Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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Soloing first does missions, acid business, and their vehicles
By MajorTom
some tips on soloing the first dose missions, gaining access to the acid business, and the acid business vehicles.
   
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First Dose missions
In this section you will find a description of each of the six first dose missions required to obtain the acid lab, and some tips for completing them solo.

I am controller player, lv 165, max stats.
Weapons: Combat MG mk2, RPG and ap pistol. Some sticky bombs.
Vehicle: Ocelot Penatrator.

Some General TIpss:
-Use full assisted aim mode if you are controller player. Select a story mode character and enter story, set it there and switch to your online character. You keep the autoaim until joining a session with different settings. It greatly compensates the sluggishness of controller aiming.

-You can buy ammo from interaction menu. So basically anywhere anytime. You can get snacks from convenient store, or your facillity/kostaka/agency/arcade. YOU CAN USE ARMOR OR SNACKS BY WEAPONS WHEEL+KEY.

-Play under cover and move whenever you could. So you don't wanna be exposed to all that BDE aim. Especially when all the rambo NPCs are focusing you.


First 'First Dose' mission'
-You will get a call from Trevor's (yes, remember Trevor?) nervous lacky Ron. Go to the R on the map to start the mission.

-First shoot a bunch of guys from a roof. It is exact same thing as the story mode mission where you play as Trevor and kill a bunch of MC guys with Chef, while the Chinese dude trip balls in the ice cabinet. Not very tricky. Duck and shoot. Rinse and repeat.

-After you kill the MC guys you need to retrieve a RV. More guys to shoot. Approach from perimeter and work your way in. Guys will keep spawning. But only 1-2 will spawn at a time and new spawn won't occur before you kill them. So when you only see 2, 3 guys on minimap you know you got most of them.

-Don't overtrust minimap tho. Sometimes enemies won't show up.

-After you clear most of the guys, hop in RV in the center of scene. You need to do two drives. FIrst back to the first shootout scene and pick up its owner. Then to the freakshop in the city. Total drive is little less than 6 miles. Guys will keep coming at you. RV has health limit.

-I find short bursts of AP pistols most effective at taking out drivers. It's annoying because you need to multitask, drive and shoot. The NPCS are quite vicious. Rememeber you can use snacks and armor from interaction menu even you can't use weapon wheel in car.

-Basically that. Try not to die.

Second 'First Dose' Mission
-FIrst head to jetsam terminal(south of map) and steal truck cab and trailer with supplies. This part you will not encounter resistance. Dock workers will flee.

-Start heading for freakshop with truck and supplies. You will run into a heavy checkpoint upon exiting the terminal around its gates. After that you won't get much heat.

-Supplies will end up catching on fire. Ditch it and go to MC clubhouse, steal their plan and weed. Note you don't have to take truck to clubhouse. Once you ditch supplies you can call your PV.

-Go to clubhouse, kill everyone, steal their plans and weed. This part is kinda heavy as there are lots of NPCS and they love to flank you. Stay around the gate and pick them out. The plans are in a small room in clubhouse. Weed is right on table in inner room.

-That's about it.

Third'First Dose' Mission
-Go to stab city(which I am pretty sure is a nod to 'slab city' from borderlands 2). It's kinda far, lots of squiggly hilly roads and snow. You might want something 4x4 with offroad tires. Or the penatrator. Which somehow is extremely stable despite all the snow and violent weight shifts/

-Destroy all lost MC properties/ Tankers, bikes, guys. Guys will keep spawning about the same rate of the first mission. I circled the perimeter and used the 'houses' as cover. Didn't get too much trouble.

-Go to a village and collect 10 meth packets. This is honestly one of the worst parts of the entire mission series. As the meth packets won't show on map until you are close. And guys keep spawning. Go in, circle the perimeter as you find meth packs and shoot guys, once you clear out majority of guys you can start moving closer to the center of the circle.

-There are a hidden underground lab behind one of the buildings with 2 packets. And 2 packets on the dock. So you only need to FIND 6.

-When you are done with the meth, get in DODO plane parked at dock and leave. NPCs will get on dock and try to shoot you out of the plane. Yeah. Don't let them,

-Fly to freakshop and land in a storm drain. Take your time on that part.

-That's about it. Try not to die.

Fourth 'First Dose' Mission
-This one is eh, umm...... Interesting.

-Good news is, there is literally 0 shooting. You won't get shot at period.

-You might get ran over, faceplant, or abducted by aliens.

-It's just some random fooling around, kinda like that story mission where Jimmy drugged Michael and you free fall.

-A tricky jump with opressor MK1 about 2/3 way through the mission. The controls are slightly different than actual freemode MK1. You need to lift the nose while you boost. And some luck.

-You drive a Go-Cart as one of those poker card guys.

Fifth 'First Dose' Mission
-Go to hippy camp in desert, shoot buncha hippies.

-You can creep on some of them with a sniper rifle from the hill behind. Some guys will be behind cover so eventually you need to rush it.

-You will get a couple allies with a little marker on their head. They show up as blue person icons on minimap.

-Reinforcements will keep showing up in the BF weevil or weevil custom, which is literally the worst car for high speed collisions and heated firefights. But they hit HARD. If you expose yourself to two npcs shooting at you they will wipe your in less than 2 seconds.

-Get in one of the vans to get locations for the rest. And go blow up the rest. There will be a total of 3 to destroy, not too far away from the camp. Sticky bomb works fine.

-Once you kill the 3 vans, go to altruist cult camp, kill more hippies, and blow up more vans. Also 3 by the way.

