RimWorld

RimWorld

287 ratings
Live Munitions
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
319.367 KB
Jan 5, 2023 @ 7:04pm
Jul 16 @ 8:00pm
8 Change Notes ( view )
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Live Munitions

Description
Out of artillery shells? Barely enough food left for your soldiers, nevermind for the over-crowded nursery? Enemies banging at the gates?
Solve all of these problems and more with Live Munitions!

This mod allows your colonists to track down the nearest baby and stuff them into a mortar. Your enemies will surely panic and flee as untold horrors rain down upon them!
Still attached to good old fashioned artillery shells? Speak no more, as we have a variety of new genes you can use to enhance your new munitions factory with the explosions you know and love!


New Genes
Several genes have been added that will cause any bearing pawn to explode upon death - whether launched from a mortar or not. Some may be of questionable utility. As these genes add a large unnatural organ to the colonist, it's only real purpose is to turn a person into a weapon. As such, your colonists will be very unhappy with their new life in the armory.







If you don't have these genes on hand, you can always launch an unaltered shell. The resulting impact will reduce the mood of anyone within 16 tiles by -20 and give them a significant mood penalty. One or two well placed shells can cause your enemies to break rank and fight amongst themselves.

Naturally, not many people will be happy about this process, so the morale hit to your own colony may not be worth the use of such precious ammo.

Contact
Steam comments leave a lot to be desired as far as supporting and maintaining a mod are concerned. As such, I have disabled comments.
Please instead direct your disgust to:
Discord[discord.gg]
Github[gitlab.com]
24 Comments
谁在背后天天射我 Aug 20 @ 1:29am 
there's only Assemblies in the 1.5,is it right?
Турбокишмиш Aug 15 @ 11:42pm 
God's work here lad, sadly, i have an issue. Children ruined the ritual recruiting, so i always disable them in storyteller settings. But this way i loose the ability to use your mod as intended. So all I'm left with is implanting it on slaves and sending them in droppods... Which is technically even better tho, when i thought about it. I tried to ask you for some workaround, or if you can create a mod that disables children joiners from rituals, because so far no one has created it for some stupid reason. But it's okay in a current state too, just not that pleasant as using real deal.
天哪,那是接近的 Aug 7 @ 4:10am 
My grandfather, who finished World War II, saw me playing this MOD and wanted to use a knife to kill me ... even more disgusting than the Japanese back then
Lenin Jul 29 @ 12:15pm 
If not mortar, why mortar-shaped?
Serraphim8160 Jul 28 @ 6:11am 
This is the greatest mod to ever grace the steam workshop
KomejiKoishi Jul 17 @ 8:55pm 
thank you!
KomejiKoishi Jul 15 @ 10:43pm 
1.6 plz, I need it😭
Sisyphus0308 Jul 11 @ 4:30pm 
Is this getting updated for 1.6?
El_Alex04 Jun 1 @ 3:28pm 
How am I supposed to load the mortar with the organic explosive? Haha
andrew Mar 26 @ 7:01pm 
this will make a fine addition to my warcrimes mod pack