Total War: WARHAMMER III

Total War: WARHAMMER III

236 voti
Grom's Cooking feature for Ogre Kingdoms (Requires Warden and the Paunch DLC)
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1.002 MB
27 dic 2022, ore 8:01
14 dic 2024, ore 0:22
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Grom's Cooking feature for Ogre Kingdoms (Requires Warden and the Paunch DLC)

Descrizione
Description
This mod requires Warden and the Paunch DLC and will cause CTD if you try to play as Ogre without this DLC

The title is everything. When I first saw Grom's mechanic, I was so sure that this mechanic was made for the Ogre Kingdom, and the WH2 DLC team had just taken it from WH3.

But I was wrong and it didn't come. So, I made it for myself. Most of the effects and details are pretty much the same as in Grom. However, there are different things, and here are the details.
  • Instead of scrap, Ogres use 3000 gold for cooking. In addition to it, they also use 30 meats from EACH army.
  • The effect that originally affected only Grom affects all the characters in Ogres. (So some values are toned down)
  • The dish diversity rewards the whole army mass rather than just Grom himself.
  • There is no troll food merchant
  • You get a secret recipe for each 3rd dish diversity.
  • 3rd and 4th ingredient slot is earned by raiding Moot and Nan-Gau.
  • Travelling in the sea does not give blue ingredients.
  • You get a new ingredient when you fight caravan with a 50% chance.
  • You get a new ingredient when you finish the Ogre contract with a 50% chance.
  • AI won't use it unless you turn on the option in the MCT


Others

If you're having any bugs, troubles, feedback, or suggesions please add them in the comment section.

Also, thanks @Groove Wizard for helping me handle with twui codding :)


FAQ
Q. Dude, the flavor text hasn't changed and it's all about Greenskin talking.
A. I can't speak Greenskin or Ogres

Q. Grom's voice is all over the cauldron panel!
A. It was so silent without him. Let's think of it as Grom's evil twin gnoblar who is working as a cook for Ogre

Q. Does it support multiplayer?
A. I tried to remove cm:get_local_faction things besides the UI one, but I have no way to test it.
87 commenti
Javik 17 apr, ore 5:07 
really well implemented, almost feels like its vanilla, some real effort has been put in to make this seamlessly fit an ogre campaign. grom who? were cooking for the great maw here
Rhox  [autore] 8 gen, ore 5:05 
I'm not investigating unless it's a report coming from minimum mod list with reproducible conditions
Kasus 8 gen, ore 4:59 
that being said, it might point to a random crash with big modlists, if you have time please take a look
Kasus 8 gen, ore 4:45 
has a script error calling a nil value
Sin 20 dic 2024, ore 14:04 
New MUST HAVE MOD!! :steamthumbsup:
doug righteous 14 dic 2024, ore 7:45 
golgfag about to be god tier
Rhox  [autore] 14 dic 2024, ore 0:00 
서폿만 합니다.//Oh yeah, that contract reset definitely needs an update. Will check the unit sets on my next chance
Rhox  [autore] 13 dic 2024, ore 16:00 
I also don't know whether this is working or not
PACMAN 13 dic 2024, ore 14:38 
Though I don't know if this is fully functioning in the new ogre campaign. I was able to use while test my other mods. Since all armies and camps still use meat as resource, it still draws from it when you cook.
Lemonz 13 dic 2024, ore 5:34 
Does this work with the meat overhaul from the new update?