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RimWorld

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PsyBlasters
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.326 MB
Jan 5, 2023 @ 8:56pm
Jul 10 @ 8:51am
8 Change Notes ( view )
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PsyBlasters

In 1 collection by Arquebus
Arquebus's Mods
15 items
Description
A mod that adds new guns that deal enhanced damage when fueled with psychic energies supplied by a wielding psycaster.

About
Our goal with Psyblasters was to add a way for psycasters to contribute their powers to combat situations that is both more readily available than psytrainers and empowers psycasters specifically.
To this end, this mod adds weapons that fire bullets that can consume and generates a small amount of psyfocus and neural heat respectively, in order to enhance their damage (and armor penetration).
To cover additional use cases, we've also added variants of each of these weapons that consume more psyfocus but deal even more damage, or consume more neural heat and less psyfocus to deal enhanced damage for longer.
Oh, we also added a rocket launcher that fries both your enemies and your psycaster's brain when they fire it.



Contents
Lighter bar segments represent empowered shots.





FAQ
Q: CE Compat?
A: Yes, the awesome CE community has created a patch for this mod!

Q: Vanilla Psycasts Expanded Compat?
A: Yes! Will also require eltex to craft. Thanks to @Sir Humphrey Appleby for the help with the XML here.

Q: Can this be added mid-save?
A: Yes!

Q: Can this be removed mid-save?
A: Yes, you'll get red errors once, but you're clean after that.

Q: How is the damage calculated for the brain dump?
A: The damage done is calculated by the neural heat generated BEFORE hitting maximum, but will always fry a psycaster's brain.

Q: Balance?
A: Balanced similarly to the charge rifle, weaker unempowered, stronger while empowered. Other guns take balance for similar weapons in a tech level, or extrapolated when none exist (eg. psyshot).

Misc.
Links
Github Release[github.com]
Gun List[docs.google.com]

Credits
C#, XML and writing by Arquebus.
Gun & Bullet sprites and Content Graphics by Woffleman.
What we do, we do for free. If you want to support us further you can support us on ko-fi.
[ko-fi.com]

Special thanks to Brainzz for Harmony and Ludeon for making a great game.
Legal
Licensed under MIT License
61 Comments
szmtex Jul 19 @ 9:06pm 
Ok thx
Arquebus  [author] Jul 19 @ 8:15pm 
@szmtex I was misremembering, so I just checked my files. The Focus set is the one that does 60ish% more added damage at the cost of more focus and less entropy, while the Neuro set, does the same damage but uses less focus and causes more entropy. Sorry for the mixup.
szmtex Jul 19 @ 8:10pm 
@Arquebus but didnt it say in description that focus set uses more focus not less?
I thought it will be like focus set takes more focus and heat set takes more heat.

So technicaly Heat variant deals most dmg yes?
Arquebus  [author] Jul 19 @ 7:43pm 
@szmtex they all have the same base damage, but the focus set use less focus than the base set, and the entropy set does 60% more added damage at the cost of using much more entropy (and less focus)
szmtex Jul 19 @ 7:25pm 
@Arquebus how much exactly is difference in dmg between normal ones and special versions?
Arquebus  [author] Jul 10 @ 8:52am 
Updated to 1.6 :)
Bat stealer Jul 8 @ 12:16am 
the raiders watching a 1K heat bomb going in their general direction (they have accepted their fate)
filipfrantz Jun 28 @ 8:58am 
Pretty cool mod, wondering if this is getting updated to 1.6
Arquebus  [author] Feb 5 @ 7:20am 
@EmberToInferno Spacer, same as charge weapons
EmberToInferno Feb 2 @ 1:15am 
whats the tech level?