-This part is also kinda heavy especially for players not familiar with the camp. Like me. Take it slow and push steady.

-A van full of murderous hippies will show up after you blow up the last van. They won't show on your map so watch out. I got lucky with a point blank RPG shot. It launched but didn't kill me.

-Leave area and that's about it. Try eh, try not to die.

Final 'First Dose' Mission
-This one is very heavy. About the same strength with some of those late Doomsday missions. Except enemies don't have heavy armor. Thank god. Expect furious npc car chases, choppers with miniguns and NPCs literally spawning in your face.

-FIrst head to humane labs(One of the most cursed places on the map). You can stealth it to make it less heavy. But I just went in guns blazing. This part isn't really heavy. You shoot about 20 guys and you are in.

-Use keypad to enter building. Shoot your way through to the loading bay area.

-Take a picture of their supply list somewhere on the wall.

-Run around to unveal crate markers on the minimap, search the crate for chemicals. You need total of 5. Thankfully you can carry all 5 unlike heist prep missions.

-Ok, this is where it starts getting heavy. Open the loading bay door(will be guys shooting at you outside). And race a train to a station where you switch the rail to DE-rail the train. Which contains more chemicals you need, and that delicious MTL brickade, which is why I did it.

-Race train to station, flip the switch. Guys will start coming at you.

-Collect a cutting tool somewhere near the train, and start cutting open containers.

-Choppers and car reinforcements will keep coming. You can hide in the container you just searched and take them out from there. There are about 8 containers and 5 things you need to get.

-Once you collected all the supplies, hop in the MTL brickade at the front of the train and deliver it to the freakshop. Note that this version is extremely cumbersome.

-That's about it.
Collecting the final supplies
After you have finished the 6 first dose missions, you need to do one final mission to unlock acid lab.

-Head to the special little marker on the map right next to Bennies. The icon looks like a tab of acid with a smiley face on it. If you don't know what acid looks like......... God save your soul.

-Less than 10 guys in the building. Killing the feck out of them.

-You will need to move three crates of supplies onto a truck with a forklift. Ask google if you don't know about the controls. Pretty easy. The trick part lies in that stupid ♥♥♥♥♥♥♥ ramp. Instead of just approaching the truck and loading the crates onto its bed you need to climb a ramp with the forklift and the crate. The forklift struggles clearing the thing so you need to pick up a little speed.

-When you pick up the third crate two guys will spawn instantly behind you. So you might wanna chuck a proximity bomb there or something. The two spawned, fired, and wiped me all in like 2 seconds. ♥♥♥♥ you R* what is wrong with you.

-Deliver the truck to freakshop.

All in all this one is pretty easy. The forklift part is a bit autistic, but no where nearly as toxic as that save booze from burning warehouse mission in Vice city stories.

Once you delivered the truck, you will be given the option to purchase the acid shop(MTL brickade and manchez scout c ) for 750 thousand (GTA) dollars.

Which is a pretty good deal if you ask me.
About the vehicles themselves
First off, the new MTL brickade is NOT the same with the old 6x6 brickade from warstock. I didn't try but most likely you won't be able to cheese it by completing the first first does mission to unlock freakshop, and just bring normal brickade to customize it.

First I would like to draw my conclusion. Both vehicles makes worthwhile additions to my collection and I enjoy driving them. I am happy with what I ended up with and think my time and effort is well spent

Total process is about 3 hours.

I am going to start with the Manchez Scout C.

-Like the MTL Brickade, the Manchez also can not be stored as a personal vehicle in any garages. Both cars could only be stored in freakshop.

-However, you can request either or both from interaction menu anywhere, in freemode and some missions/heist preps. So I would categorize them as useable vehicles. They are just excluded from some missions like many other PVs.

-The Scout C has similar stats with normal Manchez Scout. Upgrade options slightly defer, biggest different lies in that you can not remove the saddle bags on the scout C.

-Performance upgrades are exactly the same. Same wheels too.

-Is extremely good at wheelies like the normal scout.

-Have passive mode.

I sold my normal scout after I got the Scout C. Besides I can't display it along with my collection, the scout C is exactly the same vehicle and arguably better.

Well, you also can't use it in missions, But who tf uses a scout in a mission.



Now, the brickade. Brickade brickade brickade.

-Poor turning radius. Extremely poor turning radius. This car is not for tight corners.

-I, for the life of me, cannot get the damned thing to slide. Not to mention drift. You will get a little bit of sideways action if you throw it around on high speed, but thats about it.

-It, just doesn't turn that well at all.

-Suspension upgrades does make the steering quite a bit less sluggish than the god awful one you steal from the train. I won't call it good tho.

-Driveable. Won't be the worst thing you are stuck with if you are stuck with it. Despite the cumbersom controls it will serve as a proper vehicle. Most of the times.

-Does not give a rat ♥♥♥♥ about traffic. It doesn't care. You can push through most cars on any speed. Greatly makes up for the sluggish turning. WIth the ramming plow you basicall have the phantom wedge truck but its also makes you money.

-Is quite fast for a truck.

-About the same amount of customizations with other vehicles. You CAN change the wheel type so that's good. I like the stock wheels.

-Surprisingly, also have passive mode. This might be disabled if you have mines installed. Or is a CEO.



That's it folks. I like them. I like the missions. Overall and all, good update R*. But seriously fix the traffic targeting.

Yeah, forgot to mention, the traffic targeting on the first first dose mission is ♥♥♥♥♥♥♥ insane.