RimWorld

RimWorld

272 ratings
Live Munitions
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Mod, 1.4, 1.5
File Size
Posted
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186.787 KB
Jan 5, 2023 @ 7:04pm
Apr 30, 2024 @ 9:34am
6 Change Notes ( view )
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Live Munitions

Description
Out of artillery shells? Barely enough food left for your soldiers, nevermind for the over-crowded nursery? Enemies banging at the gates?
Solve all of these problems and more with Live Munitions!

This mod allows your colonists to track down the nearest baby and stuff them into a mortar. Your enemies will surely panic and flee as untold horrors rain down upon them!
Still attached to good old fashioned artillery shells? Speak no more, as we have a variety of new genes you can use to enhance your new munitions factory with the explosions you know and love!


New Genes
Several genes have been added that will cause any bearing pawn to explode upon death - whether launched from a mortar or not. Some may be of questionable utility. As these genes add a large unnatural organ to the colonist, it's only real purpose is to turn a person into a weapon. As such, your colonists will be very unhappy with their new life in the armory.







If you don't have these genes on hand, you can always launch an unaltered shell. The resulting impact will reduce the mood of anyone within 16 tiles by -20 and give them a significant mood penalty. One or two well placed shells can cause your enemies to break rank and fight amongst themselves.

Naturally, not many people will be happy about this process, so the morale hit to your own colony may not be worth the use of such precious ammo.

Contact
Steam comments leave a lot to be desired as far as supporting and maintaining a mod are concerned. As such, I have disabled comments.
Please instead direct your disgust to:
Discord[discord.gg]
Github[gitlab.com]
16 Comments
El_Alex04 Jun 1 @ 3:28pm 
How am I supposed to load the mortar with the organic explosive? Haha
andrew Mar 26 @ 7:01pm 
this will make a fine addition to my warcrimes mod pack
BigBadBeef Feb 14 @ 12:32pm 
To add my little cherry on top, I would propose this mod grant the ability to feed chemshine to babies from the vanilla expanded modpack for that extra drama on impact !:steamthis:
Isomalt Jan 27 @ 4:40pm 
the absolute mod of all time right here
suck Dec 13, 2024 @ 4:18am 
this is the mod
Nic Nov 30, 2024 @ 5:26pm 
unhinged
ibfolk2c Oct 11, 2024 @ 3:28pm 
Seems to be a bug where siege raids sometimes droppod "Live Munition" items, which they try to fire like a normal shell, which does nothing. I would really like this to be fixed so that siege raids fire random infants at my base
MarsInAres Sep 23, 2024 @ 10:24am 
I love this. Untold horrors will dot the skies in my colony.
Artheus_7 May 26, 2024 @ 2:02pm 
Best 100 euro for a mod commission ever spent
slurpme223300 May 2, 2024 @ 4:05pm 
And with vpe I can turn prisoners into babies vice versa so that i can genetically modify them with devil fruits to make them the ultimate ammunition