develop them into the center of an empire. There is also some content outside these main decisions you can discover along the way.

You will have to start a new game.
Compatibility is quite limited, test at your own risk.
This mod is definitely not compatible with any other mod that alters the map.

English is not my first language so there might be some strange descriptions.
Popular Discussions View All (1)
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Mar 16 @ 1:09pm
Compatibility
Valynduria
87 Comments
Skard4Lyfe Apr 6 @ 10:26am 
I dont take the decision and let about 100 yrs go by and decide to take it now that it has AI NPC's in control. I take it. Now every county has a permanent debuff still
Skard4Lyfe Apr 5 @ 7:51am 
I take the decision. Siege the central island for 6 months. War ends inconclusively every time. A physical npc controls the island now. Attack and take again. Now I have a tribal county with the uninhabited modifier still in place. How did this help me at all
dawid69929 Mar 18 @ 12:12am 
AYO,UPDATE?!
Hardened_Mass Nov 27, 2024 @ 12:11am 
Whomever updates this, please make a MPE compatch. along with it! I would also love to be able to start the game as an Atlantean and revive the ancient empire.
Lucasif Nov 23, 2024 @ 5:00am 
Yeah I love this mod, I hope someone else picks it up.
Big Pope Man Nov 23, 2024 @ 4:49am 
To add on to what Fly_Squirrell said, if you take the title via cheats/console commands, all holding retain the uninhabited debuff, making them absolutely worthless.

It'd be a shame to see this mod disappear because I enjoyed playing with Atlantis, having the extra land on the map made it a bit more interesting, especially when an AI was running Atlanis.
Fly_Squirrell Oct 24, 2024 @ 2:30pm 
Is there any possibility that you could remove the "forced decision fire start"? As this mod cannot be used in the modern game and you cannot invade the island otherwise - I suppose its just that this is somewhat of an inconvenience. And by not preventing the player from attacking the island normally the player is able to take Atlantis even if the mod isn't updated in the future. Regardless, I hope it gets updated soon.
BIGBANANA6250 Apr 27, 2024 @ 3:11pm 
I'm trying to add custom islands to my game. How did you do this?
Lucasif Mar 31, 2024 @ 12:43pm 
Atlantis didn't exist, why are you guys talking as if it did lmao