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Overall, I think this character is great, but doesn't feel too amazing to play in comparison to the vanilla characters and some other workshop characters. With a few tweaks this character could be even better than before. Sorry for the wall of text.
Kyo's forward smash is way too big for how active it is and how long it stuns, it feels pretty cheap to edgeguard with because it's practically a free kill. The hitbox for it should be resized to be smaller and have a hit-stun reduction. (Part 1)